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championGen.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Champion
{
public string name;
public struct OffensiveStats
{
public float armorPen, ad, atqSpeed, criticalStrike, criticalDamage, lifesteal;
}
public struct DefensiveStats
{
public float armor, hp, mr, maxhp, tenacity, death;
}
public struct MagicStats
{
public float ap, cdr, mrPen, mana, magicVamp, maxmana;
}
public struct NivelingStats
{
public float exp, nvl;
public struct RegenStats
{
public float value, start, end;
}
public RegenStats hpregen, manaregen, armorNvl, mrNvl, atksNvl, msNvl, apNvl, adNvl;
}
public struct Status
{
public float gold;
public struct StunnedStats
{
public string type;
public float timer;
}
public StunnedStats stunned;
}
public struct Items
{
public struct InventoryItems
{
public string slot1, slot2, slot3, slot4, slot5, slot6;
}
public InventoryItems inventory;
}
public struct Skill
{
public string name;
public struct SkillAttributes
{
public string area, cost, cooldown;
}
public SkillAttributes attributes;
public NivelingStats niveling;
}
public OffensiveStats offensive;
public DefensiveStats defensive;
public MagicStats magic;
public NivelingStats niveling;
public Status status;
public Items items;
public Skill skill1;
public Champion() { }
}