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TraceWeapon::Activate() client-side asserts on running out of space in active shots array #350

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mcphedar opened this issue Apr 12, 2023 · 0 comments
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kind/bug Something isn't working priority/major Major priority. Work that should be handled after all blocking and critical work is done.

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Describe the bug
Sometimes with multiple players, a client would see an assert locally on running out of space in TraceWeapon::Activate()

Steps to reproduce
Steps to reproduce the behavior:

  1. Play a game in MPS with multiple players
  2. Observe the assert. This is sporadic and not easily repro'd.
@mcphedar mcphedar added kind/bug Something isn't working needs-triage Issue requires review labels Apr 12, 2023
@lmbr-pip lmbr-pip added priority/major Major priority. Work that should be handled after all blocking and critical work is done. and removed needs-triage Issue requires review labels Apr 13, 2023
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Labels
kind/bug Something isn't working priority/major Major priority. Work that should be handled after all blocking and critical work is done.
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