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CMakeLists.txt
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CMakeLists.txt
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#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
if(NOT PROJECT_NAME)
cmake_minimum_required(VERSION 3.22)
# Utility function to look for an optional 'engine_finder_cmake_path'setting
function(get_engine_finder_cmake_path project_json_file_path path_value)
if(NOT ${path_value} AND EXISTS "${project_json_file_path}")
file(READ "${project_json_file_path}" project_json_data)
string(JSON engine_finder_cmake_value ERROR_VARIABLE json_error GET ${project_json_data} "engine_finder_cmake_path")
cmake_path(APPEND CMAKE_CURRENT_SOURCE_DIR "${engine_finder_cmake_value}" engine_finder_cmake_value)
if(NOT json_error AND EXISTS "${engine_finder_cmake_value}")
set(${path_value} "${engine_finder_cmake_value}" PARENT_SCOPE)
elseif(json_error AND ${engine_finder_cmake_value} STREQUAL "NOTFOUND")
# When the error value is just NOTFOUND that means there is a JSON
# parsing error, and not simply a missing key
message(WARNING "Unable to read 'engine_finder_cmake_path'.\nError: ${json_error} ${engine_finder_cmake_value}")
endif()
endif()
endfunction()
# Check for optional 'engine_finder_cmake_path' in order of preference
# We support per-project customization to make it easier to upgrade
# or revert to a custom EngineFinder.cmake
get_engine_finder_cmake_path("${CMAKE_CURRENT_SOURCE_DIR}/user/project.json" engine_finder_cmake_path)
get_engine_finder_cmake_path("${CMAKE_CURRENT_SOURCE_DIR}/project.json" engine_finder_cmake_path)
if(NOT engine_finder_cmake_path)
set(engine_finder_cmake_path cmake/EngineFinder.cmake)
endif()
include(cmake/CompilerSettings.cmake)
include(${engine_finder_cmake_path} OPTIONAL)
find_package(o3de REQUIRED)
project(MultiplayerSample
LANGUAGES C CXX
VERSION 1.0.0.0
)
o3de_initialize()
endif()