diff --git a/src/main.cpp b/src/main.cpp index 9d3c77e..e5e6d41 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -124,7 +124,6 @@ class $modify(WTDFPlayerObject, PlayerObject) { // than 240. the only time that it isn't 0.25 is when click between frames sends its updates. // this is kind of weird, i would expect physics bypass to affect this, but i guess not float errorMargin = 0.004/deltaTime; - log::info("{}", deltaTime); // save the current point as prevPoint only if it is placed as a streak point // this makes it so that even smooth paths where