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Project.gen
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Project.gen
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<?xml version="1.0" encoding="UTF-8"?>
<FslBuildGenProjectRoot Version="1">
<Project Name="DemoFramework" ShortName="DF" Version="6.5.0" DefaultTemplate="DF" DefaultPackageLanguage="C++" DefaultCompany="NXP" RequirePackageCreationYear="true" ToolConfigFile=".Config/FslBuildGen.xml">
<!-- Add a base package that all other packages dependent on -->
<AddBasePackage Name="Platform"/>
<AddRootDirectory Name="$(FSL_GRAPHICS_SDK)"/>
<AddRootDirectory Name="$(FSL_GRAPHICS_SDK_THIRD_PARTY_LIBS_DIR)" Create="true"/>
<PackageConfiguration Name="default">
<!-- ThirdParty -->
<PackageLocation Name="$(FSL_GRAPHICS_SDK)/ThirdParty"/>
<!-- Framework packages -->
<PackageLocation Name="$(FSL_GRAPHICS_SDK)/DemoFramework"/>
<!-- App packages -->
<PackageLocation Name="$(FSL_GRAPHICS_SDK)/DemoApps"/>
</PackageConfiguration>
<PackageConfiguration Name="sdk" Preload="true">
<!-- ThirdParty -->
<PackageLocation Name="$(FSL_GRAPHICS_SDK)/ThirdParty"/>
<!-- Framework packages -->
<PackageLocation Name="$(FSL_GRAPHICS_SDK)/DemoFramework" ScanMethod="AllSubDirectories"/>
<!-- App packages -->
<PackageLocation Name="$(FSL_GRAPHICS_SDK)/DemoApps" ScanMethod="AllSubDirectories"/>
</PackageConfiguration>
<BuildDocConfiguration>
<Requirement Name="GoogleUnitTest" Skip="true"/>
</BuildDocConfiguration>
<CMakeConfiguration DefaultBuildDir="${TopProjectRoot}/build" MinVersion="3.16" NinjaRecipe="Recipe.BuildTool.ninja">
<Platform Name="QNX" DefaultGeneratorName="Ninja"/>
<Platform Name="Ubuntu" DefaultGeneratorName="Ninja"/>
<!-- For now we rely on FslBuild to select the default generator based on CompilerConfiguration from this file, as that was the old way to do it instead of using
DefaultGeneratorName="Visual Studio 17 2022 Win64"-->
<Platform Name="Windows"/>
<!--
The current Yocto SDKs do not contain the required cmake files needed by find_package, so we force disable it for now.
This can be overriden via the command line.
-->
<Platform Name="Yocto" DefaultGeneratorName="Ninja" AllowFindPackage="false"/>
</CMakeConfiguration>
<ClangFormatConfiguration FileExtensions=".cpp;.hpp;.frag;.geom;.tesc;.tese;.vert;.cl;.vx" Recipe="Recipe.BuildTool.clang_format"/>
<ClangTidyConfiguration FileExtensions=".cpp;.hpp" ClangRecipe="Recipe.BuildTool.clang" ClangTidyRecipe="Recipe.BuildTool.clang_tidy">
<Platform Name="All">
<Compiler Flags="-Wall;-Wno-invalid-token-paste;-Wno-unknown-pragmas;-Wno-unused-variable;-Wno-unused-value"/>
<StrictChecks>
clang-analyzer-core.*
clang-analyzer-cplusplus.*
bugprone-assert-side-effect
bugprone-dangling-handle
bugprone-dynamic-static-initializers
bugprone-exception-escape
bugprone-forward-declaration-namespace
bugprone-infinite-loop
bugprone-misplaced-widening-cast
bugprone-multiple-statement-macro
bugprone-not-null-terminated-result
bugprone-posix-return
bugprone-signed-char-misuse
bugprone-sizeof-expression
bugprone-suspicious-semicolon
bugprone-suspicious-string-compare
bugprone-throw-keyword-missing
bugprone-undelegated-constructor
bugprone-unhandled-self-assignment
bugprone-unused-return-value
bugprone-use-after-move
cert-dcl21-cpp
cppcoreguidelines-c-copy-assignment-signature
cppcoreguidelines-init-variables
cppcoreguidelines-interfaces-global-init
cppcoreguidelines-macro-usage
cppcoreguidelines-narrowing-conversions
cppcoreguidelines-pro-type-member-init
cppcoreguidelines-slicing
google-build-explicit-make-pair
google-build-namespaces
google-global-names-in-headers
hicpp-no-assembler
misc-definitions-in-headers
misc-non-copyable-objects
misc-redundant-expression
misc-unused-using-decls
modernize-avoid-c-arrays
modernize-deprecated-ios-base-aliases
modernize-redundant-void-arg
modernize-replace-auto-ptr
modernize-return-braced-init-list
modernize-use-bool-literals
modernize-use-noexcept
modernize-use-nullptr
modernize-use-transparent-functors
modernize-use-uncaught-exceptions
modernize-use-using
performance-no-automatic-move
performance-trivially-destructible
performance-type-promotion-in-math-fn
performance-unnecessary-copy-initialization
performance-unnecessary-value-param
readability-const-return-type
readability-implicit-bool-conversion
readability-named-parameter
readability-non-const-parameter
readability-qualified-auto
readability-redundant-access-specifiers
readability-redundant-control-flow
readability-redundant-declaration
readability-redundant-preprocessor
readability-redundant-string-init
readability-static-definition-in-anonymous-namespace
readability-string-compare
</StrictChecks>
</Platform>
<Platform Name="Android">
<Compiler Flags="-std=c++20"/>
</Platform>
<Platform Name="Ubuntu">
<Compiler Flags="-std=c++20"/>
<Defines All="FSL_PLATFORM_UBUNTU;PIC" Debug="DEBUG" Release="NDEBUG"/>
</Platform>
<Platform Name="Windows">
<Compiler Flags="-std=c++20;-Wmicrosoft;-fms-compatibility"/>
<Defines All="_UNICODE;UNICODE;NOMINMAX;VC_EXTRALEAN;WIN32_LEAN_AND_MEAN;WIN32;_CONSOLE" Debug="_DEBUG" Release="NDEBUG"/>
</Platform>
<Platform Name="Yocto">
<Compiler Flags="-std=c++20;-I$(ROOTFS)/usr/include"/>
<Defines All="FSL_PLATFORM_YOCTO;PIC;LINUX" Debug="DEBUG;_DEBUG" Release="NDEBUG"/>
</Platform>
</ClangTidyConfiguration>
<CompilerConfiguration Name="VisualStudio" Platform="Windows" DefaultVersion="2022"/>
<Experimental AllowDownloads="true" DisableDownloadEnv="FSL_GRAPHICS_SDK_THIRD_PARTY_LIBS_DISABLE_DOWNLOAD">
<!-- Define the name of the default third party installation directory. -->
<!-- This will be the directory where we install/build any thirdparty source that is needed -->
<DefaultThirdPartyInstallDirectory Name="$(FSL_GRAPHICS_SDK_THIRD_PARTY_LIBS_DIR)"/>
<DefaultThirdPartyInstallReadonlyCacheDirectory Name="$(FSL_GRAPHICS_SDK_THIRD_PARTY_LIBS_READONLY_CACHE_DIR)"/>
<!--Android NDKToolchain="clang" StlType="c++_shared"/-->
<Platform Name="Yocto">
<Recipes.DefaultValue Value="Recipe.Wayland_XDG"/>
</Platform>
</Experimental>
</Project>
</FslBuildGenProjectRoot>