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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.5)
get_filename_component(PROJNAME ${CMAKE_CURRENT_SOURCE_DIR} NAME)
Project(${PROJNAME})
Message(STATUS "-------------------------------")
Message(STATUS "Processing Project ${PROJNAME}:")
#####################################################################################
# look for nvpro_core 1) as a sub-folder 2) at some other locations
# this cannot be put anywhere else since we still didn't find setup.cmake yet
#
if(NOT BASE_DIRECTORY)
find_path(BASE_DIRECTORY
NAMES nvpro_core/cmake/setup.cmake
PATHS ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/.. ${CMAKE_CURRENT_SOURCE_DIR}/../..
REQUIRED
DOC "Directory containing nvpro_core"
)
endif()
if(EXISTS ${BASE_DIRECTORY}/nvpro_core/cmake/setup.cmake)
include(${BASE_DIRECTORY}/nvpro_core/cmake/setup.cmake)
include(${BASE_DIRECTORY}/nvpro_core/cmake/utilities.cmake)
else()
message(FATAL_ERROR "could not find base directory, please set BASE_DIRECTORY to folder containing nvpro_core")
endif()
_add_project_definitions(${PROJNAME})
set(CMAKE_CXX_STANDARD 20)
#####################################################################################
# additions from packages needed for this sample
# add refs in LIBRARIES_OPTIMIZED
# add refs in LIBRARIES_DEBUG
# add files in PACKAGE_SOURCE_FILES
set( EXENAME ${PROJNAME} )
_add_package_VulkanSDK()
_add_package_IMGUI()
#####################################################################################
# process the rest of some cmake code that needs to be done *after* the packages add
_add_nvpro_core_lib()
#####################################################################################
# Source files for this project
#
file(GLOB SOURCE_FILES *.cpp *.hpp *.inl *.h *.c)
file(GLOB GLSL_FILES *.glsl)
#--------------------------------------------------------------------------------------------------
# GLSL to SPIR-V custom build
compile_glsl_directory(
SRC "${CMAKE_CURRENT_SOURCE_DIR}/shaders"
DST "${CMAKE_CURRENT_SOURCE_DIR}/spv"
VULKAN_TARGET "vulkan1.2"
)
#--------------------------------------------------------------------------------------------------
# Resources
#
download_files(FILENAMES robot.zip EXTRACT)
source_group(Shader_Files FILES ${GLSL_SOURCES})
#####################################################################################
# Executable
#
if(WIN32 AND NOT GLUT_FOUND)
add_definitions(/wd4996) #remove printf warning
add_definitions(/wd4244) #remove double to float conversion warning
add_definitions(/wd4305) #remove double to float truncation warning
else()
add_definitions(-fpermissive)
endif()
add_executable(${EXENAME} ${SOURCE_FILES} ${COMMON_SOURCE_FILES} ${PACKAGE_SOURCE_FILES} ${GLSL_SOURCES})
#_set_subsystem_console(${EXENAME})
#####################################################################################
# common source code needed for this sample
#
source_group(common FILES
${COMMON_SOURCE_FILES}
${PACKAGE_SOURCE_FILES}
)
source_group("Source Files" FILES ${SOURCE_FILES})
if(UNIX)
set(UNIXLINKLIBS dl pthread)
else()
set(UNIXLINKLIBS)
endif()
#####################################################################################
# Linkage
#
target_link_libraries(${EXENAME} ${PLATFORM_LIBRARIES} nvpro_core)
foreach(DEBUGLIB ${LIBRARIES_DEBUG})
target_link_libraries(${EXENAME} debug ${DEBUGLIB})
endforeach(DEBUGLIB)
foreach(RELEASELIB ${LIBRARIES_OPTIMIZED})
target_link_libraries(${EXENAME} optimized ${RELEASELIB})
endforeach(RELEASELIB)
#####################################################################################
# copies binaries that need to be put next to the exe files (ZLib, etc.)
#
_finalize_target( ${EXENAME} )
#####################################################################################
# Extra elements for INSTALL
#
install(FILES ${SPV_OUTPUT} CONFIGURATIONS Release DESTINATION "bin_${ARCH}/${PROJNAME}/spv")
install(FILES ${SPV_OUTPUT} CONFIGURATIONS Debug DESTINATION "bin_${ARCH}_debug/${PROJNAME}/spv")