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A discussion over at the forums reminded be of an issue I experienced a few years ago with rendering/compositing of alpha channels from videos. So I just tested an old file with NRK2.1.8 and it's still the same. CCG 2.2 also.
This is an interesting issue. It really looks like the file is straight alpha, but caspar is ignoring that.
I don't see any opengl code for handling colour values being out of bounds (higher than the alpha), so the first of those gpu screenshots would make sense from that, the second one I am less sure, but I don't know much about how opengl does colour blending.
There is a bit of code in the cpu mixer to make sure the colour values are valid, so it appears to render correctly. However if this is the case, then it isnt technically quite correct output.
I need to give this a try myself and see what I find with various premult and straight source files.
A discussion over at the forums reminded be of an issue I experienced a few years ago with rendering/compositing of alpha channels from videos. So I just tested an old file with NRK2.1.8 and it's still the same. CCG 2.2 also.
A file to test can be found here: http://hreinnbeck.com/github/ccg_gpu_cpu/iid.mov
IIRC this file was created in AE on macOS.
It renders and composites correctly when the accelerator is set to CPU.
But not with GPU:
I simply converted the files at the time, but I have on occasion been given files with the same issue so this might be something worth looking into.
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