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Need to make use of synchronization primitives to prevent a segfault when deleting an object from the scene. Segfault caused by the render thread attempting to access the free'd data.
The text was updated successfully, but these errors were encountered:
Need to make use of synchronization primitives to prevent a segfault when deleting an object from the scene. Segfault caused by the render thread attempting to access the free'd data.
The text was updated successfully, but these errors were encountered: