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Hello, first and foremost, thank you for this wonderful project.
I recently ported this GUD protocol USB display project from RPi Pico to ESP32-S3. I successfully managed to get the project working on ESP32-S3, and it shows up as a GUD display in Linux. However, I'm encountering a critical issue when the display is subjected to screens with high-load graphics or lots of colors.
Whenever I try to display something which has a lot of colors or even an image the ESP32-S3 crashes during the LZ4 decompression process, the cause is that a check inside the decompression function is failing.
Unfortunately, I haven't been able to locate the root cause or find a successful fix. I believe there might be a compatibility or optimization issue between the ESP32-S3's hardware capabilities and the LZ4 decompression process under high-load scenarios, not sure about this.
I'm reaching out to the community for assistance in addressing this issue. If anyone has experience with ESP32-S3's hardware intricacies, LZ4 decompression, or similar USB and display projects, your insights would be immensely valuable. I'm open to suggestions, guidance, and collaboration to resolve this problem and ensure the ESP32-S3 port of this project can reliably handle high-load screens without crashing.
Steps to Reproduce:
Compile and load the ESP32-S3 port of the project onto the device.
Connect the ESP32-S3 to a Linux device as a USB GUD display.
Display content with high graphical complexity, such as images with many colors or dynamic content with heavy updates.
Hello, first and foremost, thank you for this wonderful project.
I recently ported this GUD protocol USB display project from RPi Pico to ESP32-S3. I successfully managed to get the project working on ESP32-S3, and it shows up as a GUD display in Linux. However, I'm encountering a critical issue when the display is subjected to screens with high-load graphics or lots of colors.
Whenever I try to display something which has a lot of colors or even an image the ESP32-S3 crashes during the LZ4 decompression process, the cause is that a check inside the decompression function is failing.
Unfortunately, I haven't been able to locate the root cause or find a successful fix. I believe there might be a compatibility or optimization issue between the ESP32-S3's hardware capabilities and the LZ4 decompression process under high-load scenarios, not sure about this.
I'm reaching out to the community for assistance in addressing this issue. If anyone has experience with ESP32-S3's hardware intricacies, LZ4 decompression, or similar USB and display projects, your insights would be immensely valuable. I'm open to suggestions, guidance, and collaboration to resolve this problem and ensure the ESP32-S3 port of this project can reliably handle high-load screens without crashing.
Steps to Reproduce:
Project Repository: https://github.com/affbotics/esp32-usb-monitor
I appreciate any help, guidance, or suggestions. Thank you for your time and assistance!
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