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[1.16] FYI: Performant may prevent proper summoning of horses #107
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@Quasary Is there any chance of getting it in another format, or a copy of the minecraftinstance.json file? |
Same issue. Here is the mod list from my pack Tweaking Awesome - |
Three sources, thanks! I'll try to narrow it down to see if there's any common ground. |
Hi ! I'm experiencing the same issue by playing on Path to Exile [Dissonance] 2.3.9b modpack. I'm playing on a server and I'm the only one to experience this until now. Here is the list, hoping it can help you :
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This is an issue with Performant that the author of the mod is looking into. |
Hey! I'm getting this issue in 2024. I don't have Performant installed. The problem is entities are appearing invisible but I can hear them nearby. Currently working on MC Eternal 2 on 1.16.5. |
Unfortunately Dude, Where's My Horse? is no longer under development so I don't have a solution for you. |
Separate to the below, as we've now managed to get quite a bit of data and replication, it is possible that running an installation of Performant will cause the behaviours listed below.
I've spoken to the Performant developer about it and hopefully there's something one of us can do on either end to resolve this.
As a heads-up, there is currently an issue with Dude! Where's my Horse? and Callable Horses that appears to be a cross-mod interaction. This seems to do one or both of the following:
If you've had any of these issues, I'd love it if you could post a copy of the mod list containing the mods you were using at the time this happened.
Getting a number of reports should allow me to include/exclude certain mods very quickly and potentially look into the matter further.
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