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Torch.as
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Torch.as
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package{
import org.flixel.FlxSprite;
import org.flixel.FlxG;
public class Torch extends Light{
[Embed(source='/assets/gfx/torch.png')] private var TorchImg:Class;
[Embed(source='/assets/gfx/light_mid.png')] private var LightMidImg:Class;
[Embed(source='/assets/gfx/light_reflect_small.png')] private var LightReflectSmallImg:Class;
public function Torch(X:Number, Y:Number){
Y += 8;
super(X,Y);
offset.x = width/2;
offset.y = 8;
loadGraphic(TorchImg, true, true, 16, 32);
beam.loadGraphic(LightMidImg);
reflected.loadGraphic(LightReflectSmallImg);
reflected.color = 0xFFfc8f53;
if (FlxG.random()<0.5){
addAnimation('on', [0,1,2,3,4,5,6,7], 6, true);
} else {
addAnimation('on', [8,9,10,11,12,13,14,15], 6, true);
}
facing = (FlxG.random() < 0.5) ? LEFT : RIGHT;
addAnimationCallback(this.dim);
play('on');
setLight();
}
override public function update():void{
if (x < playstate.kingdomRight + 64 && x > playstate.kingdomLeft - 64){
visible = true;
} else {
visible = false;
}
super.update()
}
}
}