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sumobot.md

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Physical layout and design considerations for a SumoBot

This document explains some of the design considerations you might want to think about when building your robot.

Electronics

The diagram below shows the electronics schematic for a basic set up.

Full schematic

If you do this however, once you move to bluetooth you may run into power issues where the arduino resets on you. This will be particularly noticeable when the battery is running flat. So what can you do?

First, keep your battery charged up. You have a charger to do exactly that so use it. A full LiPo battery gives a nice solid voltage everything can use so charge between tests and battles.

The second option is to use two batteries. One for your controllers and one for your motors. The schematic for this is mostly the same except the VCC and GND lines for your motors and servo connect to the second battery instead.

Design styles

The maximum size of your bot is 25cm x 25cm x25cm - it has to fit inside that to go in the ring. Too big and you're disqualified.

There are several design archetypes:

The Wedge

This is a triangular wedge shape with the main aim being to stay low, move fast and get under your opponent and run them out of the ring.

A perfect example of the Wedge

To do this effectively:

  • Go as light as possible - everything extraneous must be removed
  • Attempt to deliver as much speed as possible. This will affect your steering so drivers need to practice rapid changes of direction and control.
  • Traction is critical - when hit an opponent you need traction, make sure your wheels will grip the floor.
  • You need a wedge - it sounds obvious but your whole robot needs to be a wedge to effectively slide under your opponent. Fabrication of this is critical.

Tactics:

The wedge is all about speed and out manoeuvring your oppenent, especially those who are slow or have poor turning capability. Look for areas on the opponent that are raised that will allow you to get underneath. Attack from a weak side and go fast - don't be afraid to peel off and come back for another run.

The Sumo

This design calls for weight. You'll move more slowly but with more mass. The aim is to use your superior weight advantage to push the other opponent out of the ring.

A tractor style design. Push, push, push!

To do this effectively:

  • Look how you can weight your whole robot. Avoid just weighting one part as this will make you unbalanced.
  • You need traction. You're going to go slow, so deliver all the force you can to your wheels.
  • Protect your flanks - your turning speed will be poor so look at ways to protect your sides (or better yet, make your bot usable in any direction not just forwards).
  • Snarl your opponent - if your opponent can't move then you can just grind them out of the ring.

Tactics:

Slow and steady wins the bout. Stay to the middle until your opponent is nearby then wait for them to try and attack you. Make sure you meet them head on and then use your superior weight to just push them out of the circle. Don't get caught on the edge.

The flipper

Hard to pull off effectively, this design is all about winning in style. The aim is to make a section of your bot that can use servos to flip an opponent. Once they are incapable of moving, it's a simple task to push them out.

You definitely don't want to be anywhere near the front of this

To do this effectively:

  • Keep your servo movement small. Servos move at a fixed speed and you want this to happen fast to catch your opponent off guard. Use mechanical means to amplify your servo movement into bigger actions.
  • Practice your flips against things. It sounds obvious but does your flipper flip?

Tactics:

Your objective is to close front on and then get your flipper under your opponent. From there, ACTIVATE and turn that other bot over. Once you've incapacitated your opponent, just push them out. Your flipper is your key weapon so make sure you're bringing it to bear on your opponent.

The whirlygig

This is possibly the craziest design, but pulled off well and it's brutally effective. You aim is the wholesale destruction of your opponents' electronics by using a whirling arm mounted on your bot.

The pickaxe is a classic of this style

To do this effectively:

  • Use servos attached to choppers or other mechanical means of wrecking your opponent's systems.
  • It makes you unbalanced but the higher you can come over the top of your opponent the more chance you have to rip something important out of their robot.
  • Some particularly devastating whirlygigs just spear their opponent then drop them outside the ring.

Tactics:

You really only have one objective, close with your opponent and unleash your chopper, smasher, grabber or whirler as fast and as frequently as possible in an attempt to maximise damage. A few stray wires ripped out and your opponent will be dead in the ring. Use that opportunity to just ram them out of it.