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Town. General
Table of Contents:
Table of contents generated with markdown-toc.
Goldfield town consists of nine buildings:
- Doctor's Office (analysis | manual)
- Saloon (analysis | manual)
- Mercantile (analysis | manual)
- Assay Office (analysis | manual)
- Bank (analysis | manual)
- Laundry (analysis)
- Newspaper (analysis | manual)
- Jail (analysis | manual)
- Stable (analysis | manual)
Of which only Laundry is decorative and the rest eight has a key function in game.
Here is city panorama given as one wide PNG image:
This is the standard view panorama -- it is captured during a full day and during and during office hours. Thus all building images are in standard palette (no dusk, down or night filter) and all doors are open.
Here you have city passage form end (Livery Stable) to the beginning (Doctor's Office) -- as MP4 video:
passage.mp4
And as a serie of frames in PNG format.
As in above case, this is the standard view passage -- it is captured during a full day and during and during office hours. Thus all building images are in standard palette (no dusk, down or night filter) and all doors are open.
- Startup: Loop | Credits
- Game: New | Settings | Load | Save | Options
- Interface: Screen | Common | Control Panel
- Stuff: Cash | Health | Food | Tools | Weapons
- World: Map | Temperature | Time and Date
- Player: General | Goal
- Earning: Assay Office | Bank | Jail
- Spending: Mercantile | Saloon | Stable
- Other: Intro | Doctor | Laundry | Newspaper
- Desert: Intro | Indians | Outlaws | Snakes
- River: Intro | Fishing | Panning | Watering
- Mines: Intro | Exploring | Picking | Lost Mine
- Original: The Story | Manual | Description
- New: Game Manual | Extensions
- Core: Coding | Building | Platforms | Support
- Components: Translations | In‐app payments