-
Notifications
You must be signed in to change notification settings - Fork 0
Application. In‐app Payments
Table of Contents:
Table of contents generated with markdown-toc.
We need to introduce in-app payments to support further development of our game. But, this will be done after the game is completed or near completion. So, for now this is not a definitive guide, but a serie of questions for research.
Researched in #35.
- Do we need anything from technical standpoint to implement in-app purchases for each platform or is it supported out-of-the-box?
- Will we have in-app purchases in Android and iOS only or in desktop as well? What payment system will be used for desktop?
- Will we have in-app purchases in web version? What payment system will be used?
- What is the minimum amount that we can charge user at each platform? Given "Niner Games" (9), can we charge $0.99? Or $1 is minimum and we must consider $9.99 instead as our the only in-app purchase?
- In which platforms can we trigger in-app purchase (deliver something to the player) outside regular payment system?
The last question is for supporting services like Patreon or Buy Me a Coffee which assumes (on contrary to Kickstarter) a regular, monthly support, not one-time payment. We want to give these backers a regular "purchase" inside a game (on a platform of their choice), but without using regular store's payment mechanism. Can we do that?
I have done some quick web search, but more deeper and detailed reading must be done in future.
- Understanding Google Play’s Payments policy
- Google Play's billing system
- Play Console Help :: Payments
- In-App Purchase - Apple Developer
- Buy additional app features with in-app purchases and subscriptions
- Manage App Store purchases, settings, and restrictions on iPhone
- You Won’t Believe How We Enabled In-App Purchases for PWAs on iOS
- Overview for configuring in-app purchases
- jinSasaki / InAppPurchase
- Enable consumable in-app product purchases
- In-app purchases and trials
- How to Implement In-App Purchases in Windows 10 Apps?
The same as for iOS?
No solutions available for desktop apps; reuse web-app solution (below)?
- IAP API for Web Apps (Amazon)
- Sync web purchases and subscriptions with iOS and Android (adapty)
- How to implement in-app purchases using Expo SDK (adapty)
- Understanding In-app Purchases and How They Work (MobiLoud)
- In-App Purchases: A Comprehensive Guide for Developers (AppMaster)
- In-App Purchase Compliance and App Store Guidelines (AppMaster)
- Implementing IAP for a WebApp (pwa) on ios/Apple (Stack Overflow)
- The Ultimate Mobile In-App Purchases Guide (InstaBug)
- What Is an In-App Purchase? (How-To Geek)
- In-App Purchases (Business of Apps)
Current version of this Wiki article is for research only. Once we have conclusions, we'll put them here, in an updated page.
- Startup: Loop | Credits
- Game: New | Settings | Load | Save | Options
- Interface: Screen | Common | Control Panel
- Stuff: Cash | Health | Food | Tools | Weapons
- World: Map | Temperature | Time and Date
- Player: General | Goal
- Earning: Assay Office | Bank | Jail
- Spending: Mercantile | Saloon | Stable
- Other: Intro | Doctor | Laundry | Newspaper
- Desert: Intro | Indians | Outlaws | Snakes
- River: Intro | Fishing | Panning | Watering
- Mines: Intro | Exploring | Picking | Lost Mine
- Original: The Story | Manual | Description
- New: Game Manual | Extensions
- Core: Coding | Building | Platforms | Support
- Components: Translations | In‐app payments