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Joystick.cpp
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// Joystick.cpp
#include "Joystick.h"
Joystick::Joystick(unsigned int PortValue)
{
if ((PortValue != 0x4016) || (PortValue != 0x4017))
Port = 0x4016;
else
Port = PortValue;
Strobe();
}
void Joystick::Strobe()
{
BitIndex = 0;
}
void Joystick::write(unsigned char value)
{
if (((value & 1) == 1) && (StrobeOnNext == false))
StrobeOnNext = true;
else if (((value & 1) == 0) && (StrobeOnNext == true))
{
Strobe();
StrobeOnNext = false;
}
}
unsigned char Joystick::read()
{
char BitReturn = BitStream[BitIndex];
BitIndex++;
// Check to see if read past the joysticks data. Not likely that this
// will happen but its possible.
if (BitIndex >= 24)
Strobe();
return BitReturn;
}
char Joystick::GetButton(int button)
{
return BitStream[button];
}
void Joystick::SetButton(int button)
{
BitStream[button] = 1;
}
void Joystick::ClearButton(int button)
{
BitStream[button] = 0;
}