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tiles.ini
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# Base Game
tiles[] = "C:C:C:C:C";
tiles[] = "C:C:C:G:C";
tiles[] = "C:C:C:G:C";
tiles[] = "C:C:C:G:C";
tiles[] = "C:C:C:G:C";
tiles[] = "C:G:C:G:C";
tiles[] = "C:G:C:G:C";
tiles[] = "C:G:C:G:C";
tiles[] = "C:C:G:G:C";
tiles[] = "C:C:G:G:C";
tiles[] = "C:C:G:G:C";
tiles[] = "C:C:G:G:C";
tiles[] = "C:C:G:G:C";
tiles[] = "C:C:G:G:G";
tiles[] = "C:C:G:G:G";
tiles[] = "C:G:C:G:G";
tiles[] = "C:G:C:G:G";
tiles[] = "C:G:C:G:G";
tiles[] = "C:G:C:G:G";
tiles[] = "C:G:G:G:G";
tiles[] = "C:G:G:G:G";
tiles[] = "C:G:G:G:G";
tiles[] = "C:G:G:G:G";
tiles[] = "C:G:G:G:G";
tiles[] = "C:C:C:R:C";
tiles[] = "C:C:C:R:C";
tiles[] = "C:C:C:R:C";
tiles[] = "C:C:R:R:C";
tiles[] = "C:C:R:R:C";
tiles[] = "C:C:R:R:C";
tiles[] = "C:C:R:R:C";
tiles[] = "C:C:R:R:C";
tiles[] = "G:G:G:R:M";
tiles[] = "G:G:G:R:M";
tiles[] = "C:R:R:G:R";
tiles[] = "C:R:R:G:R";
tiles[] = "C:R:R:G:R";
tiles[] = "C:G:R:R:R";
tiles[] = "C:G:R:R:R";
tiles[] = "C:G:R:R:R";
tiles[] = "C:R:R:R:R";
tiles[] = "C:R:R:R:R";
tiles[] = "C:R:R:R:R";
tiles[] = "C:R:G:R:R";
tiles[] = "C:R:G:R:R";
tiles[] = "C:R:G:R:R";
tiles[] = "R:R:R:R:R";
tiles[] = "G:R:R:R:R";
tiles[] = "G:R:R:R:R";
tiles[] = "G:R:R:R:R";
tiles[] = "G:R:R:R:R";
tiles[] = "R:G:R:G:R";
tiles[] = "R:G:R:G:R";
tiles[] = "R:G:R:G:R";
tiles[] = "R:G:R:G:R";
tiles[] = "R:G:R:G:R";
tiles[] = "R:G:R:G:R";
tiles[] = "R:G:R:G:R";
tiles[] = "R:G:R:G:R";
tiles[] = "G:G:R:R:R";
tiles[] = "G:G:R:R:R";
tiles[] = "G:G:R:R:R";
tiles[] = "G:G:R:R:R";
tiles[] = "G:G:R:R:R";
tiles[] = "G:G:R:R:R";
tiles[] = "G:G:R:R:R";
tiles[] = "G:G:R:R:R";
tiles[] = "G:G:R:R:R";
tiles[] = "G:G:G:G:M";
tiles[] = "G:G:G:G:M";
tiles[] = "G:G:G:G:M";
tiles[] = "G:G:G:G:M";
# Starting Tile
tiles[] = "C:R:G:R:R"