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<script>window.logseq_db="[logseq____"~#datascript/DBlogseq____",[logseq____"^ logseq____",logseq____"~:schemalogseq____",[logseq____"^ logseq____",logseq____"~:ast/versionlogseq____",[logseq____"^ logseq____"],logseq____"~:file/contentlogseq____",[logseq____"^ logseq____"],logseq____"~:block/properties-text-valueslogseq____",[logseq____"^ logseq____"],logseq____"~:block/aliaslogseq____",[logseq____"^ logseq____",logseq____"~:db/valueTypelogseq____",logseq____"~:db.type/reflogseq____",logseq____"~:db/cardinalitylogseq____",logseq____"~:db.cardinality/manylogseq____"],logseq____"~:block/pre-block?logseq____",[logseq____"^ logseq____"],logseq____"~:block/uuidlogseq____",[logseq____"^ logseq____",logseq____"~:db/uniquelogseq____",logseq____"~:db.unique/identitylogseq____"],logseq____"~:block/prioritylogseq____",[logseq____"^ logseq____"],logseq____"~:block/propertieslogseq____",[logseq____"^ logseq____"],logseq____"~:block/journal?logseq____",[logseq____"^ 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logseq____",logseq____"~:publiclogseq____",true],536871187]],[logseq____"^15logseq____",[33,logseq____"^Blogseq____",1715637573043,536872172]],[logseq____"^15logseq____",[33,logseq____"^;logseq____",logseq____"~u664279a3-f513-4f2e-a731-780324d6624blogseq____",536870941]],[logseq____"^15logseq____",[34,logseq____"^Qlogseq____",logseq____"*Long ago, when the stars were young, before our ancestors crawled out of the oceans, there were the Precursors. We don’t know what they looked like, or what language they spoke, but we know what they left behind: ruins filled with powerful Relics, and the interplanetary network of Gates that connect them.*\\n\\n*We are Seekers. We use the Gates to explore the universe, excavate their ruins, harness their Relics. One day, we will unravel the secrets of the Precursors and their sudden disappearance from the universe.*logseq____",536870950]],[logseq____"^15logseq____",[34,logseq____"^Ologseq____",logseq____"^16logseq____",536870942]],[logseq____"^15logseq____",[34,logseq____"^@logseq____",false,536870942]],[logseq____"^15logseq____",[34,logseq____"^Flogseq____",244,536872147]],[logseq____"^15logseq____",[34,logseq____"^Xlogseq____",33,536870942]],[logseq____"^15logseq____",[34,logseq____"^Vlogseq____",33,536870942]],[logseq____"^15logseq____",[34,logseq____"^Ulogseq____",33,536870943]],[logseq____"^15logseq____",[34,logseq____"^?logseq____",[logseq____"^ logseq____"],536870950]],[logseq____"^15logseq____",[34,logseq____"^;logseq____",logseq____"~u664279a4-f397-48e9-b727-58c9c632da77logseq____",536870945]],[logseq____"^15logseq____",[35,logseq____"^Tlogseq____",logseq____"^Rlogseq____",536870944]],[logseq____"^15logseq____",[36,logseq____"^Qlogseq____",logseq____"# What is Relic Seekers?\\n\\nRelic Seekers is a tabletop role-playing game with **exploration-based progression** inspired by video games like Metroid, Castevania, and Dark Souls. Relic Seekers features **tactical combat without using a grid**, and is designed for easy character creation across **a wide range of power levels**.\\n\\nDie rolls in Relic Seekers use a novel system where players spend resources from their **ability pools** in order to improve the result of their rolls. This allows every roll to be impactful and move the game forward, with better rolls reducing the cost of the action, or allowing for improved effect.\\n\\nThe rule of thumb is that every die roll should do *something*, and the most common outcome is “success, at a cost.” This prevents players from feeling like they wasted an action, and prevents encounters from stagnating by always pushing them toward a conclusion.logseq____",536870956]],[logseq____"^15logseq____",[36,logseq____"^Ologseq____",logseq____"^16logseq____",536870945]],[logseq____"^15logseq____",[36,logseq____"^Flogseq____",34,536870945]],[logseq____"^15logseq____",[36,logseq____"^Xlogseq____",33,536870945]],[logseq____"^15logseq____",[36,logseq____"^Vlogseq____",33,536870945]],[logseq____"^15logseq____",[36,logseq____"^Ulogseq____",33,536870946]],[logseq____"^15logseq____",[36,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"~:headinglogseq____",1],536870956]],[logseq____"^15logseq____",[36,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536870956]],[logseq____"^15logseq____",[36,logseq____"^;logseq____",logseq____"~u664279a4-3a0c-4c7f-aab0-99b5f06935d8logseq____",536870945]],[logseq____"^15logseq____",[37,logseq____"^Qlogseq____",logseq____"## Exploration-Based Progression\\n\\nIn Relic Seekers, exploration and character progression are closely intertwined. Exploring dungeons and discovering powerful relics is the primary method by which player characters gain new abilities. These abilities, in turn, are useful not just for combat but to unlock new areas for players to explore.\\n\\nCharacters still gain experience and level up within their class, and many relics can be used to enhance or complement class abilities. This gives players freedom over their build and play style while still incentivising exploration and thematically connecting exploration and advancement.logseq____",536870945]],[logseq____"^15logseq____",[37,logseq____"^Ologseq____",logseq____"^16logseq____",536870945]],[logseq____"^15logseq____",[37,logseq____"^Flogseq____",36,536870945]],[logseq____"^15logseq____",[37,logseq____"^Xlogseq____",33,536870945]],[logseq____"^15logseq____",[37,logseq____"^Vlogseq____",33,536870945]],[logseq____"^15logseq____",[37,logseq____"^Ulogseq____",33,536870946]],[logseq____"^15logseq____",[37,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",2],536870945]],[logseq____"^15logseq____",[37,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536870945]],[logseq____"^15logseq____",[37,logseq____"^;logseq____",logseq____"~u664279a4-4afe-439b-af8d-596634247a0flogseq____",536870945]],[logseq____"^15logseq____",[38,logseq____"^Qlogseq____",logseq____"## Tactical Combat Without a Grid\\n\\nAll tactical combat in games is an abstraction: by eliminating the details that don’t matter, the game can focus on the details that do. Choosing the right level of abstraction is ultimately a matter of taste.\\n\\nSome games choose to model combat in a grid. This allows every player to know exactly where every character exists in relation to each other and their environment, at the cost of additional complexity and bookkeeping. Other games and some players prefer a “theater of the mind” approach, where positions and distances are somewhat ambiguous in order to limit unnecessary details and provide maximal narrative flexibility. In these systems, an attacker doesn’t need to know exactly how far away their target is, only whether the target is plausably in range.\\n\\nRelic Seekers takes a middle ground. A combat arena is divided into “zones”, which determines the ranges of attacks and effects. (For example, a simple melee attack requires that the target is in the same zone as the attacker.) But within a zone, the finer details of character positioning is a narrative tool rather than a mechanical one.\\n\\nZones may often have their own abilities that affect combat: for instance, an archer on a balcony has an advantage against a target on the floor below, while an awning might provide cover against a similar attack. A bog might impede movement, while a floating platform is completely inaccessible to characters without flight (and poses a danger to anyone who gets pushed out of that zone.)logseq____",536870945]],[logseq____"^15logseq____",[38,logseq____"^Ologseq____",logseq____"^16logseq____",536870945]],[logseq____"^15logseq____",[38,logseq____"^Flogseq____",37,536870945]],[logseq____"^15logseq____",[38,logseq____"^Xlogseq____",33,536870945]],[logseq____"^15logseq____",[38,logseq____"^Vlogseq____",33,536870945]],[logseq____"^15logseq____",[38,logseq____"^Ulogseq____",33,536870946]],[logseq____"^15logseq____",[38,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",2],536870945]],[logseq____"^15logseq____",[38,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536870945]],[logseq____"^15logseq____",[38,logseq____"^;logseq____",logseq____"~u664279a4-c719-4a1e-a77b-c34661a4c099logseq____",536870945]],[logseq____"^15logseq____",[39,logseq____"^Qlogseq____",logseq____"## Supports a Wide Range of Power Levels\\n\\nCharacters in Relic Seekers have both a Tier and a Level, two different measures of player power that are often intertwined in other games:logseq____",536870945]],[logseq____"^15logseq____",[39,logseq____"^Ologseq____",logseq____"^16logseq____",536870945]],[logseq____"^15logseq____",[39,logseq____"^Flogseq____",38,536870945]],[logseq____"^15logseq____",[39,logseq____"^Xlogseq____",33,536870945]],[logseq____"^15logseq____",[39,logseq____"^Vlogseq____",33,536870945]],[logseq____"^15logseq____",[39,logseq____"^Ulogseq____",33,536870946]],[logseq____"^15logseq____",[39,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",2],536870945]],[logseq____"^15logseq____",[39,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536870945]],[logseq____"^15logseq____",[39,logseq____"^;logseq____",logseq____"~u664279a4-b7fe-4823-a4b7-10b4fa912adblogseq____",536870945]],[logseq____"^15logseq____",[40,logseq____"^Qlogseq____",logseq____"\\n\\n**Level** is a measure of a character’s experience and determines their strength and durability, as well as the breadth of their abilities.logseq____",536870945]],[logseq____"^15logseq____",[40,logseq____"^Ologseq____",logseq____"^16logseq____",536870945]],[logseq____"^15logseq____",[40,logseq____"^Flogseq____",39,536870945]],[logseq____"^15logseq____",[40,logseq____"^Xlogseq____",33,536870945]],[logseq____"^15logseq____",[40,logseq____"^Vlogseq____",33,536870945]],[logseq____"^15logseq____",[40,logseq____"^Ulogseq____",33,536870946]],[logseq____"^15logseq____",[40,logseq____"^;logseq____",logseq____"~u664279a4-2fce-4b34-805c-0aa8ce54686flogseq____",536870945]],[logseq____"^15logseq____",[41,logseq____"^Qlogseq____",logseq____"\\n\\n**Tier** is a measure of the “power scaling” of the campaign.\\n\\nWhen creating a campaign, the GM chooses the starting Tier of the player characters. For an “Epic Fantasy” story where the characters are akin to superheroes, the GM might choose a higher starting tier. For a “Gritty Fantasy” where character powers are more limited, the GM might choose a lower starting tier. Regardless of the chosen tier, players often begin at Level 1.\\n\\nThis allows GMs to run “high-powered” campaigns as easily as low-powered campaigns, and allows players to create characters for any power level, with a similar amount of complexity and cognitive load for each tier.logseq____",536870945]],[logseq____"^15logseq____",[41,logseq____"^Ologseq____",logseq____"^16logseq____",536870945]],[logseq____"^15logseq____",[41,logseq____"^Flogseq____",40,536870945]],[logseq____"^15logseq____",[41,logseq____"^Xlogseq____",33,536870945]],[logseq____"^15logseq____",[41,logseq____"^Vlogseq____",33,536870945]],[logseq____"^15logseq____",[41,logseq____"^Ulogseq____",33,536870946]],[logseq____"^15logseq____",[41,logseq____"^;logseq____",logseq____"~u664279a4-9e0b-4f81-8104-c05702339df8logseq____",536870945]],[logseq____"^15logseq____",[42,logseq____"^Qlogseq____",logseq____"### Why Separate Tier and Level?\\n\\nMany other games have a notion of “power tiers”, but these tiers are often just bands of levels. For example, Dlogseq____&D Fourth Edition has “Heroic Tier” (Levels 1-10), “Paragon Tier” (Levels 11-20), and “Epic Tier” (Levels 21-30.) This game keeps the notion of tiers of play while separating them from level. This gives the GM a simple dial they can use to control player power levels without complicating character creation or player advancement.\\n\\nWhy is this useful? Oftentimes, GMs want a specific power level or feel for their campaign, such as low-powered “gritty fantasy”, or high-powered “epic fantasy.” But some systems assume a certain power level and have trouble accommodating games that operate at a different power level without tweaks.\\n\\nIn other games, if a GM wants a higher-than-typical power level, they may opt to have characters start at a higher level. But higher level characters often aren’t just more powerful; they’re also more complicated and more time consuming to create. At worst, players may need to go through the process of leveling their character to the required starting level, making a whole campaign’s worth of choices right at the start.\\n\\nOn the other hand, if a GM wants a lower-than-typical power level, they could choose to institute a level cap. But then players that hit that cap no longer get to improve their character or teach their characters new abilities, even if those new abilities would still be within the desired power tier. Some systems have a separate advancement system that kicks in once players hit the level cap, allowing them to translate additional XP into new skills. But those systems are balanced for the game’s max level, and GM’s may run into balance issues trying to make the system work at a lower level.\\n\\nRelic Seekers avoids this issue from the get-go by firmly separating Level Advancement (getting larger dice pools and learning new skills at your current power level) from Tier Advancement (gaining access to skills from a higher power level).logseq____",536870959]],[logseq____"^15logseq____",[42,logseq____"^Ologseq____",logseq____"^16logseq____",536870945]],[logseq____"^15logseq____",[42,logseq____"^Flogseq____",41,536870945]],[logseq____"^15logseq____",[42,logseq____"^Xlogseq____",33,536870945]],[logseq____"^15logseq____",[42,logseq____"^Vlogseq____",33,536870945]],[logseq____"^15logseq____",[42,logseq____"^Ulogseq____",33,536870946]],[logseq____"^15logseq____",[42,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",3],536870959]],[logseq____"^15logseq____",[42,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536870959]],[logseq____"^15logseq____",[42,logseq____"^;logseq____",logseq____"~u664279a4-2546-422c-a232-7d517caaf45flogseq____",536870945]],[logseq____"^15logseq____",[45,logseq____"^Klogseq____",1715632808868,536870970]],[logseq____"^15logseq____",[45,logseq____"^Ologseq____",logseq____"^16logseq____",536870970]],[logseq____"^15logseq____",[45,logseq____"^@logseq____",false,536870970]],[logseq____"^15logseq____",[45,logseq____"^Ylogseq____",logseq____"gameplay looplogseq____",536870970]],[logseq____"^15logseq____",[45,logseq____"^11logseq____",logseq____"Gameplay Looplogseq____",536870970]],[logseq____"^15logseq____",[45,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^17logseq____",true],536870985]],[logseq____"^15logseq____",[45,logseq____"^Blogseq____",1715634584289,536871208]],[logseq____"^15logseq____",[45,logseq____"^;logseq____",logseq____"~u66427aa8-3b15-4b41-baac-8c8c2e42aa5flogseq____",536870970]],[logseq____"^15logseq____",[46,logseq____"^Qlogseq____",logseq____"# The Gameplay Loop\\n\\nRelic Seekers is a game themed around exploration, structured into **expeditions**. Players go on expeditions in order to find treasure, uncover secrets, acquire new tools and skills, and gain experience points.\\n\\nEvery expedition consists of the following steps:logseq____",536870979]],[logseq____"^15logseq____",[46,logseq____"^Ologseq____",logseq____"^16logseq____",536870971]],[logseq____"^15logseq____",[46,logseq____"^@logseq____",false,536870971]],[logseq____"^15logseq____",[46,logseq____"^Flogseq____",56,536870985]],[logseq____"^15logseq____",[46,logseq____"^Xlogseq____",45,536870971]],[logseq____"^15logseq____",[46,logseq____"^Vlogseq____",45,536870971]],[logseq____"^15logseq____",[46,logseq____"^Ulogseq____",45,536870972]],[logseq____"^15logseq____",[46,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",1],536870979]],[logseq____"^15logseq____",[46,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536870979]],[logseq____"^15logseq____",[46,logseq____"^;logseq____",logseq____"~u66427aaa-806f-4dde-b822-f44d7467ad5clogseq____",536870974]],[logseq____"^15logseq____",[47,logseq____"^Qlogseq____",logseq____"### 1. Players decide on a location to explore, and the Gate or Waypoint within that location where they want to begin their expedition.\\n\\nSome campaigns are focused around a single location, such as a megadungeon. Other, more open-world campaigns may give players more freedom to choose which location they explore next. (See “Running a West Marches Campaign”).\\n\\nIf this is the first time that the players have traveled to this location, they will begin at that location’s Gate. However, locations may also have Waypoints, which are alternate starting points for the players. If the players have discovered a Waypoint on a previous expedition and activated it, they may choose to begin their expedition there instead.logseq____",536871193]],[logseq____"^15logseq____",[47,logseq____"^Ologseq____",logseq____"^16logseq____",536870974]],[logseq____"^15logseq____",[47,logseq____"^Flogseq____",46,536870974]],[logseq____"^15logseq____",[47,logseq____"^Xlogseq____",45,536870974]],[logseq____"^15logseq____",[47,logseq____"^Vlogseq____",45,536870974]],[logseq____"^15logseq____",[47,logseq____"^Ulogseq____",45,536870975]],[logseq____"^15logseq____",[47,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",3],536871193]],[logseq____"^15logseq____",[47,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871193]],[logseq____"^15logseq____",[47,logseq____"^;logseq____",logseq____"~u66427aaa-0c7c-4f34-9c80-631f2cb56d89logseq____",536870974]],[logseq____"^15logseq____",[48,logseq____"^Qlogseq____",logseq____"### 2. Players choose their prepared items and traits.\\n\\nEach player looks through their character deck (See “The Character Deck”) and decides what Things (items and traits) they want to **prepare**, making them available during the expedition. They put these cards in front of them, next to their character sheet. Any Things not prepared remain in the character deck, and are treated as though they don’t exist until the next time the players make camp, whereupon each player can choose new Things to prepare.logseq____",536871196]],[logseq____"^15logseq____",[48,logseq____"^Ologseq____",logseq____"^16logseq____",536870974]],[logseq____"^15logseq____",[48,logseq____"^Flogseq____",47,536870974]],[logseq____"^15logseq____",[48,logseq____"^Xlogseq____",45,536870974]],[logseq____"^15logseq____",[48,logseq____"^Vlogseq____",45,536870974]],[logseq____"^15logseq____",[48,logseq____"^Ulogseq____",45,536870975]],[logseq____"^15logseq____",[48,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",3],536871196]],[logseq____"^15logseq____",[48,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871196]],[logseq____"^15logseq____",[48,logseq____"^;logseq____",logseq____"~u66427aaa-fb82-4ae9-92ac-a7de78bfb2b2logseq____",536870974]],[logseq____"^15logseq____",[49,logseq____"^Qlogseq____",logseq____"### 3. The expedition begins \\n\\nPlayers venture forth from their starting point and explore the location. They encounter challenges (including combat challenges, puzzle challenges, and skill challenges), and earn rewards (including experience points, new items, NPCs that can teach the characters new traits, money and other resources, etc). They may discover new Waypoints to serve as starting points for subsequent expeditions, or shortcuts that allow them to reach new areas from existing Waypoints.logseq____",536871199]],[logseq____"^15logseq____",[49,logseq____"^Ologseq____",logseq____"^16logseq____",536870974]],[logseq____"^15logseq____",[49,logseq____"^Flogseq____",48,536870974]],[logseq____"^15logseq____",[49,logseq____"^Xlogseq____",45,536870974]],[logseq____"^15logseq____",[49,logseq____"^Vlogseq____",45,536870974]],[logseq____"^15logseq____",[49,logseq____"^Ulogseq____",45,536870975]],[logseq____"^15logseq____",[49,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",3],536871199]],[logseq____"^15logseq____",[49,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871199]],[logseq____"^15logseq____",[49,logseq____"^;logseq____",logseq____"~u66427aaa-19cd-4bce-b904-5f9bfe063c3dlogseq____",536870974]],[logseq____"^15logseq____",[50,logseq____"^Qlogseq____",logseq____"### 4. The expedition ends\\n\\nAn expedition usually ends in one of three ways: either the players complete their objective, they use a Gate or Waypoint to return to their base, or they fall in battle.\\n\\nDepending on the tone of the campaign, the consequences of falling in battle may vary. Some possibilities include:logseq____",536871202]],[logseq____"^15logseq____",[50,logseq____"^Ologseq____",logseq____"^16logseq____",536870974]],[logseq____"^15logseq____",[50,logseq____"^Flogseq____",49,536870974]],[logseq____"^15logseq____",[50,logseq____"^Xlogseq____",45,536870974]],[logseq____"^15logseq____",[50,logseq____"^Vlogseq____",45,536870974]],[logseq____"^15logseq____",[50,logseq____"^Ulogseq____",45,536870975]],[logseq____"^15logseq____",[50,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",3],536871202]],[logseq____"^15logseq____",[50,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871202]],[logseq____"^15logseq____",[50,logseq____"^;logseq____",logseq____"~u66427aaa-7f71-4b36-8ded-af6236ffc785logseq____",536870974]],[logseq____"^15logseq____",[51,logseq____"^Qlogseq____",logseq____"\\n\\nThe party is forcibly returned to their base.logseq____",536870974]],[logseq____"^15logseq____",[51,logseq____"^Ologseq____",logseq____"^16logseq____",536870974]],[logseq____"^15logseq____",[51,logseq____"^Flogseq____",50,536870974]],[logseq____"^15logseq____",[51,logseq____"^Xlogseq____",45,536870974]],[logseq____"^15logseq____",[51,logseq____"^Vlogseq____",50,536871205]],[logseq____"^15logseq____",[51,logseq____"^Ulogseq____",45,536870975]],[logseq____"^15logseq____",[51,logseq____"^;logseq____",logseq____"~u66427aaa-4be3-4fa3-81bd-0309cdf8364clogseq____",536870974]],[logseq____"^15logseq____",[52,logseq____"^Qlogseq____",logseq____"\\n\\nThe party is forcibly returned to their base, leaving some of their resources behind. A subsequent expedition may be used to recover these dropped resources.logseq____",536870974]],[logseq____"^15logseq____",[52,logseq____"^Ologseq____",logseq____"^16logseq____",536870974]],[logseq____"^15logseq____",[52,logseq____"^Flogseq____",51,536870974]],[logseq____"^15logseq____",[52,logseq____"^Xlogseq____",45,536870974]],[logseq____"^15logseq____",[52,logseq____"^Vlogseq____",50,536871205]],[logseq____"^15logseq____",[52,logseq____"^Ulogseq____",45,536870975]],[logseq____"^15logseq____",[52,logseq____"^;logseq____",logseq____"~u66427aaa-608b-4db0-8bf5-af0d6c8e62f8logseq____",536870974]],[logseq____"^15logseq____",[53,logseq____"^Qlogseq____",logseq____"\\n\\nThe party is captured. Escaping capture (and recovering anything stolen from them) becomes their new objective.logseq____",536870974]],[logseq____"^15logseq____",[53,logseq____"^Ologseq____",logseq____"^16logseq____",536870974]],[logseq____"^15logseq____",[53,logseq____"^Flogseq____",52,536870974]],[logseq____"^15logseq____",[53,logseq____"^Xlogseq____",45,536870974]],[logseq____"^15logseq____",[53,logseq____"^Vlogseq____",50,536871205]],[logseq____"^15logseq____",[53,logseq____"^Ulogseq____",45,536870975]],[logseq____"^15logseq____",[53,logseq____"^;logseq____",logseq____"~u66427aaa-a6f2-4ba7-8b96-101052ca726elogseq____",536870974]],[logseq____"^15logseq____",[54,logseq____"^Qlogseq____",logseq____"The player characters are slain, and the players create new characters.logseq____",536871208]],[logseq____"^15logseq____",[54,logseq____"^Ologseq____",logseq____"^16logseq____",536870974]],[logseq____"^15logseq____",[54,logseq____"^Flogseq____",53,536870974]],[logseq____"^15logseq____",[54,logseq____"^Xlogseq____",45,536870974]],[logseq____"^15logseq____",[54,logseq____"^Vlogseq____",50,536871205]],[logseq____"^15logseq____",[54,logseq____"^Ulogseq____",45,536870975]],[logseq____"^15logseq____",[54,logseq____"^?logseq____",[logseq____"^ logseq____"],536871208]],[logseq____"^15logseq____",[54,logseq____"^;logseq____",logseq____"~u66427aaa-fcdb-4700-9935-b6768e0cd4c7logseq____",536870974]],[logseq____"^15logseq____",[56,logseq____"^Qlogseq____",logseq____"public:: truelogseq____",536870985]],[logseq____"^15logseq____",[56,logseq____"^Ologseq____",logseq____"^16logseq____",536870985]],[logseq____"^15logseq____",[56,logseq____"^Flogseq____",45,536870985]],[logseq____"^15logseq____",[56,logseq____"^Xlogseq____",45,536870985]],[logseq____"^15logseq____",[56,logseq____"^Vlogseq____",45,536870985]],[logseq____"^15logseq____",[56,logseq____"^Ulogseq____",45,536870986]],[logseq____"^15logseq____",[56,logseq____"^:logseq____",true,536870985]],[logseq____"^15logseq____",[56,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^17logseq____",true],536870985]],[logseq____"^15logseq____",[56,logseq____"^;logseq____",logseq____"~ud18b5814-5d89-4371-81b7-c592f96378calogseq____",536870985]],[logseq____"^15logseq____",[155,logseq____"^Qlogseq____",logseq____"public:: truelogseq____",536871187]],[logseq____"^15logseq____",[155,logseq____"^Ologseq____",logseq____"^16logseq____",536871187]],[logseq____"^15logseq____",[155,logseq____"^Flogseq____",33,536871187]],[logseq____"^15logseq____",[155,logseq____"^Xlogseq____",33,536871187]],[logseq____"^15logseq____",[155,logseq____"^Vlogseq____",33,536871187]],[logseq____"^15logseq____",[155,logseq____"^Ulogseq____",33,536871188]],[logseq____"^15logseq____",[155,logseq____"^:logseq____",true,536871187]],[logseq____"^15logseq____",[155,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^17logseq____",true],536871187]],[logseq____"^15logseq____",[155,logseq____"^;logseq____",logseq____"~ue17a7b87-ddc3-42d6-80d5-c3d591cfb46dlogseq____",536871187]],[logseq____"^15logseq____",[156,logseq____"^Qlogseq____",logseq____"No matter what, the GM should be upfront about the tone of the campaign, and what might happen should the players fall in the battle.logseq____",536871208]],[logseq____"^15logseq____",[156,logseq____"^Ologseq____",logseq____"^16logseq____",536871208]],[logseq____"^15logseq____",[156,logseq____"^Flogseq____",50,536871210]],[logseq____"^15logseq____",[156,logseq____"^Xlogseq____",45,536871208]],[logseq____"^15logseq____",[156,logseq____"^Vlogseq____",45,536871210]],[logseq____"^15logseq____",[156,logseq____"^Ulogseq____",45,536871209]],[logseq____"^15logseq____",[156,logseq____"^?logseq____",[logseq____"^ logseq____"],536871208]],[logseq____"^15logseq____",[156,logseq____"^;logseq____",logseq____"~u66428198-a0af-4858-8577-5eaf672c3586logseq____",536871208]],[logseq____"^15logseq____",[157,logseq____"^Klogseq____",1715634676800,536871215]],[logseq____"^15logseq____",[157,logseq____"^Ologseq____",logseq____"^16logseq____",536871215]],[logseq____"^15logseq____",[157,logseq____"^@logseq____",false,536871215]],[logseq____"^15logseq____",[157,logseq____"^Ylogseq____",logseq____"your characterlogseq____",536871215]],[logseq____"^15logseq____",[157,logseq____"^11logseq____",logseq____"Your Characterlogseq____",536871215]],[logseq____"^15logseq____",[157,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^17logseq____",true],536871249]],[logseq____"^15logseq____",[157,logseq____"^Blogseq____",1715635927576,536871508]],[logseq____"^15logseq____",[157,logseq____"^;logseq____",logseq____"~u664281f4-ef14-4cfd-8a28-bc109f5ed29elogseq____",536871215]],[logseq____"^15logseq____",[158,logseq____"^Qlogseq____",logseq____"# Your Character\\n\\nIn Relic Seekers, you track your character with both a character sheet and a character deck. Your character deck is used to track your character’s Things, which are cards that encompass abilities that your character has learned, as well as equipment they can use. Your character sheet tracks all other information, such as your character’s abilities scores, skill ranks, experience, money, and similar.\\n\\nYou don’t need to use actual cards to represent your character deck. If you prefer, you can just list every Thing on your character sheet, along with relevant info (and the corresponding page number of the rulebook in case you need more details.)logseq____",536871224]],[logseq____"^15logseq____",[158,logseq____"^Ologseq____",logseq____"^16logseq____",536871216]],[logseq____"^15logseq____",[158,logseq____"^@logseq____",false,536871216]],[logseq____"^15logseq____",[158,logseq____"^Flogseq____",169,536871249]],[logseq____"^15logseq____",[158,logseq____"^Xlogseq____",157,536871216]],[logseq____"^15logseq____",[158,logseq____"^Vlogseq____",157,536871216]],[logseq____"^15logseq____",[158,logseq____"^Ulogseq____",157,536871217]],[logseq____"^15logseq____",[158,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",1],536871224]],[logseq____"^15logseq____",[158,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871224]],[logseq____"^15logseq____",[158,logseq____"^;logseq____",logseq____"~u664281f5-97ee-4497-9576-486d826b91f0logseq____",536871219]],[logseq____"^15logseq____",[169,logseq____"^Qlogseq____",logseq____"public:: truelogseq____",536871249]],[logseq____"^15logseq____",[169,logseq____"^Ologseq____",logseq____"^16logseq____",536871249]],[logseq____"^15logseq____",[169,logseq____"^Flogseq____",157,536871249]],[logseq____"^15logseq____",[169,logseq____"^Xlogseq____",157,536871249]],[logseq____"^15logseq____",[169,logseq____"^Vlogseq____",157,536871249]],[logseq____"^15logseq____",[169,logseq____"^Ulogseq____",157,536871250]],[logseq____"^15logseq____",[169,logseq____"^:logseq____",true,536871249]],[logseq____"^15logseq____",[169,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^17logseq____",true],536871249]],[logseq____"^15logseq____",[169,logseq____"^;logseq____",logseq____"~u2dd3ec61-35bb-437b-a446-0c4ab8970b84logseq____",536871249]],[logseq____"^15logseq____",[170,logseq____"^Klogseq____",1715634777880,536871255]],[logseq____"^15logseq____",[170,logseq____"^Ologseq____",logseq____"^16logseq____",536871255]],[logseq____"^15logseq____",[170,logseq____"^@logseq____",false,536871255]],[logseq____"^15logseq____",[170,logseq____"^Ylogseq____",logseq____"ability poolslogseq____",536871255]],[logseq____"^15logseq____",[170,logseq____"^11logseq____",logseq____"Ability Poolslogseq____",536871255]],[logseq____"^15logseq____",[170,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^17logseq____",true],536871472]],[logseq____"^15logseq____",[170,logseq____"^Blogseq____",1715635774494,536871451]],[logseq____"^15logseq____",[170,logseq____"^;logseq____",logseq____"~u66428259-a8ca-43ab-a028-b3c2028485e5logseq____",536871255]],[logseq____"^15logseq____",[171,logseq____"^Qlogseq____",logseq____"# Ability Pools\\n\\nEach player character has four ability pools: {{might Might}}, {{grace Grace}}, {{mind Mind}}, and {{will Will}}.\\n\\nAbility pools are a resource that are spent over the course of an adventuring day in order to succeed on difficult tasks or endure damage. Each time you take a **Long Rest**, your ability pools are restored to their maximum values. (The maximum value of an Ability Pool is sometimes called an Ability Score, and is recorded on your character sheet.)\\n\\nEach ability pool is physically represented by a collection of small objects, typically colored cubes of the ability pool’s associated color. Players always have a number of cubes in their play area equal to the corresponding ability score, but each of these cubes can be ***readied*** (placed on their character sheet), ***discarded*** (placed to the side of their character sheet), or ***vested to a Thing*** (placed on the card corresponding to that item or trait.)\\n\\nAbility pools typically deplete in one of three ways:logseq____",536871445]],[logseq____"^15logseq____",[171,logseq____"^Ologseq____",logseq____"^16logseq____",536871256]],[logseq____"^15logseq____",[171,logseq____"^@logseq____",false,536871256]],[logseq____"^15logseq____",[171,logseq____"^Flogseq____",197,536871472]],[logseq____"^15logseq____",[171,logseq____"^Slogseq____",184,536871445]],[logseq____"^15logseq____",[171,logseq____"^Slogseq____",185,536871445]],[logseq____"^15logseq____",[171,logseq____"^Slogseq____",187,536871445]],[logseq____"^15logseq____",[171,logseq____"^Slogseq____",188,536871445]],[logseq____"^15logseq____",[171,logseq____"^Xlogseq____",170,536871256]],[logseq____"^15logseq____",[171,logseq____"^Vlogseq____",170,536871256]],[logseq____"^15logseq____",[171,logseq____"^Ulogseq____",170,536871257]],[logseq____"^15logseq____",[171,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",1],536871445]],[logseq____"^15logseq____",[171,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871445]],[logseq____"^15logseq____",[171,logseq____"^;logseq____",logseq____"~u6642825a-cab1-43ef-845a-dd9fdb5b11d6logseq____",536871259]],[logseq____"^15logseq____",[172,logseq____"^Qlogseq____",logseq____"\\n\\nSome actions or abilities may require you to spend from one or more your ability pools in order to use them.logseq____",536871259]],[logseq____"^15logseq____",[172,logseq____"^Ologseq____",logseq____"^16logseq____",536871259]],[logseq____"^15logseq____",[172,logseq____"^Flogseq____",171,536871259]],[logseq____"^15logseq____",[172,logseq____"^Xlogseq____",170,536871259]],[logseq____"^15logseq____",[172,logseq____"^Vlogseq____",170,536871259]],[logseq____"^15logseq____",[172,logseq____"^Ulogseq____",170,536871260]],[logseq____"^15logseq____",[172,logseq____"^;logseq____",logseq____"~u6642825a-b872-4e78-8991-031f6a28383clogseq____",536871259]],[logseq____"^15logseq____",[173,logseq____"^Qlogseq____",logseq____"\\n\\nEvery roll that a player makes is tied to an ability pool. When a player **Pushes Themselves**, they can spend from that ability pool in order to improve the outcome of the roll, or add an additional effect to a roll’s outcome.logseq____",536871259]],[logseq____"^15logseq____",[173,logseq____"^Ologseq____",logseq____"^16logseq____",536871259]],[logseq____"^15logseq____",[173,logseq____"^Flogseq____",172,536871259]],[logseq____"^15logseq____",[173,logseq____"^Xlogseq____",170,536871259]],[logseq____"^15logseq____",[173,logseq____"^Vlogseq____",170,536871259]],[logseq____"^15logseq____",[173,logseq____"^Ulogseq____",170,536871260]],[logseq____"^15logseq____",[173,logseq____"^;logseq____",logseq____"~u6642825a-3f2b-4493-8ff4-d694dd04ae30logseq____",536871259]],[logseq____"^15logseq____",[174,logseq____"^Qlogseq____",logseq____"When a player makes a **Defensive Roll**, they spend from their pools in order to mitigate or prevent harmful effects.\\n\\nIf a player doesn’t have enough points remaining in an ability pool, they may not be able to use abilities that require that pool, may not be able to push themselves on action rolls tied to that Ability Pool, and may not be able to use Defensive Rolls to prevent harmful effects.logseq____",536871339]],[logseq____"^15logseq____",[174,logseq____"^Ologseq____",logseq____"^16logseq____",536871259]],[logseq____"^15logseq____",[174,logseq____"^Flogseq____",173,536871259]],[logseq____"^15logseq____",[174,logseq____"^Xlogseq____",170,536871259]],[logseq____"^15logseq____",[174,logseq____"^Vlogseq____",170,536871259]],[logseq____"^15logseq____",[174,logseq____"^Ulogseq____",170,536871260]],[logseq____"^15logseq____",[174,logseq____"^?logseq____",[logseq____"^ logseq____"],536871339]],[logseq____"^15logseq____",[174,logseq____"^;logseq____",logseq____"~u6642825a-d113-42ef-b4c1-7c2cdbb1a7f1logseq____",536871259]],[logseq____"^15logseq____",[175,logseq____"^Qlogseq____",logseq____"## {{might \\logseq____"Might\\logseq____"}}\\n\\nA measure of your overall physical heartiness. Encompases strength and constitution. Represents your ability to sustain physical damage. Can be used for feats of athleticism, but is typically preserved, to keep oneself farther from death. \\n\\nEquipping **Augmentations** typically requires vesting Might.\\n\\nMight is the ability pool most likely to be used to mitigate damage from attacks, and the least likely to be spent to activate abilities.logseq____",536871354]],[logseq____"^15logseq____",[175,logseq____"^Ologseq____",logseq____"^16logseq____",536871259]],[logseq____"^15logseq____",[175,logseq____"^Flogseq____",174,536871259]],[logseq____"^15logseq____",[175,logseq____"^Slogseq____",183,536871354]],[logseq____"^15logseq____",[175,logseq____"^Xlogseq____",170,536871259]],[logseq____"^15logseq____",[175,logseq____"^Vlogseq____",170,536871259]],[logseq____"^15logseq____",[175,logseq____"^Ulogseq____",170,536871260]],[logseq____"^15logseq____",[175,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",2],536871354]],[logseq____"^15logseq____",[175,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871354]],[logseq____"^15logseq____",[175,logseq____"^;logseq____",logseq____"~u6642825a-bfef-4eec-ae60-3cab26a99f7clogseq____",536871259]],[logseq____"^15logseq____",[176,logseq____"^Qlogseq____",logseq____"## {{grace Grace}}\\n\\nA measure of your stamina. Encompases dexterity and coordination. Represents your ability to dodge attacks. Used for acrobatic maneuvers.\\n\\nEquipping **Gear** typically requires vesting Grace.\\n\\nGrace, unlike the other ability pools, is easy come, easy go. Grace is the ability pool most likely to be spent to activate abilities (including attacking and dodging), but is also the easiest to restore during combat.logseq____",536871357]],[logseq____"^15logseq____",[176,logseq____"^Ologseq____",logseq____"^16logseq____",536871259]],[logseq____"^15logseq____",[176,logseq____"^Flogseq____",175,536871259]],[logseq____"^15logseq____",[176,logseq____"^Slogseq____",184,536871357]],[logseq____"^15logseq____",[176,logseq____"^Xlogseq____",170,536871259]],[logseq____"^15logseq____",[176,logseq____"^Vlogseq____",170,536871259]],[logseq____"^15logseq____",[176,logseq____"^Ulogseq____",170,536871260]],[logseq____"^15logseq____",[176,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",2],536871357]],[logseq____"^15logseq____",[176,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871357]],[logseq____"^15logseq____",[176,logseq____"^;logseq____",logseq____"~u6642825a-db33-4dcd-9800-ad0f9a77970clogseq____",536871259]],[logseq____"^15logseq____",[177,logseq____"^Qlogseq____",logseq____"## {{mind Mind}}\\n\\nA measure of your mental focus. Encompasses intelligence and insight. Represents your ability to make sense of your surroundings. Used for arcane magic.\\n\\nEquipping **Spells**, **Maneuvers**, and **Recipes** typically requires vesting Mind.\\n\\nMind is difficult to restore during combat once spent.logseq____",536871363]],[logseq____"^15logseq____",[177,logseq____"^Ologseq____",logseq____"^16logseq____",536871259]],[logseq____"^15logseq____",[177,logseq____"^Flogseq____",176,536871259]],[logseq____"^15logseq____",[177,logseq____"^Slogseq____",185,536871363]],[logseq____"^15logseq____",[177,logseq____"^Xlogseq____",170,536871259]],[logseq____"^15logseq____",[177,logseq____"^Vlogseq____",170,536871259]],[logseq____"^15logseq____",[177,logseq____"^Ulogseq____",170,536871260]],[logseq____"^15logseq____",[177,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",2],536871363]],[logseq____"^15logseq____",[177,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871363]],[logseq____"^15logseq____",[177,logseq____"^;logseq____",logseq____"~u6642825a-ff63-4d1a-a5f2-7bba48fe10e9logseq____",536871259]],[logseq____"^15logseq____",[178,logseq____"^Qlogseq____",logseq____"## {{will Will}}\\n\\nA measure of your force of personality. Encompasses your conviction, and your ability to believe in yourself or a higher power. Represents your ability to channel mystic energies and resist enchantment. Used for divine or innate magic, and for social encounters.\\n\\nEquipping **Relics** typically requires vesting Will.\\n\\nWill is difficult to restore during combat once spent.logseq____",536871451]],[logseq____"^15logseq____",[178,logseq____"^Ologseq____",logseq____"^16logseq____",536871259]],[logseq____"^15logseq____",[178,logseq____"^Flogseq____",177,536871259]],[logseq____"^15logseq____",[178,logseq____"^Slogseq____",187,536871451]],[logseq____"^15logseq____",[178,logseq____"^Xlogseq____",170,536871259]],[logseq____"^15logseq____",[178,logseq____"^Vlogseq____",170,536871259]],[logseq____"^15logseq____",[178,logseq____"^Ulogseq____",170,536871260]],[logseq____"^15logseq____",[178,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",2],536871451]],[logseq____"^15logseq____",[178,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871451]],[logseq____"^15logseq____",[178,logseq____"^;logseq____",logseq____"~u6642825a-2856-4d70-a7cc-2e02fb3b887alogseq____",536871259]],[logseq____"^15logseq____",[180,logseq____"^Tlogseq____",logseq____"might logseq____",536871273]],[logseq____"^15logseq____",[181,logseq____"^Tlogseq____",logseq____"might \\logseq____"1\\logseq____"logseq____",536871276]],[logseq____"^15logseq____",[182,logseq____"^Tlogseq____",logseq____"grace \\logseq____"1\\logseq____"logseq____",536871279]],[logseq____"^15logseq____",[183,logseq____"^Tlogseq____",logseq____"might \\logseq____"Might\\logseq____"logseq____",536871327]],[logseq____"^15logseq____",[184,logseq____"^Tlogseq____",logseq____"grace Gracelogseq____",536871345]],[logseq____"^15logseq____",[185,logseq____"^Tlogseq____",logseq____"mind Mindlogseq____",536871363]],[logseq____"^15logseq____",[186,logseq____"^Tlogseq____",logseq____"will logseq____",536871375]],[logseq____"^15logseq____",[187,logseq____"^Tlogseq____",logseq____"will Willlogseq____",536871378]],[logseq____"^15logseq____",[188,logseq____"^Tlogseq____",logseq____"might Mightlogseq____",536871384]],[logseq____"^15logseq____",[189,logseq____"^Tlogseq____",logseq____"might \\logseq____"**Might\\logseq____"logseq____",536871403]],[logseq____"^15logseq____",[190,logseq____"^Tlogseq____",logseq____"might \\logseq____"**Might**\\logseq____"logseq____",536871406]],[logseq____"^15logseq____",[191,logseq____"^Tlogseq____",logseq____"might \\logseq____"Might**\\logseq____"logseq____",536871409]],[logseq____"^15logseq____",[192,logseq____"^Tlogseq____",logseq____"might **Might\\logseq____"logseq____",536871427]],[logseq____"^15logseq____",[193,logseq____"^Tlogseq____",logseq____"might **Might**logseq____",536871430]],[logseq____"^15logseq____",[194,logseq____"^Tlogseq____",logseq____"might Might**logseq____",536871433]],[logseq____"^15logseq____",[195,logseq____"^Qlogseq____",logseq____"## Ability Poolslogseq____",536871478]],[logseq____"^15logseq____",[195,logseq____"^Ologseq____",logseq____"^16logseq____",536871454]],[logseq____"^15logseq____",[195,logseq____"^Flogseq____",158,536871508]],[logseq____"^15logseq____",[195,logseq____"^Xlogseq____",157,536871454]],[logseq____"^15logseq____",[195,logseq____"^Vlogseq____",157,536871454]],[logseq____"^15logseq____",[195,logseq____"^Ulogseq____",157,536871455]],[logseq____"^15logseq____",[195,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",2],536871508]],[logseq____"^15logseq____",[195,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871508]],[logseq____"^15logseq____",[195,logseq____"^;logseq____",logseq____"~u66428646-f80d-43e3-8a7f-502b064c45bblogseq____",536871454]],[logseq____"^15logseq____",[196,logseq____"^Qlogseq____",logseq____"See [[Ability Pools]]logseq____",536871468]],[logseq____"^15logseq____",[196,logseq____"^Ologseq____",logseq____"^16logseq____",536871458]],[logseq____"^15logseq____",[196,logseq____"^Flogseq____",195,536871458]],[logseq____"^15logseq____",[196,logseq____"^Xlogseq____",157,536871458]],[logseq____"^15logseq____",[196,logseq____"^Vlogseq____",195,536871460]],[logseq____"^15logseq____",[196,logseq____"^Ulogseq____",157,536871479]],[logseq____"^15logseq____",[196,logseq____"^Ulogseq____",170,536871479]],[logseq____"^15logseq____",[196,logseq____"^?logseq____",[logseq____"^ logseq____"],536871468]],[logseq____"^15logseq____",[196,logseq____"^Hlogseq____",170,536871468]],[logseq____"^15logseq____",[196,logseq____"^;logseq____",logseq____"~u6642864a-663d-460c-bd57-8707a4884daalogseq____",536871458]],[logseq____"^15logseq____",[197,logseq____"^Qlogseq____",logseq____"public:: truelogseq____",536871472]],[logseq____"^15logseq____",[197,logseq____"^Ologseq____",logseq____"^16logseq____",536871472]],[logseq____"^15logseq____",[197,logseq____"^Flogseq____",170,536871472]],[logseq____"^15logseq____",[197,logseq____"^Xlogseq____",170,536871472]],[logseq____"^15logseq____",[197,logseq____"^Vlogseq____",170,536871472]],[logseq____"^15logseq____",[197,logseq____"^Ulogseq____",170,536871473]],[logseq____"^15logseq____",[197,logseq____"^:logseq____",true,536871472]],[logseq____"^15logseq____",[197,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^17logseq____",true],536871472]],[logseq____"^15logseq____",[197,logseq____"^;logseq____",logseq____"~u02729a11-2999-433f-a26b-f3a2c60dca92logseq____",536871472]],[logseq____"^15logseq____",[198,logseq____"^Qlogseq____",logseq____"## Skillslogseq____",536871489]],[logseq____"^15logseq____",[198,logseq____"^Ologseq____",logseq____"^16logseq____",536871482]],[logseq____"^15logseq____",[198,logseq____"^Flogseq____",195,536871484]],[logseq____"^15logseq____",[198,logseq____"^Xlogseq____",157,536871482]],[logseq____"^15logseq____",[198,logseq____"^Vlogseq____",157,536871484]],[logseq____"^15logseq____",[198,logseq____"^Ulogseq____",157,536871483]],[logseq____"^15logseq____",[198,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",2],536871489]],[logseq____"^15logseq____",[198,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871489]],[logseq____"^15logseq____",[198,logseq____"^;logseq____",logseq____"~u664286b0-59ad-4986-a945-b10637b81bb1logseq____",536871482]],[logseq____"^15logseq____",[199,logseq____"^Qlogseq____",logseq____"Each player character has a set of skills (which represent things that the character is trained in) and a number of ranks in each of those skills. \\n\\nSkills are used when making **Skill Checks**, the most common kind of roll. Every skill check is tied to a specific skill, and your number of ranks in that skill determines the number of dice that you roll. Sometimes you may have multiple skills that can be used for a skill check. In those cases, use the skill with the highest number of ranks (don’t add them.)\\n\\nSkills include (but are not limited to):logseq____",536871495]],[logseq____"^15logseq____",[199,logseq____"^Ologseq____",logseq____"^16logseq____",536871489]],[logseq____"^15logseq____",[199,logseq____"^Flogseq____",198,536871489]],[logseq____"^15logseq____",[199,logseq____"^Xlogseq____",157,536871489]],[logseq____"^15logseq____",[199,logseq____"^Vlogseq____",157,536871489]],[logseq____"^15logseq____",[199,logseq____"^Ulogseq____",157,536871490]],[logseq____"^15logseq____",[199,logseq____"^?logseq____",[logseq____"^ logseq____"],536871495]],[logseq____"^15logseq____",[199,logseq____"^;logseq____",logseq____"~u664286b3-92cf-423c-b472-efcfcf398170logseq____",536871491]],[logseq____"^15logseq____",[200,logseq____"^Qlogseq____",logseq____"\\n\\nWeapon and armor proficiencieslogseq____",536871491]],[logseq____"^15logseq____",[200,logseq____"^Ologseq____",logseq____"^16logseq____",536871491]],[logseq____"^15logseq____",[200,logseq____"^Flogseq____",199,536871491]],[logseq____"^15logseq____",[200,logseq____"^Xlogseq____",157,536871491]],[logseq____"^15logseq____",[200,logseq____"^Vlogseq____",199,536871505]],[logseq____"^15logseq____",[200,logseq____"^Ulogseq____",157,536871492]],[logseq____"^15logseq____",[200,logseq____"^;logseq____",logseq____"~u664286b3-51f9-4b7d-98d9-7fdeb146362elogseq____",536871491]],[logseq____"^15logseq____",[201,logseq____"^Qlogseq____",logseq____"\\n\\nTool proficiencieslogseq____",536871491]],[logseq____"^15logseq____",[201,logseq____"^Ologseq____",logseq____"^16logseq____",536871491]],[logseq____"^15logseq____",[201,logseq____"^Flogseq____",200,536871491]],[logseq____"^15logseq____",[201,logseq____"^Xlogseq____",157,536871491]],[logseq____"^15logseq____",[201,logseq____"^Vlogseq____",199,536871505]],[logseq____"^15logseq____",[201,logseq____"^Ulogseq____",157,536871492]],[logseq____"^15logseq____",[201,logseq____"^;logseq____",logseq____"~u664286b3-ab07-4c7c-be5b-0ad5972dee69logseq____",536871491]],[logseq____"^15logseq____",[202,logseq____"^Qlogseq____",logseq____"\\n\\nCategories of actions, such as “stealth” or “fire spells”logseq____",536871491]],[logseq____"^15logseq____",[202,logseq____"^Ologseq____",logseq____"^16logseq____",536871491]],[logseq____"^15logseq____",[202,logseq____"^Flogseq____",201,536871491]],[logseq____"^15logseq____",[202,logseq____"^Xlogseq____",157,536871491]],[logseq____"^15logseq____",[202,logseq____"^Vlogseq____",199,536871505]],[logseq____"^15logseq____",[202,logseq____"^Ulogseq____",157,536871492]],[logseq____"^15logseq____",[202,logseq____"^;logseq____",logseq____"~u664286b3-582e-40ad-a1a8-49dd6f2e64e9logseq____",536871491]],[logseq____"^15logseq____",[203,logseq____"^Qlogseq____",logseq____"\\n\\nAreas of knowledgelogseq____",536871491]],[logseq____"^15logseq____",[203,logseq____"^Ologseq____",logseq____"^16logseq____",536871491]],[logseq____"^15logseq____",[203,logseq____"^Flogseq____",202,536871491]],[logseq____"^15logseq____",[203,logseq____"^Xlogseq____",157,536871491]],[logseq____"^15logseq____",[203,logseq____"^Vlogseq____",199,536871505]],[logseq____"^15logseq____",[203,logseq____"^Ulogseq____",157,536871492]],[logseq____"^15logseq____",[203,logseq____"^;logseq____",logseq____"~u664286b3-7a9e-4848-aded-a70824311224logseq____",536871491]],[logseq____"^15logseq____",[204,logseq____"^Qlogseq____",logseq____"Anything else you can think of, subject to GM approval.logseq____",536871498]],[logseq____"^15logseq____",[204,logseq____"^Ologseq____",logseq____"^16logseq____",536871491]],[logseq____"^15logseq____",[204,logseq____"^Flogseq____",203,536871491]],[logseq____"^15logseq____",[204,logseq____"^Xlogseq____",157,536871491]],[logseq____"^15logseq____",[204,logseq____"^Vlogseq____",199,536871505]],[logseq____"^15logseq____",[204,logseq____"^Ulogseq____",157,536871492]],[logseq____"^15logseq____",[204,logseq____"^?logseq____",[logseq____"^ logseq____"],536871498]],[logseq____"^15logseq____",[204,logseq____"^;logseq____",logseq____"~u664286b3-9f89-4176-8a17-e89d261b5f72logseq____",536871491]],[logseq____"^15logseq____",[205,logseq____"^Qlogseq____",logseq____"There is no total list of skills, but some are common enough to be listed on every character sheet.logseq____",536871502]],[logseq____"^15logseq____",[205,logseq____"^Ologseq____",logseq____"^16logseq____",536871498]],[logseq____"^15logseq____",[205,logseq____"^Flogseq____",199,536871505]],[logseq____"^15logseq____",[205,logseq____"^Xlogseq____",157,536871498]],[logseq____"^15logseq____",[205,logseq____"^Vlogseq____",157,536871498]],[logseq____"^15logseq____",[205,logseq____"^Ulogseq____",157,536871499]],[logseq____"^15logseq____",[205,logseq____"^?logseq____",[logseq____"^ logseq____"],536871502]],[logseq____"^15logseq____",[205,logseq____"^;logseq____",logseq____"~u664286bc-2387-4143-9dec-6ea6815d3c5clogseq____",536871498]],[logseq____"^15logseq____",[206,logseq____"^Qlogseq____",logseq____"## The Character Deck\\n\\nIn Relic Seekers, your character traits and gear (collectively referred to as **Things**) are represented by a deck of cards. When you begin an expedition (and when you rest at a Gate or Waypoint), you choose which of these Things to **prepare**. Only prepared Things can be used. You can keep the other unprepared cards in your deck box: theylogseq____'re still a part of your character, and you can swap them out whenever you rest at a Gate or Waypoint.\\n\\nAs you go on expeditions, youlogseq____'ll find new cards for your character deck:logseq____",536871515]],[logseq____"^15logseq____",[206,logseq____"^Ologseq____",logseq____"^16logseq____",536871511]],[logseq____"^15logseq____",[206,logseq____"^Flogseq____",205,536871511]],[logseq____"^15logseq____",[206,logseq____"^Xlogseq____",157,536871511]],[logseq____"^15logseq____",[206,logseq____"^Vlogseq____",157,536871511]],[logseq____"^15logseq____",[206,logseq____"^Ulogseq____",157,536871512]],[logseq____"^15logseq____",[206,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",2],536871515]],[logseq____"^15logseq____",[206,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871515]],[logseq____"^15logseq____",[206,logseq____"^;logseq____",logseq____"~u664281f5-22f5-4704-a758-cc28d946c91clogseq____",536871515]],[logseq____"^15logseq____",[207,logseq____"^Qlogseq____",logseq____"\\n\\nWhen you level up, you may learn new traits according to your class.logseq____",536871515]],[logseq____"^15logseq____",[207,logseq____"^Ologseq____",logseq____"^16logseq____",536871515]],[logseq____"^15logseq____",[207,logseq____"^Flogseq____",206,536871515]],[logseq____"^15logseq____",[207,logseq____"^Xlogseq____",157,536871515]],[logseq____"^15logseq____",[207,logseq____"^Vlogseq____",206,536871515]],[logseq____"^15logseq____",[207,logseq____"^Ulogseq____",157,536871516]],[logseq____"^15logseq____",[207,logseq____"^;logseq____",logseq____"~u664281f5-6d16-4480-a208-6ea77eb5b9d6logseq____",536871515]],[logseq____"^15logseq____",[208,logseq____"^Qlogseq____",logseq____"Between expeditions you can buy any equipment with the “basic” tag.logseq____",536871515]],[logseq____"^15logseq____",[208,logseq____"^Ologseq____",logseq____"^16logseq____",536871515]],[logseq____"^15logseq____",[208,logseq____"^Flogseq____",207,536871515]],[logseq____"^15logseq____",[208,logseq____"^Xlogseq____",157,536871515]],[logseq____"^15logseq____",[208,logseq____"^Vlogseq____",206,536871515]],[logseq____"^15logseq____",[208,logseq____"^Ulogseq____",157,536871516]],[logseq____"^15logseq____",[208,logseq____"^?logseq____",[logseq____"^ logseq____"],536871515]],[logseq____"^15logseq____",[208,logseq____"^;logseq____",logseq____"~u664281f5-29a2-43a4-a297-7ba02f09333blogseq____",536871515]],[logseq____"^15logseq____",[209,logseq____"^Qlogseq____",logseq____"However, the main way to gain new cards for your character deck is through exploration. Within dungeons you may find:logseq____",536871515]],[logseq____"^15logseq____",[209,logseq____"^Ologseq____",logseq____"^16logseq____",536871515]],[logseq____"^15logseq____",[209,logseq____"^Flogseq____",206,536871515]],[logseq____"^15logseq____",[209,logseq____"^Xlogseq____",157,536871515]],[logseq____"^15logseq____",[209,logseq____"^Vlogseq____",157,536871515]],[logseq____"^15logseq____",[209,logseq____"^Ulogseq____",157,536871516]],[logseq____"^15logseq____",[209,logseq____"^?logseq____",[logseq____"^ logseq____"],536871515]],[logseq____"^15logseq____",[209,logseq____"^;logseq____",logseq____"~u66428214-5ba2-4fa9-a8ea-2f9f6590ba89logseq____",536871515]],[logseq____"^15logseq____",[210,logseq____"^Qlogseq____",logseq____"\\n\\nRare equipment that canlogseq____'t be bought in stores.logseq____",536871515]],[logseq____"^15logseq____",[210,logseq____"^Ologseq____",logseq____"^16logseq____",536871515]],[logseq____"^15logseq____",[210,logseq____"^Flogseq____",209,536871515]],[logseq____"^15logseq____",[210,logseq____"^Xlogseq____",157,536871515]],[logseq____"^15logseq____",[210,logseq____"^Vlogseq____",209,536871515]],[logseq____"^15logseq____",[210,logseq____"^Ulogseq____",157,536871516]],[logseq____"^15logseq____",[210,logseq____"^;logseq____",logseq____"~u664281f5-3186-403a-8e06-a28500dffa17logseq____",536871515]],[logseq____"^15logseq____",[211,logseq____"^Qlogseq____",logseq____"\\n\\nNPCs who can teach you new abilitieslogseq____",536871515]],[logseq____"^15logseq____",[211,logseq____"^Ologseq____",logseq____"^16logseq____",536871515]],[logseq____"^15logseq____",[211,logseq____"^Flogseq____",210,536871515]],[logseq____"^15logseq____",[211,logseq____"^Xlogseq____",157,536871515]],[logseq____"^15logseq____",[211,logseq____"^Vlogseq____",209,536871515]],[logseq____"^15logseq____",[211,logseq____"^Ulogseq____",157,536871516]],[logseq____"^15logseq____",[211,logseq____"^;logseq____",logseq____"~u664281f5-98a2-4626-a1fa-d87fb49b3bd7logseq____",536871515]],[logseq____"^15logseq____",[212,logseq____"^Qlogseq____",logseq____"\\n\\nItems that grant you new abilities when used.logseq____",536871515]],[logseq____"^15logseq____",[212,logseq____"^Ologseq____",logseq____"^16logseq____",536871515]],[logseq____"^15logseq____",[212,logseq____"^Flogseq____",211,536871515]],[logseq____"^15logseq____",[212,logseq____"^Xlogseq____",157,536871515]],[logseq____"^15logseq____",[212,logseq____"^Vlogseq____",209,536871515]],[logseq____"^15logseq____",[212,logseq____"^Ulogseq____",157,536871516]],[logseq____"^15logseq____",[212,logseq____"^;logseq____",logseq____"~u664281f5-22a3-44bd-a6ad-1b24bfa835f1logseq____",536871515]],[logseq____"^15logseq____",[213,logseq____"^Qlogseq____",logseq____"Books that allow you to choose new class abilities when you level up.logseq____",536871515]],[logseq____"^15logseq____",[213,logseq____"^Ologseq____",logseq____"^16logseq____",536871515]],[logseq____"^15logseq____",[213,logseq____"^Flogseq____",212,536871515]],[logseq____"^15logseq____",[213,logseq____"^Xlogseq____",157,536871515]],[logseq____"^15logseq____",[213,logseq____"^Vlogseq____",209,536871515]],[logseq____"^15logseq____",[213,logseq____"^Ulogseq____",157,536871516]],[logseq____"^15logseq____",[213,logseq____"^?logseq____",[logseq____"^ logseq____"],536871515]],[logseq____"^15logseq____",[213,logseq____"^;logseq____",logseq____"~u664281f5-135c-4823-ad80-f508b3afb6d7logseq____",536871515]],[logseq____"^15logseq____",[214,logseq____"^Qlogseq____",logseq____"Items (such as equipment) can be freely exchanged between players, but traits (such as abilities) canlogseq____'t. Once you add a trait card to your deck, you canlogseq____'t give it to someone else.logseq____",536871515]],[logseq____"^15logseq____",[214,logseq____"^Ologseq____",logseq____"^16logseq____",536871515]],[logseq____"^15logseq____",[214,logseq____"^Flogseq____",209,536871515]],[logseq____"^15logseq____",[214,logseq____"^Xlogseq____",157,536871515]],[logseq____"^15logseq____",[214,logseq____"^Vlogseq____",157,536871515]],[logseq____"^15logseq____",[214,logseq____"^Ulogseq____",157,536871516]],[logseq____"^15logseq____",[214,logseq____"^?logseq____",[logseq____"^ logseq____"],536871515]],[logseq____"^15logseq____",[214,logseq____"^;logseq____",logseq____"~u66428206-56c5-4c0d-9ef4-0dd3b35071d2logseq____",536871515]],[logseq____"^15logseq____",[215,logseq____"^Klogseq____",1715635966337,536871519]],[logseq____"^15logseq____",[215,logseq____"^Ologseq____",logseq____"^16logseq____",536871519]],[logseq____"^15logseq____",[215,logseq____"^@logseq____",false,536871519]],[logseq____"^15logseq____",[215,logseq____"^Ylogseq____",logseq____"skill checkslogseq____",536871519]],[logseq____"^15logseq____",[215,logseq____"^11logseq____",logseq____"Skill Checkslogseq____",536871519]],[logseq____"^15logseq____",[215,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^17logseq____",true],536872130]],[logseq____"^15logseq____",[215,logseq____"^Blogseq____",1715637361207,536872127]],[logseq____"^15logseq____",[215,logseq____"^;logseq____",logseq____"~u664286fe-9b30-4a99-b7dc-2c961c08dceflogseq____",536871519]],[logseq____"^15logseq____",[216,logseq____"^Qlogseq____",logseq____"# Skill Checkslogseq____",536871531]],[logseq____"^15logseq____",[216,logseq____"^Ologseq____",logseq____"^16logseq____",536871520]],[logseq____"^15logseq____",[216,logseq____"^@logseq____",false,536871520]],[logseq____"^15logseq____",[216,logseq____"^Flogseq____",242,536872130]],[logseq____"^15logseq____",[216,logseq____"^Xlogseq____",215,536871520]],[logseq____"^15logseq____",[216,logseq____"^Vlogseq____",215,536871520]],[logseq____"^15logseq____",[216,logseq____"^Ulogseq____",215,536871521]],[logseq____"^15logseq____",[216,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",1],536871531]],[logseq____"^15logseq____",[216,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871531]],[logseq____"^15logseq____",[216,logseq____"^;logseq____",logseq____"~u664286ff-a3c8-47b2-a2ce-71c7e3096a9clogseq____",536871523]],[logseq____"^15logseq____",[218,logseq____"^Qlogseq____",logseq____"Dice that rolled a 1 cannot be changed by pushing yourself.logseq____",536871872]],[logseq____"^15logseq____",[218,logseq____"^Ologseq____",logseq____"^16logseq____",536871523]],[logseq____"^15logseq____",[218,logseq____"^Flogseq____",235,536871892]],[logseq____"^15logseq____",[218,logseq____"^Xlogseq____",215,536871523]],[logseq____"^15logseq____",[218,logseq____"^Vlogseq____",236,536871892]],[logseq____"^15logseq____",[218,logseq____"^Ulogseq____",215,536871524]],[logseq____"^15logseq____",[218,logseq____"^?logseq____",[logseq____"^ logseq____"],536871872]],[logseq____"^15logseq____",[218,logseq____"^;logseq____",logseq____"~u664286ff-dee1-40ed-b460-7f3dfda2f63clogseq____",536871523]],[logseq____"^15logseq____",[220,logseq____"^Qlogseq____",logseq____"## Step 1: Roll the dicelogseq____",536871672]],[logseq____"^15logseq____",[220,logseq____"^Ologseq____",logseq____"^16logseq____",536871531]],[logseq____"^15logseq____",[220,logseq____"^@logseq____",false,536871531]],[logseq____"^15logseq____",[220,logseq____"^Flogseq____",223,536871656]],[logseq____"^15logseq____",[220,logseq____"^Xlogseq____",215,536871531]],[logseq____"^15logseq____",[220,logseq____"^Vlogseq____",223,536871663]],[logseq____"^15logseq____",[220,logseq____"^Ulogseq____",215,536871677]],[logseq____"^15logseq____",[220,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",2],536871672]],[logseq____"^15logseq____",[220,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871672]],[logseq____"^15logseq____",[220,logseq____"^;logseq____",logseq____"~u66428712-65f4-4db6-8910-3080a4aff420logseq____",536871531]],[logseq____"^15logseq____",[221,logseq____"^Qlogseq____",logseq____"Any time youlogseq____'re rolling dice to determine an outcome, youlogseq____'re making a skill check. Whether youlogseq____'re casting a spell, dodging an attack, scaling a difficult surface, or any other risky action, a skill check determines your level of success, and how much of your [[Ability Pools]] needs to be spent in order to achieve that success.logseq____",536871630]],[logseq____"^15logseq____",[221,logseq____"^Ologseq____",logseq____"^16logseq____",536871535]],[logseq____"^15logseq____",[221,logseq____"^@logseq____",false,536871535]],[logseq____"^15logseq____",[221,logseq____"^Flogseq____",216,536871535]],[logseq____"^15logseq____",[221,logseq____"^Xlogseq____",215,536871535]],[logseq____"^15logseq____",[221,logseq____"^Vlogseq____",215,536871535]],[logseq____"^15logseq____",[221,logseq____"^Ulogseq____",170,536871612]],[logseq____"^15logseq____",[221,logseq____"^Ulogseq____",215,536871612]],[logseq____"^15logseq____",[221,logseq____"^?logseq____",[logseq____"^ logseq____"],536871630]],[logseq____"^15logseq____",[221,logseq____"^Hlogseq____",170,536871630]],[logseq____"^15logseq____",[221,logseq____"^;logseq____",logseq____"~u66428714-613b-44d5-a798-a0e682b5c003logseq____",536871535]],[logseq____"^15logseq____",[222,logseq____"^Qlogseq____",logseq____"Relic Seekers is asymmetrical: only the players roll dice, never the GM.logseq____",536871653]],[logseq____"^15logseq____",[222,logseq____"^Ologseq____",logseq____"^16logseq____",536871633]],[logseq____"^15logseq____",[222,logseq____"^@logseq____",false,536871633]],[logseq____"^15logseq____",[222,logseq____"^Flogseq____",221,536871633]],[logseq____"^15logseq____",[222,logseq____"^Xlogseq____",215,536871633]],[logseq____"^15logseq____",[222,logseq____"^Vlogseq____",215,536871633]],[logseq____"^15logseq____",[222,logseq____"^Ulogseq____",215,536871634]],[logseq____"^15logseq____",[222,logseq____"^?logseq____",[logseq____"^ logseq____"],536871653]],[logseq____"^15logseq____",[222,logseq____"^;logseq____",logseq____"~u664288a2-2177-405f-9de5-6f6399838cd2logseq____",536871633]],[logseq____"^15logseq____",[223,logseq____"^Qlogseq____",logseq____"When making a skill check, do the following steps in order:logseq____",536871660]],[logseq____"^15logseq____",[223,logseq____"^Ologseq____",logseq____"^16logseq____",536871656]],[logseq____"^15logseq____",[223,logseq____"^@logseq____",false,536871656]],[logseq____"^15logseq____",[223,logseq____"^Flogseq____",225,536871676]],[logseq____"^15logseq____",[223,logseq____"^Xlogseq____",215,536871656]],[logseq____"^15logseq____",[223,logseq____"^Vlogseq____",215,536871656]],[logseq____"^15logseq____",[223,logseq____"^Ulogseq____",215,536871657]],[logseq____"^15logseq____",[223,logseq____"^?logseq____",[logseq____"^ logseq____"],536871660]],[logseq____"^15logseq____",[223,logseq____"^;logseq____",logseq____"~u664288e4-a7af-4113-9042-6e4a4b896842logseq____",536871656]],[logseq____"^15logseq____",[224,logseq____"^Qlogseq____",logseq____"Roll a number of d6s equal to the number of ranks that you have in the appropriate skill. Count the number of dice that show a 4 or higher. These are your Successes. Then, any dice that show a 6 “explode”: reroll those dice and count any additional successes from rerolled dice that show a 4 or higher. (If a die shows a 6 after the reroll, it “explodes” again: continue rerolling, counting the new successes each time, until no new 6s are rolled.)logseq____",536871734]],[logseq____"^15logseq____",[224,logseq____"^Ologseq____",logseq____"^16logseq____",536871672]],[logseq____"^15logseq____",[224,logseq____"^@logseq____",false,536871672]],[logseq____"^15logseq____",[224,logseq____"^Flogseq____",220,536871672]],[logseq____"^15logseq____",[224,logseq____"^Xlogseq____",215,536871672]],[logseq____"^15logseq____",[224,logseq____"^Vlogseq____",223,536871672]],[logseq____"^15logseq____",[224,logseq____"^Ulogseq____",215,536871677]],[logseq____"^15logseq____",[224,logseq____"^?logseq____",[logseq____"^ logseq____"],536871734]],[logseq____"^15logseq____",[224,logseq____"^;logseq____",logseq____"~u664288fe-9899-48a0-b5f7-bd2729ad2966logseq____",536871672]],[logseq____"^15logseq____",[225,logseq____"^Qlogseq____",logseq____"Every skill check uses a single skill on your character sheet to determine the number of rolled dice, and usually lifts a single Ability Pool you can spend from in order to boost the result.logseq____",536871731]],[logseq____"^15logseq____",[225,logseq____"^Ologseq____",logseq____"^16logseq____",536871676]],[logseq____"^15logseq____",[225,logseq____"^@logseq____",false,536871676]],[logseq____"^15logseq____",[225,logseq____"^Flogseq____",222,536871676]],[logseq____"^15logseq____",[225,logseq____"^Xlogseq____",215,536871676]],[logseq____"^15logseq____",[225,logseq____"^Vlogseq____",215,536871676]],[logseq____"^15logseq____",[225,logseq____"^Ulogseq____",215,536871677]],[logseq____"^15logseq____",[225,logseq____"^?logseq____",[logseq____"^ logseq____"],536871731]],[logseq____"^15logseq____",[225,logseq____"^;logseq____",logseq____"~u66428906-407c-4d98-9c8d-143fd0319efclogseq____",536871676]],[logseq____"^15logseq____",[226,logseq____"^Qlogseq____",logseq____"In addition, you also roll two “fate dice”, which represent circumstances outside your control that may affect the check. Use a different color dice for these, or roll them after you’ve finished rolling (and exploding) the other dice. Add any successes from these dice.logseq____",536871738]],[logseq____"^15logseq____",[226,logseq____"^Ologseq____",logseq____"^16logseq____",536871734]],[logseq____"^15logseq____",[226,logseq____"^@logseq____",false,536871734]],[logseq____"^15logseq____",[226,logseq____"^Flogseq____",224,536871734]],[logseq____"^15logseq____",[226,logseq____"^Xlogseq____",215,536871734]],[logseq____"^15logseq____",[226,logseq____"^Vlogseq____",223,536871734]],[logseq____"^15logseq____",[226,logseq____"^Ulogseq____",215,536871735]],[logseq____"^15logseq____",[226,logseq____"^?logseq____",[logseq____"^ logseq____"],536871738]],[logseq____"^15logseq____",[226,logseq____"^;logseq____",logseq____"~u66428966-4760-4202-a141-cf2090244b48logseq____",536871734]],[logseq____"^15logseq____",[227,logseq____"^Qlogseq____",logseq____"Unlike normal dice, Fate Dice don’t explode. Instead, rolling double sixes or double ones on the Fate Dice represents a “Critical Success” and a “Critical Failure” respectively. (See “Critical Success and Critical Failure”, below.)logseq____",536871742]],[logseq____"^15logseq____",[227,logseq____"^Ologseq____",logseq____"^16logseq____",536871738]],[logseq____"^15logseq____",[227,logseq____"^@logseq____",false,536871738]],[logseq____"^15logseq____",[227,logseq____"^Flogseq____",226,536871738]],[logseq____"^15logseq____",[227,logseq____"^Xlogseq____",215,536871738]],[logseq____"^15logseq____",[227,logseq____"^Vlogseq____",223,536871738]],[logseq____"^15logseq____",[227,logseq____"^Ulogseq____",215,536871739]],[logseq____"^15logseq____",[227,logseq____"^?logseq____",[logseq____"^ logseq____"],536871742]],[logseq____"^15logseq____",[227,logseq____"^;logseq____",logseq____"~u6642896d-f186-4c00-ab5a-e49ee57d1d3elogseq____",536871738]],[logseq____"^15logseq____",[228,logseq____"^Qlogseq____",logseq____"## Step 2: Push Yourselflogseq____",536871752]],[logseq____"^15logseq____",[228,logseq____"^Ologseq____",logseq____"^16logseq____",536871742]],[logseq____"^15logseq____",[228,logseq____"^@logseq____",false,536871742]],[logseq____"^15logseq____",[228,logseq____"^Flogseq____",227,536871742]],[logseq____"^15logseq____",[228,logseq____"^Xlogseq____",215,536871742]],[logseq____"^15logseq____",[228,logseq____"^Vlogseq____",223,536871742]],[logseq____"^15logseq____",[228,logseq____"^Ulogseq____",215,536871743]],[logseq____"^15logseq____",[228,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",2],536871752]],[logseq____"^15logseq____",[228,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871752]],[logseq____"^15logseq____",[228,logseq____"^;logseq____",logseq____"~u66428975-1692-4997-b9f1-ef9824ebac96logseq____",536871742]],[logseq____"^15logseq____",[229,logseq____"^Qlogseq____",logseq____"After rolling the dice, you can spend from one or more of your ability pools, you can improve the result of the check. A skill check will tell you what pools you can spend from in order to push yourself. For example, a “**Stealth (**{{grace Grace}}**)**” check can be pushed by spending {{grace Grace}}.logseq____",536871786]],[logseq____"^15logseq____",[229,logseq____"^Ologseq____",logseq____"^16logseq____",536871752]],[logseq____"^15logseq____",[229,logseq____"^@logseq____",false,536871752]],[logseq____"^15logseq____",[229,logseq____"^Flogseq____",228,536871752]],[logseq____"^15logseq____",[229,logseq____"^Slogseq____",184,536871786]],[logseq____"^15logseq____",[229,logseq____"^Xlogseq____",215,536871752]],[logseq____"^15logseq____",[229,logseq____"^Vlogseq____",223,536871752]],[logseq____"^15logseq____",[229,logseq____"^Ulogseq____",215,536871753]],[logseq____"^15logseq____",[229,logseq____"^?logseq____",[logseq____"^ logseq____"],536871786]],[logseq____"^15logseq____",[229,logseq____"^;logseq____",logseq____"~u6642897d-a33e-4984-8912-b93e7c99e25flogseq____",536871752]],[logseq____"^15logseq____",[230,logseq____"^Qlogseq____",logseq____"If a skill check lists multiple ability pools 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logseq____"],536871875]],[logseq____"^15logseq____",[233,logseq____"^;logseq____",logseq____"~u664289cb-e592-4c80-8807-65856fe340b7logseq____",536871836]],[logseq____"^15logseq____",[234,logseq____"^Qlogseq____",logseq____"## Step 3: Spend Successeslogseq____",536871908]],[logseq____"^15logseq____",[234,logseq____"^Ologseq____",logseq____"^16logseq____",536871862]],[logseq____"^15logseq____",[234,logseq____"^Flogseq____",236,536871892]],[logseq____"^15logseq____",[234,logseq____"^Xlogseq____",215,536871862]],[logseq____"^15logseq____",[234,logseq____"^Vlogseq____",223,536871862]],[logseq____"^15logseq____",[234,logseq____"^Ulogseq____",215,536871863]],[logseq____"^15logseq____",[234,logseq____"^?logseq____",[logseq____"^ logseq____",logseq____"^18logseq____",2],536871908]],[logseq____"^15logseq____",[234,logseq____"^Jlogseq____",[logseq____"^14logseq____",[]],536871908]],[logseq____"^15logseq____",[234,logseq____"^;logseq____",logseq____"~u664289fc-db30-422d-872c-ea12c10e9f2clogseq____",536871862]],[logseq____"^15logseq____",[235,logseq____"^Qlogseq____",logseq____"Since itlogseq____'s not possible to change these dice to a 6, these dice cannot 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