diff --git a/Content.Client/UserInterface/Systems/Guidebook/GuidebookUIController.cs b/Content.Client/UserInterface/Systems/Guidebook/GuidebookUIController.cs index 0c38696f628..422938bb4c4 100644 --- a/Content.Client/UserInterface/Systems/Guidebook/GuidebookUIController.cs +++ b/Content.Client/UserInterface/Systems/Guidebook/GuidebookUIController.cs @@ -26,7 +26,7 @@ public sealed class GuidebookUIController : UIController, IOnStateEntered UIManager.GetActiveUIWidgetOrNull()?.GuidebookButton; diff --git a/Resources/Locale/en-US/_NF/guidebook/guides.ftl b/Resources/Locale/en-US/_NF/guidebook/guides.ftl index 5a008481981..fce01946477 100644 --- a/Resources/Locale/en-US/_NF/guidebook/guides.ftl +++ b/Resources/Locale/en-US/_NF/guidebook/guides.ftl @@ -2,6 +2,7 @@ guide-entry-nf14 = Frontier Guide guide-entry-bank = NT Galactic Bank guide-entry-piloting = Piloting +guide-entry-startinggear = Starting Equipment guide-entry-hiring = Hiring Crew guide-entry-expeditions = Expeditions guide-entry-shipyard = Shipyard diff --git a/Resources/Prototypes/_NF/Guidebook/StartingGear.yml b/Resources/Prototypes/_NF/Guidebook/StartingGear.yml new file mode 100644 index 00000000000..8390c4592b1 --- /dev/null +++ b/Resources/Prototypes/_NF/Guidebook/StartingGear.yml @@ -0,0 +1,5 @@ +- type: guideEntry + id: StartingGear + name: guide-entry-startinggear + text: "/ServerInfo/_NF/Guidebook/StartingGear.xml" + priority: 1 diff --git a/Resources/Prototypes/_NF/Guidebook/nf14.yml b/Resources/Prototypes/_NF/Guidebook/nf14.yml index 32bf719d14a..6144ff59beb 100644 --- a/Resources/Prototypes/_NF/Guidebook/nf14.yml +++ b/Resources/Prototypes/_NF/Guidebook/nf14.yml @@ -10,3 +10,4 @@ - Survival # Moved out from Station and Shifts section - Expeditions - Shipyard + - StartingGear diff --git a/Resources/ServerInfo/_NF/Guidebook/StartingGear.xml b/Resources/ServerInfo/_NF/Guidebook/StartingGear.xml new file mode 100644 index 00000000000..be6e1dc8f56 --- /dev/null +++ b/Resources/ServerInfo/_NF/Guidebook/StartingGear.xml @@ -0,0 +1,36 @@ + + # Starting Equipment + + + + In the bag on your person you will find the following equipment: + + -A [color=#028ed9]survival box[/color], containing equipment to help you survive emergency scenarios + -A [color=#CC6633]traffic control key[/color], which can be slotted into your radio headset to utilize the traffic control radio channel + -A [color=#33bbff]medical implant[/color]. If you inject it, when you get incapacitated, it'll tell your location to medics. Click the implanter to equip it in your hand, and click it again to inject it into your body. + + Find your headset by opening your inventory (backpack icon, bottom left corner). + +# Suit Sensors + + + + Suit sensors give your vital status and position to anyone with a [color=#55bbff]crew monitoring console[/color], typically used by medical personnel. + + The sensor options are the following: + + -Off: Disables tracking - you will not be listed + -Binary: Shows you as Alive or Dead with no position + -Vitals: Shows your vital status (Good, Okay, Poor, Bad, Critical) with no position + -Coordinates: Shows your vital status and current position on a crew monitor + + To change your suit sensors: + + -Right-click your jumpsuit + -Hover over "Sensor >" + -Left-click your new setting + + In general, set your sensors to Coordinates if you'd like medics to come get you in a crisis. + + +