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Syndicate outpost vendors keep getting rushed and destroyed by (I'm assuming) NFSD players, removing a fun game mechanic permanently from the round. These vendors should be made indestructible so people can restore the syndicate outpost and still interact with it.
Especially lame since you have to play from start of round to even have a chance to beat these rushes.
Reproduction
Play any round, wait an hour or two, watch as someone destroys all syndi vendors preventing anyone from ever interacting with the outpost.
Screenshots
Additional context
I'm not sure how this happens practically every round, but it's stupid that players can deny such a feature for everyone for a whole round by just powergaming hard enough.
The text was updated successfully, but these errors were encountered:
Description
Syndicate outpost vendors keep getting rushed and destroyed by (I'm assuming) NFSD players, removing a fun game mechanic permanently from the round. These vendors should be made indestructible so people can restore the syndicate outpost and still interact with it.
Especially lame since you have to play from start of round to even have a chance to beat these rushes.
Reproduction
Play any round, wait an hour or two, watch as someone destroys all syndi vendors preventing anyone from ever interacting with the outpost.
Screenshots
Additional context
I'm not sure how this happens practically every round, but it's stupid that players can deny such a feature for everyone for a whole round by just powergaming hard enough.
The text was updated successfully, but these errors were encountered: