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Streamed mesh sequence: Blender crashes randomly while rendering animation #174
Comments
😃
This is a known issue and it's been very difficult to debug, unfortunately. I mention it in the Stop Motion OBJ wiki here and it's also an issue known to the Blender FLIP Fluids addon developers (see here). The problem with tracking this bug down is that it shows up at random. Sometimes it works fine, other times it crashes. Stop Motion OBJ already does what it can to reduce the likelihood of these crashes (it enables The only additional advice I can give is to make sure to render to a PNG sequence so you don't lose the entire render, then re-render, having Blender pick up where it left off (make sure that |
OK thanks for the details and advice. I do have the Lock Interface option on indeed, and I am rendering PNG's, regularly reloading the file to restart the render where it crashed. On the other addon's page you indicated they mention "At the moment the cause is understood to be a design problem in Blender.". I hope they will figure this out, eventually. Usually I do overnight renders but here this is impossible (It would take 10 nights instead of 1). I will give command-line render a try: https://github.com/rlguy/Blender-FLIP-Fluids/wiki/Rendering-from-the-Command-Line |
I tried command-line rendering and it worked without any flaw:
So this is a fix to my problem, while we wait for Blender to fix itself. |
Fantastic! Thanks for trying this out. |
It does work! Thanks for saving me from crashing blender! |
System Information
Operating system: tested on
Blender version : 3.4.1 on both
Addon version
Broken: 2.1.1 and 2.2.0.beta.0 too
Worked: I don't know
Describe the bug
Blender crashes randomly while rendering animation of a streamed mesh sequence.
Steps To Reproduce
Expected behavior
All frames should render and Blender should not crash.
Comments
There should be no shortage of memory since the cache mode is "Streamed" and the cache size is set to "1".
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