From 0e89b8ab452c0b8a9d05a02d56b654005a78655f Mon Sep 17 00:00:00 2001 From: neuecc Date: Fri, 13 Mar 2015 18:03:53 +0900 Subject: [PATCH] prepare 1.2 --- Assets/LINQtoGameObject/README.txt | 8 +++++++- README.md | 8 +++++++- 2 files changed, 14 insertions(+), 2 deletions(-) diff --git a/Assets/LINQtoGameObject/README.txt b/Assets/LINQtoGameObject/README.txt index 3fa2f41..cde92fa 100644 --- a/Assets/LINQtoGameObject/README.txt +++ b/Assets/LINQtoGameObject/README.txt @@ -1,9 +1,11 @@ LINQ to GameObject === -LINQ to GameObject is GameObject extensions for Unity that allows traverse hierarchy like LINQ to XML. +LINQ to GameObject is GameObject extensions for Unity that allows traverse hierarchy and append GameObject like LINQ to XML. Project Home: https://github.com/neuecc/LINQ-to-GameObject-for-Unity Unity Forums support thread: http://forum.unity3d.com/threads/linq-to-gameobject.292611/ +LINQ to GameObject supports Unity 4 and 5 + uGUI's `RectTransform`. + Axis --- The concept of LINQ to GameObject is axis on tree. @@ -117,6 +119,8 @@ Destroy|Destroy this GameObject safety(check null, deactive/detouch before destr There are `TransformCloneType` that used Add methods. +> If target is `RectTransform` always use `SetParent(parent, false)` and ignores `TransformCloneType` + Value|Description -------| ----------- KeepOriginal|Set to same as Original. This is default of Add methods. @@ -135,6 +139,8 @@ MoveToAfterSelf|Move the GameObject after this GameObject. There are `TransformMoveType` that used MoveTo methods. +> If target is `RectTransform` always use `SetParent(parent, false)` and ignores `TransformMoveType` + Value|Description -------| ----------- FollowParent|Set to same as Parent. diff --git a/README.md b/README.md index 9af4f97..3231052 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,8 @@ LINQ to GameObject === -LINQ to GameObject is GameObject extensions for Unity that allows traverse hierarchy like LINQ to XML. You can install from [Unity Asset Store - LINQ to GameObject](http://u3d.as/content/neuecc/linq-to-game-object) as FREE. Unity Forums support thread, ask me any questions - [http://forum.unity3d.com/threads/linq-to-gameobject.292611/](http://forum.unity3d.com/threads/linq-to-gameobject.292611/) +LINQ to GameObject is GameObject extensions for Unity that allows traverse hierarchy and append GameObject like LINQ to XML. You can install from [Unity Asset Store - LINQ to GameObject](http://u3d.as/content/neuecc/linq-to-game-object) as FREE. Unity Forums support thread, ask me any questions - [http://forum.unity3d.com/threads/linq-to-gameobject.292611/](http://forum.unity3d.com/threads/linq-to-gameobject.292611/) + +LINQ to GameObject supports Unity 4 and 5 + uGUI's `RectTransform`. Axis --- @@ -117,6 +119,8 @@ Destroy|Destroy this GameObject safety(check null, deactive/detouch before destr There are `TransformCloneType` that used Add methods. +> If target is `RectTransform` always use `SetParent(parent, false)` and ignores `TransformCloneType` + Value|Description -------| ----------- KeepOriginal|Set to same as Original. This is default of Add methods. @@ -135,6 +139,8 @@ MoveToAfterSelf|Move the GameObject after this GameObject. There are `TransformMoveType` that used MoveTo methods. +> If target is `RectTransform` always use `SetParent(parent, false)` and ignores `TransformMoveType` + Value|Description -------| ----------- FollowParent|Set to same as Parent.