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English
PROP_FONT_FILE
Prop-Latin1.bdf
################################################################################
# #
# Simutrans Base Translation File #
# Scenario: Base texts #
# Language: en English #
# Encoding: ASCII #
# Font : Prop-Latin1.bdf #
# Date Created: 28.06 2008 #
# #
# authors: #
# Alexandre Frauenknecht - al_cff #
# note: #
# BeatBoxRocker - beatboxrocker #
# note: #
# Colin W Anetts - Colin #
# note: #
# Dirk Burkholz - Dirk #
# note: German translation coordinator #
# Dirk W. - DirrrtyDirk #
# note: #
# [email protected] - dogbreathiv #
# note: #
# Fabio Gonella - fagonella #
# note: #
# Frank Penz - FrankP #
# note: Administrator German #
# G?nter Beine - gebeine #
# note: #
# Roman Schw?rer - Gotthardlok #
# note: #
# Hans Brickface - hansbrickface #
# note: #
# Jack Verheydt - j.verheydt #
# note: #
# Pavel Cizek - jatypc #
# note: #
# Jan Pol??ek - Jerome #
# note: AKA Jerome Heretic #
# James Barker - jimmyjazz951 #
# note: #
# Jonas Czimek - joecz #
# note: #
# Ji?? Vose?ek - kacer #
# note: #
# Karl Katzke - katzke #
# note: #
# Marcus Haupt - Marcus #
#note: if I?m not available by email to proximity.de try [email protected] (#
# Michael Bisbjerg - michaelbisbjerg #
# note: #
# Mike Ryan - mikeryan #
# note: #
# Stefan Wuttich - mip #
# note: #
# Matthieu Pupat - mpupat #
# note: #
# Markus Rex - msrex #
# note: #
# Milan Gvo?d?k - nalim27 #
# note: #
# Tom?? Kube? - Napik #
# note: 128x128 dev. coordinator, SimuTranslator developer #
# Ond?ej Machulda - Ondra #
# note: #
# Patrick, American Fish Guy - patrickmn1 #
# note: #
# Markus Pristovsek - prissi #
# note: Administrator 64 #
# Guillermo Mateo - Raven #
# note: #
# Brian D. - scienceman123 #
# note: #
# Christian 'Jason' Peper - trublu #
# note: #
# Tom?? Vrbick? - vrbicky_tomas #
# note: Don?thurry up! Death is faster. #
# Vladim?r Sl?vik - vsys #
# note: Vladim?r Sl?vik #
# Michael Olbricht - whoami #
# note: #
# #
################################################################################
#_________________________________program_text__________________________________
#_________________________________program_text__________________________________
!0_STATION_CROWDED
%s\nis crowded.
!1_DEPOT_REACHED
%s has entered a depot.
%1_CITY_SYLL
Apping
%2_CITY_SYLL
Malli
%3_CITY_SYLL
Ash
%4_CITY_SYLL
Spring
%5_CITY_SYLL
Polling
%6_CITY_SYLL
Baring
%7_CITY_SYLL
Hepp
%8_CITY_SYLL
Brent
%9_CITY_SYLL
Ren
%A_CITY_SYLL
Old
%B_CITY_SYLL
Hill
%d buildings\n
%d buildings
%d convois
%d convoys
%d Einzelfahrzeuge im Depot
%d vehicles stored here.
%i km/h (max. %ikm/h)
%i km/h (max. %ikm/h)
%s building %s %s
%s %s %s
%s city %d %s
%s city %d %s
%s land %d %s
%s land %d %s
%s now\noffers bus services\nbetween %s\nand attraction\n%s\nat (%i,%i).\n
%s now\noffers bus services\nbetween %s\nand attraction\n%s\nat (%i,%i).\n
%s now\noffers bus services\nbetween %s\nand factory\n%s\nat (%i,%i).\n
%s now\noffers bus services\nbetween %s\nand factory\n%s\nat (%i,%i).\n
%s s\nheadquarter now\nat (%i,%i).
%s's has built new headquarters.
%s wasted\nyour money with a\nnew town hall\nwhen it reached\n%i inhabitants.
%s \nbuilt a\nnew town hall\nwhen it reached\n%i inhabitants.
%s's\nheadquarter now\nat (%i,%i).
%s's\nheadquarters now\nat (%i,%i).
%s\nnow operates\n%i trucks between\n%s at (%i,%i)\nand %s at (%i,%i).
%s\nnow operates\n%i trucks between\n%s at (%i,%i)\nand %s\nat (%i,%i).
%s\nopened a new railway\nbetween %s\nat (%i,%i) and\n%s at (%i,%i).
%s\nopened a new railway\nbetween %s\nat (%i,%i) and\n%s\nat (%i,%i).
%s\nspeed %i\nmax_speed %i\ndx:%i dy:%i
%s\nspeed %i\nmax speed %i\ndx:%i dy:%i
&1_CITY_SYLL
chester
&2_CITY_SYLL
ton
&3_CITY_SYLL
ville
&4_CITY_SYLL
den
&5_CITY_SYLL
borough
&6_CITY_SYLL
ham
&7_CITY_SYLL
field
&8_CITY_SYLL
mouth
&9_CITY_SYLL
lock
&A_CITY_SYLL
cross
(%i)-
(%i)
(in depot)
(in depot)
1 convoi
1 convoy
1 Einzelfahrzeug im Depot
1 Vehicle stored here.
1center
%s %s
1extern
%s branch %s
1LIGHT_CHOOSE
Brightness:
1nord
%s north %s
1nordost
%s NE %s
1nordwest
%s NW %s
1ost
%s east %s
1suburb
%s %s %s
1sued
%s south %s
1suedost
%s SE %s
1suedwest
%s SW %s
1west
%s west %s
1WORLD_CHOOSE
Settings for a New Game:
2center
%s central %s
2extern
%s External %s
2LIGHT_CHOOSE
Colours:
2suburb
%s Greenfields %s %s
2WORLD_CHOOSE
Map number:
3center
%s main %s
3extern
%s land %s
3LIGHT_CHOOSE
Scroll Speed:
3suburb
%s village %s %s
3WORLD_CHOOSE
Size (%d MB):
4center
%s inner %s
4extern
%s outer %s
4LIGHT_CHOOSE
Scroll Inverse
5center
%s transfer %s
5LIGHT_CHOOSE
Pedestrians at stops
5WORLD_CHOOSE
Nr. of Cities:
6center
%s Hub %s
6LIGHT_CHOOSE
Pedestrians in towns
6WORLD_CHOOSE
Traffic density:
7center
%s city %s
8WORLD_CHOOSE
day and night change
<em>%C</em> - %s<br>\n
[<em>%C</em>]: %s<br>\n
<no line>
<no line exists>
<title>Keyboard Help</title>\n<h1><strong>Keyboard Help</strong></h1><p>\n
<title>Keyboard Help</title>\n<h1><strong>Keyboard Help</strong></h1>\n<p>\n<strong>Keyboard Help</strong> shows functions for various key presses on the keyboard.\n</p>\n<p>\n<strong>Keyboard Help</strong> opens when an unassigned key is pressed or from <a href="general.txt">General Help</a>.\n</p>\n<p>\nKey presses are case sensitive (use [<em>Shift</em>] for upper-case letters).\n</p>\n<p>\nKeys with assigned functions include:\n</p>\n<p>\n[<em>Arrow Keys</em>]: scroll game-view in direction of arrow.<br>\n[<em>Backspace</em>]: close all windows, toolbars and help-texts in game-view.<br>\n[<em>Delete</em>], or [<em>Escape</em>]: close top window, toolbar or help-text in game-view.<br>\n[<em>Enter</em>], or [<em>Return</em>]: used to confirm actions.<br>\n[<em>Page-Up</em>], or [<em>></em>]: zoom-in game-view.<br>\n[<em>Page-Down</em>], or [<em> less than symbol</em>]: zoom-out game-view.\n[<em>F1</em>]: open <a href="general.txt">Simutrans Help</a>.<br></p>\n<p>\n[<em>1</em>]: scroll game-view south-wards.<br>\n[<em>2</em>]: scroll game-view south-east-wards.<br>\n[<em>3</em>]: scroll game-view east-wards.<br>\n[<em>4</em>]: scroll game-view south-west-wards.<br>\n[<em>6</em>]: scroll game-view north-east-wards.<br>\n[<em>7</em>]: scroll game-view west-wards.<br>\n[<em>8</em>]: scroll game-view north-west-wards.<br>\n[<em>9</em>]: scroll game-view north-wards.\n</p>\n<p>\n[<em>Shift</em>] + <a href="mouse.txt">mouse</a>: used on <a href="map.txt">Map</a> to see links in <a href="industry_info.txt">Industry Supply Chain</a>.<br>\n[<em>CTRL</em>] + tool: construct (signals & <a href="station.txt">Stops</a>) on upper level; or build slower roads and tracks over faster ones; or build straighter (more direct) roads and tracks.<br>\n[<em>CTRL</em>] + ([<em>F2</em>] to [<em>F12</em>]): sets select current tool to keypresses [<em>F2</em>] to [<em>F12</em>].\n</p>\n<p>
A bridge must end on a way!
Bridges must\nend on an\nexisting way.
A bridge must start on a way!
Bridges must\nstart on an\nexisting way.\n
Abfrage
Inspection Tool
Abnehmer
Consumer
About
About
Abriss
Destroy/Remove
Absenken
Lower land
Add Stop
Add Stop
Add stops for backward travel
Add stops for backward travel.
Add the selected vehicle(s) to the selected line
Add the selected vehicle(s) to the selected line.
Air
Air
aircraft_tab
Freight planes
Airport
Airport
AIRTOOLS
Airport Tools
All
All
Allow player change
Allow player change
Alters a schedule.
Add/removes stops to/from a schedule
Ambiguous signal combination.\nTry removing by clicking the\nother side of the signal.\n
\nToo many signals nearby!\n\nTry removing by clicking the\nother side of the signal.\n\n
Angenommene Waren
Goods needed by nearby industries
anhaengen
Append
Anhaenger_tab
Trailers
Anheben
Raise land
Apply Line
Apply Line
April
April
Arbeiter aus:
Workers live in:
arctic
artic climate
Arrived
Arrived
Assets
Assets
Aufloesen
Disassemble
August
August
Autohalt muss auf\nStrasse liegen!\n
Bus or car stops\nmust be\nplaced on the road.
Available
Available
Bahndepot
Train depot
Bankrott:\n\nDu bist bankrott.\n
Bankrupt:\n\nYou are bankrupt!\n
battery
Battery
Baum
Tree
Baustelle
Construction site
Beenden
Quit
Beginner mode
Beginner Mode
Besonderes Gebaeude
Tourist attraction
BF
station
bio
biological
Blockstrecke ist\nbelegt\n
\nRail block is in use\nby another train!\n
Boden
Land
Bridge is too long for this type!\n
Bridge span is too\nlong for this type of\nbridge.\n
Bruecke
Bridge
Bruecke muss an\neinfachem\nHang beginnen!\n
Bridges must\nstart on a\nstraight slope\n
Brueckenboden
bridge
build choosesignals
Build platform choose signals
Build city market
Build a new market in the nearest city.
Build drain
Transformer station
build HQ
Build HQ
Build land consumer
Build a new power station.
Build monorail depot
Build monorail depot
Build monotrail depot
Build monorail depot
Build powerline
Build Power Transmission Line
Build presignals
Build twoblock signals
Build road depot
Build Garage
Build ship depot
Build Shipyard
Build signals
Build signals
Build train depot
Build train depot
Build tram depot
Build tram depot
Build truck depot
Build Garage
Built artifical slopes
Build artificial slopes
Built random attraction
Build a random attraction.
Bus_tab
Buses
Cancel
Cancel
Cannot built depot here!
Cannot build a depot here.
Cannot create generic line!\nSelect line type by\nusing filter tabs.
Cannot create generic line!\nSelect line type\nusing filter tabs.
Capacity: %s\nLoad: %d (%d%%)
Capacity: %s\n? %d (%d%%)
Cars are not available yet!
Cars are not yet available.
Cash
Account Balance
Change player
Change player
Chart
Chart
Choose operation executed on clicking stored/new vehicles
Choose operation executed on clicking stored/new vehicles
chooses a random map
Chooses a random map.
citicens
Citizens
City industries
Markets in cities
City list
City list
City size
City size
CityLimit
City limits
city_road
City road
clf_btn_alle
all
clf_btn_invers
inv.
clf_btn_keine
none
clf_chk_aircrafts
Aircraft
clf_chk_cars
Buses/trucks
clf_chk_indepot
in a depot
clf_chk_name_filter
Filter names:
clf_chk_noincome
no income
clf_chk_noline
no line
clf_chk_noroute
no route
clf_chk_noschedule
no schedule
clf_chk_ships
Ships
clf_chk_spezial_filter
Special filter:
clf_chk_stucked
stuck
clf_chk_trains
Trains
clf_chk_type_filter
Filter types:
clf_chk_waren
Filter goods:
clf_title
Vehicle List Filter
Climate Control
Set climate
cl_btn_filter_disable
disabled
cl_btn_filter_enable
enabled
cl_btn_filter_settings
Settings
cl_btn_sort_asc
ascending
cl_btn_sort_desc
descending
cl_btn_sort_id
internal ID
cl_btn_sort_income
Income
cl_btn_sort_name
Name
cl_btn_sort_type
Type
cl_title
Vehicle List
cl_txt_filter
Filter:
cl_txt_sort
Sort by:
COLOR_CHOOSE\n
Please choose a\ncolour from the table:\n
Constructed by
Painted by
Constructed by %s
Painted by %s
Construction_Btn
Construction costs
convoi %d of %d
Convoy %d of %d
Convoi has been sent\nto the nearest depot\nof appropriate type.\n
Convoy has been sent\nto the nearest depot\nof appropriate type.\n
Convoi is sold when all wagons are empty.
The vehicle will be sold as soon as it is completely empty.
convoi passed last\nmonth %i\n
\nconvoys passing last\nmonth: %i\n
Convois: %d\nProfit: %s
Vehicles: %d\nProfit: %s
Convoys
Convoys
Copy Convoi
Copy Convoy
Copy the selected convoi and its schedule or line
Copy the selected convoy and its schedule or line
Create a new line based on this schedule
Create a new line based on this schedule
curlist_title
Attraction list
Currently playing:
Playing:
Das Feld gehoert\neinem anderen Spieler\n
This piece of\nland is owned by\nanother player!\n
December
December
Del Stop
Remove
Delete Line
Delete line
Delete this file.
Delete this file.
Denkmal
Monument
Departed
Departed
Depots
Depots
Der Besitzer erlaubt das Entfernen nicht
\nThe owner refuses\npermission to\nremove this!\n
Der Tunnel ist nicht frei!\n
Tunnel is not empty.\n
desert
desert climate
Destination
Destination
Details
Details
Die Bruecke ist nicht frei!\n
The bridge is not free
Diese Zusammenstellung kann nicht fahren!\n
This combination\ncan't drive!\n
diesel
diesel
Direkt erreichbare Haltestellen
Direct routes from here
Dock
dock
Dock must be built on single slope!
Docks must be built on a single-sloped tile.
Du hast %d Monate Zeit, deine Schulden zurueckzuzahlen
You have %d months to repay your debt.
Durchsatz
Max.
EDITTOOLS
Map Editing Tools
Eigenbesitz\n
Public property\n
Ein %s\npasst hier nicht.\n
A '%s'\ndoesn't fit here!\n
Einstellungen
Options:
Einstellungen aendern
Change options:\n
Einstellungsfenster
Game options
electric
electric
Electrify track
Electrify track
Electrics_tab
Electric vehicles
Error
Error
Erzeuge neue Karte.\n
Please wait while a new\nmap is being created.\n\n(This may take a few \nminutes for big maps.)\n
Es wird bereits\nein Fahrplan\neingegeben\n
A schedule is\nbeing planned.\nFinish it first\nbefore re-scheduling!\n
Fabrikanschluss
Connected factories
Fabrikname
factory name
Factories
Factories
Factory chain extended\nfor %s near\n%s built with\n%i factories.
Economy going strong:\n%s near %s extends chain.\n%i new factory founded.
factory details
Factory details
Fahrplan
Schedule
Fahrtziel
Destination:
Fahrzeuge koennen so nicht entfernt werden
Vehicles cannot be\nremoved this way!\n
Fahrzeuge:
Vehicles:
Farbe
Player Colour
Fast forward
Fast forward
February
February
Ferry_tab
Ferries
Fertig
Done
Filename
Filename:
Finances of %s
Finances of %s
Finanzen
Finances
Flugzeughalt muss auf\nRunway liegen!\n
Plane stand must\nbe on a taxiway.
Flug_tab
Passenger Aircraft
fl_title
factory list
follow me
Follow me.
Follow the convoi on the map.
Follow the convoy on the map.
Forest
Forest
Found new city
found a new city
FPS:
FPS:
Fracht
Freight
Frame time:
Frame Time:
Free Capacity
Free Capacity
Friction:
current friction factor:
fuel_cell
fuel cell
Full load
Minimum load:
Fussgaenger
Pedestrian
GAME PAUSED
Game Is Paused
Gear:
Gear:
Gebaeude
Building
Gewicht
Weight
Gewinn
Income:
Give the selected vehicle(s) an individual schedule
Give the selected vehicle(s) an individual schedule.
gl_btn_sort_bonus
by bonus
gl_btn_sort_name
by name
gl_btn_sort_revenue
by revenue
gl_btn_unsort
unsorted
gl_title
List of all goods
go home
Go to depot.
Goods list
Goods list
Gross Profit
Cash Flow
Grow city
Grow city.
Growth
City Growth
H
stop
Hangar
Hangar
Happy
Happy
Helligk.
Display
Helligk. u. Farben
Display settings
Help
Help
Help text not found
The help text is missing.
hide all building
hide all buildings
hide city building
hide city buildings
hide transparent
transparent instead of hidden
hide trees
Hide trees
Hier kann dieses\nFlughafengebaeude nicht\ngebaut werden!\n
You cannot build\n\nairport building here.\n
Hier kann kein\nSignal aufge-\nstellt werden!\n
You cannot place\nrail signals here.\n
Hier warten/lagern:
Goods and passengers waiting:
hlf_btn_alle
all
hlf_btn_invers
inverse
hlf_btn_keine
none
hlf_chk_airport
Airports
hlf_chk_anleger
Dock
hlf_chk_bahnhof
Railway station
hlf_chk_bushalt
Bus stop
hlf_chk_frachthof
Loading bay
hlf_chk_keine_verb
no connection
hlf_chk_name_filter
Filter names:
hlf_chk_overflow
Over Capacity
hlf_chk_spezial_filter
Special filter:
hlf_chk_type_filter
Filter types:
hlf_chk_waren_abgabe
Production:
hlf_chk_waren_annahme
Goods needed:
hlf_title
Station List Filter
hl_btn_filter_disable
disabled
hl_btn_filter_enable
enabled
hl_btn_filter_settings
Settings
hl_btn_sort_asc
ascending
hl_btn_sort_desc
descending
hl_btn_sort_name
Name
hl_btn_sort_type
Type
hl_btn_sort_waiting
Waiting
hl_title
Station List
hl_txt_filter
Filter:
hl_txt_sort
Sorted by:
Home depot not found!\nYou need to send the\nconvoi to the depot\nmanually.
Depot cannot be found.\nYou must send the\nvehicle there manually.
Homeless
Homeless
hydrogene
Hydrogen
Idle:
Idle:
industrial building
Industrial building
Init map ...
Initializing map ...
Input
input
Ins Stop
Insert
Intercity road len:
Intercity Road Length:
Intro. date:
Intro. date:
Invalid coordinate
Invalid Order
January
January
July
July
June
June
Kann Spielstand\nnicht laden.\n
Cannot load saved game!
Kann Spielstand\nnicht speichern.\n
Cannot open\ntarget file\nfor writing!
keine
none
Keine Einzelfahrzeuge im Depot
No vehicles stored here
Kreuzung
Crossing
Lade Relief
Load Height Map
Laden
Load
Land industries
Industrie Chains
LANG_CHOOSE\n
Please choose your\npreferred language:\n
Last Year
Last Year:
leer
empty
Legend
Map legend
MAGLEVTOOLS
Maglev tools
Leistung
Power
Leistung: %d kW
Power: %d kW
Leitung
Power line
letzen Monat: diesen Monat:
last month: this month:
Line
Line
Line Management
Line Management
Lines are used to manage groups of vehicles
Lines are used to manage groups of vehicles
Lines serving this stop
Lines serving this stop:
LISTTOOLS
Lists
LKW_tab
Trucks
Load game
Load game
load height data from file
Load height data from file.
loaded
loaded
loaded passenger/freight
Sort passengers/freight by
Loading map ...
Loading map ...
Lock game
Disallow player changes (requires confirmation).
LOCO_CAP
Capacity: %d%s %s\n
LOCO_INFO
%s\nCost: %d$ (%1.2f$/km)\nPower: %dkW, %dkm/h\nWeight: %dt\n
Lokomotive_tab
Locomotives
m3
m?
Mailbox
Message Centre
Mailbox Options
Message Centre Options
Maintenance
Maintenance
Manufactured:
Manufactured:
Map roughness
Map roughness:
map zoom
zoom
March
March
Margin (%)
Margin
Marker
Make a Sign
max
max
Max income:
Max. Income:
Max. speed:
Max. speed:
Maximum 254 stops\nin a schedule!\n
Maximum of 254 stops\nin a schedule!\n
Maximum tile height difference reached.
The maximum height\ndifference between\ntwo tiles has\nbeen reached.
May
May
Median Citizen per town
Median Citizens per City:
mediterran
mediterran climate
Meldung
Message
Menge
amount
MessageOptionsText
\nNew Year\n\nAI News\n\nCity News\n\nNo Route\n\nNew Industries\n\nTourist\n\nNew Vehicles\n\nStation full\n\nProblems
min
min.
Modify the selected line
Modify the selected line
Momorailhalt
Monorail station
Monate alt
months old.
Monorail
Monorail
Monorailboden
Monorail Support
Monoraildepot
Monorail Depot
Monorailhalt muss auf\nMonorail liegen!\n
Monorail stops must\nbe on monorail track.
Monorails are not available yet!
Monorails are not yet available.
MONORAILTOOLS
Monorail tools
Months
Months
Mountain height
Mountain height:
Move the selected vehicle(s) back to the depot
Disassemble the selected vehicles for re-combination.
Music playing disabled/not available
Music disabled/unavailable.
Music volume:
Music volume:
Name
Name
Net Wealth
Net Wealth
Neue Karte
New Map
Neue Welt
Create a New Game
new convoi
New convoy
New factory chain\nfor %s near\n%s built with\n%i factories.
Industry growth: New factory chain\nfor %s near\n%s built with\n%i factories.
New Line
New Line
New line created!\nYou can assign the line now\nby selecting it from the\nline selector above.
New line created!\nYou can assign the line now\nby selecting it from the\nline selector above.
New vehicle now available:\n%s\n
\n A new vehicle is\n now available:\n\n\n -- %s --\n\n
New Vehicles
New Vehicles
New world record for monorails: %.1f km/h by %s.
New world record for\nmonorails: %.1f km/h\nby %s.
New world record for motorcars: %.1f km/h by %s.
New world record for\nmotorcars:\n %.1f km/h\nby %s.
New world record for planes: %.1f km/h by %s.
New world record for\nplanes:\n %.1f km/h\nby %s.
New world record for railways: %.1f km/h by %s.
New world record for \nrailways:\n %.1f km/h \nby %s.
New world record for ship: %.1f km/h by %s.
New world record for\nships:\n %.1f km/h\nby %s.
no convois
No convoys
No goods are loaded onto this convoi.
No goods will be loaded onto this convoi
no goods waiting
no goods waiting
no load
No load
No Route
No Route
No terminal station here!
No terminal station here!
No through station here!
No through station here!
no timeline
all eras
Noch kein Fahrzeug\nmit Fahrplan\nvorhanden\n
Give the Vehicle(s)\n(a) schedule(s), before\ngiving it(them) the go\norder!\n
none
none
nord
North
nordost
Northeast
nordwest
Northwest
Not allowed!\nThe convoi's schedule can\nnot be changed currently.\nTry again later!
The vehicle's schedule\nmust not be changed\nduring route-finding.
Not enough fields would remain.
Not enough fields would\nremain around this farm.
November
November
Now active as %s.\n
Now active as %s.\n
Ok
OK
Oktober
October
On this map, you are not\nallowed to change player!\n
This game is locked.\nNo player changes are possible.\n
Operation
Operation Costs
Ops Profit
Operational Profit
Optionen
Options
Origin
Origin
ost
East
Output
output
paletten
crates
Passagiere
Passengers
Passagierrate
Passenger level
Passagierziele
Pass./mail destinations
Passengers %d %c, %d %c, %d no route