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Write custom AI to prevent allies from killstealing #6
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(see https://github.com/cooljeanius/The_Earths_Gut/blob/f66252f2a2bd90dac9b2b9443813f055e62704b8/scenarios/09_Unusual_allies.cfg#L191-L192 for example) |
@cooljeanius go see the "trained kill" mechanic in The Ravagers What it does is allow the allied Ai units to not kill near-death enemy units so player side units can get the XP |
Do you have a link to it? |
Whitewolf does not github or a repo. So, 1.14 addons server |
Hm, let me know once it's ported to 1.16, then. |
Update: "The Ravagers" is now available on the 1.16 addons server; I'm checking it out now... Edit: @knyghtmare I can't seem to find where the "trained kill" mechanic is defined in it; any pointers? |
merge back from current upstream master
From cooljeanius/A_New_Order/1. Basically sometimes allied AI sides kill units that the player might want to kill for EXP, and there should be a way to stop them from doing so. It might actually be better to do this in core Wesnoth rather than limiting it to an add-on, as I've come across many other instances where such a behavior would be useful, as well. But that would require some discussion.
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