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Better fallback code for cases of players killing enemy leaders that they shouldn't #52
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@CelticMinstrel suggests making it an achievement |
Or I would, if we had a system for that yet. |
well, maybe something you get points for in the final tally (S30, "Final")... |
cooljeanius
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Jun 6, 2022
- Update credits as per nemaara/A_New_Order#28 - Make `{CLEAR_RECALL}` macro look less glitchy to players - Fall colors for a few Barnon trees I missed previously - Have Uri van Roe keep getting reinforcements each time you attack him at Barnon, to try to mitigate nemaara/A_New_Order#46 - Give enemy more gold in Barnon more times (depending on difficulty) - Add an "enemies defeated" event to Barnon to address nemaara/A_New_Order#52 - improve detection of debug kills - attempt to get Hoyre to return with reinforcements (doesn't seem to work)
cooljeanius
referenced
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in cooljeanius/A_New_Order-1
Jul 30, 2022
- update credits (issue #28) - update ART_TODO.txt for the sake of artists being commissioned to do art - next release will be 1.5.0, not 1.4.2 - split out death message macros into a separate file - use more abilities from units/macros/abilities.cfg, as per #55 - update some terrain filters to account for map changes in nemaara#75 - more Barnon updates for #46 and #52 - regenerate potfile with wmlxgettext - ensure portraits are embedded in unit types
#76 ought to fix this |
OK this ought to be closed now by e2cca67 |
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So IMO the messages that you're not supposed to kill Bor Cryne and Uri van Roe in S04 still aren't quite enough; there remains the possibility that the player won't actually stop what they are doing, in which case, what happens then? The player could theoretically just keep playing forever without actually reaching an end to the scenario... see further feedback from @knyghtmare on Discord...
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