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Update credits #28
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@CelticMinstrel and @Pentarctagon deserve credits entries, too, I think |
Also, the change in the way the credits get displayed between 1.14 and 1.16 might mean we want to rewrite some of them... |
…what would I be credited for, exactly? |
WML Assistance / "Additional thanks to" |
(I think it was your help that allowed me to fix bug #39 on my end, for instance) |
- Update credits as per nemaara/A_New_Order#28 - Make `{CLEAR_RECALL}` macro look less glitchy to players - Fall colors for a few Barnon trees I missed previously - Have Uri van Roe keep getting reinforcements each time you attack him at Barnon, to try to mitigate nemaara/A_New_Order#46 - Give enemy more gold in Barnon more times (depending on difficulty) - Add an "enemies defeated" event to Barnon to address nemaara/A_New_Order#52 - improve detection of debug kills - attempt to get Hoyre to return with reinforcements (doesn't seem to work)
- update credits (issue #28) - update ART_TODO.txt for the sake of artists being commissioned to do art - next release will be 1.5.0, not 1.4.2 - split out death message macros into a separate file - use more abilities from units/macros/abilities.cfg, as per #55 - update some terrain filters to account for map changes in nemaara#75 - more Barnon updates for #46 and #52 - regenerate potfile with wmlxgettext - ensure portraits are embedded in unit types
#76 will close this |
Done in e2cca67 |
…esnoth-map-diff-d4ecb3c Bump utils/wesnoth-map-diff from `76f4056` to `d4ecb3c`
There have been new contributions that should be noted, and Wesnoth 1.16 fixes the bug where BfW crashes on credits that are too long, so the credits should be updated when porting to that version.
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