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Lorin/Karen killing competition: improve dialogue #19
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I think one way to deal with the part about the dialogue being seen so rarely is simply to add more of it, i.e., ensure all of the branches in the code that are currently empty have something in them. |
mostly for nemaara/A_New_Order#19
cooljeanius/A_New_Order@0fe1b0b doesn't really fix this, but it'd be a step, at least |
This ought to be equivalent to cooljeanius/A_New_Order@43565fe..44013a3 Bugs addressed, in order of the commits in my repo addressing them: Addresses #16 (doesn't fix it entirely, though) Closes #30 Closes #18 Closes #15 Closes #31 Closes cooljeanius/A_New_Order#12 Doesn't actually do anything about #24, despite adding a comment referring to it Closes #39 Doesn't really do anything about #19, despite adding comments referring to it
it's now part of PR #43 |
...which is now merged (issue still remains unfixed, though) |
- give @Toranks a credits entry - crop Akladian Lord sprite, to avoid warnings about it being the wrong size - additional debug messages for the Lorin/Karen killing competition (see issue nemaara/A_New_Order#19 for reference) - team coloring for caged Reme
#117 is another step towards addressing this, but I still don't really like it, so I'm keeping the messages from it hidden behind debug mode... |
- add @Toranks to the credits - new portrait for Kyobaine's winter clothing, contributed by OneHourLate, a.k.a. Mells or ohlyf (from Discord, who I also commissioned my last few portraits from) - I made an attempt at improving the issue #19 situation, but it didn't exactly work out to my liking, so it's hidden behind debug mode for now. - New debug mode contextual menu option for displaying messages from arbitrary units, for the purposes of testing issue #16 - Add a macro that I thought I'd included in #109 (and even used there), but looks like I actually forgot... (it's for giving experience to units) - New scenario! This commit includes S15c, "Raedwood East", which is probably enough to fix issue #72 for now (the scenario still isn't fully complete yet, but it's finished enough for the purposes of closing that issue) - Mark more units as unrenamable. Closes issue #114 - Adjust recruitment patterns. Closes issue #116 - fix #112 - Something for issue #7 that I thought I'd already submitted in a previous PR (but, actually hadn't)
…esnoth-map-diff-d55df4e Bump utils/wesnoth-map-diff from `08c0260` to `d55df4e`
This can be kind of hard to test; I don't think I've actually seen all the text in-game yet:
A_New_Order/macros/ano-14macros.cfg
Lines 26 to 177 in 3b71676
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