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Physics

Mikulas Florek edited this page Dec 3, 2015 · 11 revisions

LumixEngine uses PhysX as physics engine, however it is encapsulated as a plugin, therefore any other physics engine can be used.

There are 4 physics component types:

  • Box
  • Mesh
  • Heightfield
  • Character controller

Contact

When two rigid bodies collide, contact event is generated and sent to script.

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