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Asset browser
Mikulas Florek edited this page Oct 8, 2015
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11 revisions
Asset Browser show all assets in the working directory of the editor. Assets include following types:
- materials (*.mat)
- models (*.msh)
- shaders (*.shd)
- textures (file types supported by the engine)
- universes (*.unv)
- lua scripts (*.lua)
Working directory is scanned during startup and every found resource can be viewed in the asset browser. If a new resource is created, the asset browser automatically detect it. If an existing resource is changed, it can get reloaded when autoreload checkbox is checked. If the editor fails to detect any change, you can rescan the working directory by clicking on the refresh button. Resources can be filtered by their path which you can enter in the "Filter" input below the combobox.