On an infinite plane, a robot initially stands at (0, 0)
and faces north. The robot can receive one of three instructions:
"G"
: go straight 1 unit;"L"
: turn 90 degrees to the left;"R"
: turn 90 degrees to the right.
The robot performs the instructions
given in order, and repeats them forever.
Return true
if and only if there exists a circle in the plane such that the robot never leaves the circle.
Example 1:
Input: instructions = "GGLLGG" Output: true Explanation: The robot moves from (0,0) to (0,2), turns 180 degrees, and then returns to (0,0). When repeating these instructions, the robot remains in the circle of radius 2 centered at the origin.
Example 2:
Input: instructions = "GG" Output: false Explanation: The robot moves north indefinitely.
Example 3:
Input: instructions = "GL" Output: true Explanation: The robot moves from (0, 0) -> (0, 1) -> (-1, 1) -> (-1, 0) -> (0, 0) -> ...
Constraints:
1 <= instructions.length <= 100
instructions[i]
is'G'
,'L'
or,'R'
.
class Solution:
def isRobotBounded(self, instructions: str) -> bool:
cur, direction = 0, [0] * 4
for ins in instructions:
if ins == 'L':
cur = (cur + 1) % 4
elif ins == 'R':
cur = (cur + 3) % 4
else:
direction[cur] += 1
return cur != 0 or (direction[0] == direction[2] and direction[1] == direction[3])
class Solution {
public boolean isRobotBounded(String instructions) {
int[] direction = new int[4];
int cur = 0;
for (char c : instructions.toCharArray()) {
if (c == 'L') {
cur = (cur + 1) % 4;
} else if (c == 'R') {
cur = (cur + 3) % 4;
} else {
++direction[cur];
}
}
return cur != 0 || (direction[0] == direction[2] && direction[1] == direction[3]);
}
}
class Solution {
public:
bool isRobotBounded(string instructions) {
vector<int> direction(4);
int cur = 0;
for (char c : instructions)
{
if (c == 'L') cur = (cur + 1) % 4;
else if (c == 'R') cur = (cur + 3) % 4;
else ++direction[cur];
}
return cur != 0 || (direction[0] == direction[2] && direction[1] == direction[3]);
}
};
func isRobotBounded(instructions string) bool {
direction := make([]int, 4)
cur := 0
for _, ins := range instructions {
if ins == 'L' {
cur = (cur + 1) % 4
} else if ins == 'R' {
cur = (cur + 3) % 4
} else {
direction[cur]++
}
}
return cur != 0 || (direction[0] == direction[2] && direction[1] == direction[3])
}