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Add USE_ANISOTROPY to prefixVertex in WebGLProgram. (mrdoob#26716)
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uma-neko authored Sep 7, 2023
1 parent 5696f32 commit 898a633
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions src/renderers/webgl/WebGLProgram.js
Original file line number Diff line number Diff line change
Expand Up @@ -494,6 +494,7 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
parameters.displacementMap ? '#define USE_DISPLACEMENTMAP' : '',
parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',

parameters.anisotropy ? '#define USE_ANISOTROPY' : '',
parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',

parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
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