a military focused matrix game
The communities of an isolated valley, enveloped by an empire but never truly "pacified" defy their local lord who has imposed harsh taxation. The communities govern themselves and refuse to bow to a religious order who claim dominion over the land. The religious order have been unable to force the peasants to kneel, and have called in support from the empire to crush the self governing communities, lest other local towns and valleys decide they too can look after themselves.
Game Goals:
- Tell an interesting story of factional intrigue and military manoeuvring
Factions: Aggressive army
- Half Imperial legion
- mad that they're in this backwater place
- A hastily constructed camp
- Wants:
- To get this province pacified and get back to somewhere nice
- Needs:
- To win
- Traits:
- 1200 Soldiers
- Good discipline
- Logistics
- Mercenaries
- supplements the legion group, paid for by the local lord
- Could be bought off
- No fixed infrastructure
- Camped around the monastery
- Wants:
- To get paid and fuck off before winter sets in
- Needs:
- Traits:
- Brutality
- Flexible
- Morally bereft
- Local Lord
- The guy who's fucked up badly recently and put too much taxes on the below groups so they told him to fuck off.
- Has his own levies but they're not very good. At least they're loyal
- Runs out of a monastery
- Wants:
- To own the 3 communities
- Needs:
- Enough money to pay the mercs
- Traits:
- Religious Zeal
- Unwavering loyalty
- Moral high ground
- Very little money Defensive army
- Valley league
- Has the biggest town in the region. Centre for trade and commerce
- Wants:
- Self determination
- No over taxation
- Needs:
- Assets:
- Group 2
- Has a rich mine
- Wants:
- Needs:
- Assets:
- Group 3