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@github-actions github-actions released this 31 Jan 18:56
· 18 commits to main since this release

Kube Utils Changelog

[1.0.1]

This is features ported up from 0.1.4 (1.18.2 update)

Added

  • A new KuEvents.playerStarterItems event that, once used and successfully gave items, will stop running
    • You can define an item and equipment slot (For things like armor) too
      KuEvents.playerStarterItems(event => {
          // Item.of is optional here 
          event.addItems("5x minecraft:gold_ingot", Item.of("2x minecraft:grass_block"))
      
          // Valid options are part of the EquipmentSlot Enum
          event.addEquipmentItem("chest", "minecraft:golden_chestplate")
          event.addEquipmentItem("offhand", "minecraft:stone")
      })
  • A new Ku.Player class that brings some helpful methods
    • showActionBar(text: string, color?: Color = Color.WHITE, bold = false, italic = false)
      • Uses the built-in client action bar to display a message. This is already supported through the player class but this method allows for less boilerplate and stable code ports
    • showActionBarComponent(component: Component)
      • Mostly the same as the above but gives you access to use a JS Object as your component which might look a something like this
        const player = Ku.Player(event.player);
        player.showActionBarComponent({
           text: "Hello",
           bold: true
        })
    • clearStarterItemsFlag
      • This method simply reset the flag for the ku.player.starter-items meaning on the next login, the player will be given the items once again
    • isClientSide
      • Lets you know if the client being wrapped is client side. This was mostly a helper for my code but it could be helpful

Changed

  • Renamed the internal binding classes to be suffixed with Ku so they're visually different from vanilla and KubeJS