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Releases: nanite/KubeUtils

[1.20.1] KubeUtils 20.1.0

11 Nov 10:13
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Kube Utils Changelog

[20.1.0]

Changed

  • Backported to 1.20.1

[1.21.1] KubeUtils 21.1.0

25 Sep 09:57
53975e3
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Kube Utils Changelog

[21.1.0]

Changed

[1.20.4] KubeUtils 20.4.0

10 Jun 14:18
1e5d7c2
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Kube Utils Changelog

[20.4.0]

Changed

  • Updated to 1.20.4

release/1.19.2/1.0.3

25 Jul 08:21
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Kube Utils Changelog

[1.0.3]

Changed

  • Updated support to KubeJS 6.1! This will cause issues when attempted to use with 6.0. You have been warned!

release/1.19.2/1.0.2

13 Mar 22:40
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Kube Utils Changelog

[1.0.2]

Added

  • Added a new Level method to allow for finding a single block within an area findSingleBlockWithinRadius
  • Added a triggeredBy field to the KuEvents.playerStarterItems event as we now trigger the event for a player joining as well as a player changing dimension. If the event does not place and item in the inventory. We assume it failed and will retry on either a join or a dimension change

release/1.19.2/1.0.1

31 Jan 18:56
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Kube Utils Changelog

[1.0.1]

This is features ported up from 0.1.4 (1.18.2 update)

Added

  • A new KuEvents.playerStarterItems event that, once used and successfully gave items, will stop running
    • You can define an item and equipment slot (For things like armor) too
      KuEvents.playerStarterItems(event => {
          // Item.of is optional here 
          event.addItems("5x minecraft:gold_ingot", Item.of("2x minecraft:grass_block"))
      
          // Valid options are part of the EquipmentSlot Enum
          event.addEquipmentItem("chest", "minecraft:golden_chestplate")
          event.addEquipmentItem("offhand", "minecraft:stone")
      })
  • A new Ku.Player class that brings some helpful methods
    • showActionBar(text: string, color?: Color = Color.WHITE, bold = false, italic = false)
      • Uses the built-in client action bar to display a message. This is already supported through the player class but this method allows for less boilerplate and stable code ports
    • showActionBarComponent(component: Component)
      • Mostly the same as the above but gives you access to use a JS Object as your component which might look a something like this
        const player = Ku.Player(event.player);
        player.showActionBarComponent({
           text: "Hello",
           bold: true
        })
    • clearStarterItemsFlag
      • This method simply reset the flag for the ku.player.starter-items meaning on the next login, the player will be given the items once again
    • isClientSide
      • Lets you know if the client being wrapped is client side. This was mostly a helper for my code but it could be helpful

Changed

  • Renamed the internal binding classes to be suffixed with Ku so they're visually different from vanilla and KubeJS

release/1.18.2/0.1.4

31 Jan 18:53
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Kube Utils Changelog

[0.1.4]

Added

  • A new ku.player.starter-items event that, once used and successfully gave items, will stop running
    • You can define an item and equipment slot (For things like armor) too
      onEvent("ku.player.starter-items", event => {
          // Item.of is optional here 
          event.addItems("5x minecraft:gold_ingot", Item.of("2x minecraft:grass_block"))
      
          // Valid options are part of the EquipmentSlot Enum
          event.addEquipmentItem("chest", "minecraft:golden_chestplate")
          event.addEquipmentItem("offhand", "minecraft:stone")
      })
  • A new Ku.Player class that brings some helpful methods
    • showActionBar(text: string, color?: Color = Color.WHITE, bold = false, italic = false)
      • Uses the built-in client action bar to display a message. This is already supported through the player class but this method allows for less boilerplate and stable code ports
    • showActionBarComponent(component: Component)
      • Mostly the same as the above but gives you access to use a JS Object as your component which might look a something like this
        const player = Ku.Player(event.player);
        player.showActionBarComponent({
           text: "Hello",
           bold: true
        })
    • clearStarterItemsFlag
      • This method simply reset the flag for the ku.player.starter-items meaning on the next login, the player will be given the items once again
    • isClientSide
      • Lets you know if the client being wrapped is client side. This was mostly a helper for my code but it could be helpful

Changed

  • Renamed the internal binding classes to be suffixed with Ku so they're visually different from vanilla and KubeJS

release/1.19.2/1.0.0

25 Jan 20:13
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Kube Utils Changelog

[1.0.0]

Added

  • Ported 1.19.2

release/1.18.2/0.1.3

30 Oct 17:34
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Kube Utils Changelog

[0.1.3]

Added

  • Released for 1.18.2

Pre-alpha 0.1.0

16 Sep 18:50
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