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Yeah, it is awesome, but it's also HUGE and I'm not sure I'll have time and motivation to port stuff from it. QuakeSpasm is a better target - supporting newer map formats and whatnot and still being close to vanilla Quake.
You should look into porting the darkplaces engine, into this. Significant leaps and bounds have been made in lordhavoc's engine over the ID source.
Not to mention it would add support for newer Q1 mods.
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