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assign-goals.lua
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assign-goals.lua
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-- Change the goals of a unit.
--@ module = true
local help = [====[
assign-goals
============
A script to change the goals (dreams) of a unit.
Goals are defined with the goal token and a true/false value
that describes whether or not the goal has been accomplished. Be
advised that this last feature has not been properly tested and
might be potentially destructive: I suggest leaving it at false.
For a list of possible goals:
https://dwarffortresswiki.org/index.php/DF2014:Personality_trait#Goals
Bear in mind that nothing will stop you from assigning zero or
more than one goal, but it's not clear how it will affect the game.
Usage:
``-help``:
print the help page.
``-unit <UNIT_ID>``:
set the target unit ID. If not present, the
currently selected unit will be the target.
``-goals [ <GOAL> <REALIZED_FLAG> <GOAL> <REALIZED_FLAG> <...> ]``:
the goals to modify/add and whether they have
been realized or not. The valid goal tokens
can be found in the wiki page linked above.
The flag must be a true/false value.
There must be a space before and after each square
bracket.
``-reset``:
clear all goals. If the script is called with
both this option and a list of goals, first all
the unit goals will be erased and then those
goals listed after ``-goals`` will be added.
Example::
assign-goals -reset -goals [ MASTER_A_SKILL false ]
Clears all the unit goals, then sets the "master a skill" goal. The final result
will be: "dreams of mastering a skill".
]====]
local utils = require("utils")
local valid_args = utils.invert({
'help',
'unit',
'goals',
'reset',
})
-- ----------------------------------------------- UTILITY FUNCTIONS ------------------------------------------------ --
local function print_yellow(text)
dfhack.color(COLOR_YELLOW)
print(text)
dfhack.color(-1)
end
-- ------------------------------------------------- ASSIGN GOALS ------------------------------------------------- --
-- NOTE: in the game data, goals are called both dreams and goals.
--- Assign the given goals to a unit, clearing all the other goals if requested.
--- :goals: nil, or a table. The fields have the goal name as key and true/false as value.
--- :unit: a valid unit id, a df.unit object, or nil. If nil, the currently selected unit will be targeted.
--- :reset: boolean, or nil.
function assign(goals, unit, reset)
assert(not goals or type(goals) == "table")
assert(not unit or type(unit) == "number" or df.unit:is_instance(unit))
assert(not reset or type(reset) == "boolean")
goals = goals or {}
reset = reset or false
if type(unit) == "number" then
unit = df.unit.find(tonumber(unit)) --luacheck:retype
end
unit = unit or dfhack.gui.getSelectedUnit(true)
if not unit then
qerror("No unit found.")
end
-- erase goals
if reset then
unit.status.current_soul.personality.dreams = {}
end
--assign goals
for goal, realized in pairs(goals) do
assert(type(realized) == "boolean")
goal = goal:upper()
if df.goal_type[goal] then
utils.insert_or_update(unit.status.current_soul.personality.dreams,
{ new = true, type = df.goal_type[goal], flags = {accomplished = realized} },
"type")
else
print_yellow("WARNING: '" .. goal .. "' is not a valid goal token. Skipping...")
end
end
end
-- ------------------------------------------------------ MAIN ------------------------------------------------------ --
local function main(...)
local function is_flag(string)
return string:upper() == "TRUE" or string:upper() == "FALSE"
end
local args = utils.processArgs({ ... }, valid_args)
if args.help then
print(help)
return
end
local unit
if args.unit then
unit = tonumber(args.unit)
if not unit then
qerror("'" .. args.unit .. "' is not a valid unit ID.")
end
end
local reset = false
if args.reset then
reset = true
end
-- parse goals list
local goals = {}
if args.goals then
local i = 1
while i <= #args.goals do
local v = args.goals[i]
-- v can be a goal name but it can also be a boolean flag, so we have to check
if not is_flag(v) then
-- assume it's a valid goal name, for now
local goal_name = tostring(v):upper()
-- then try to get the boolean flag
local flag_str = args.goals[i + 1]
if not flag_str then
-- we reached the end of the goals list
qerror("Missing realized flag after '" .. v .. "'.")
end
local flag_bool
if flag_str:upper() == "TRUE" then
flag_bool = true
elseif flag_str:upper() == "FALSE" then
flag_bool = false
end
if flag_bool == nil then
qerror("'" .. flag_str .. "' is not a true or false value.")
end
goals[goal_name] = flag_bool
end
i = i + 1 -- skip next arg because we already consumed it
end
end
assign(goals, unit, reset)
end
if not dfhack_flags.module then
main(...)
end