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outline.txt
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name: Ultimate S.K.A.T.E. Training
use a queue or a list or something and load the tricks into that, then remove them once the trick has been done success-
fully
have a Land class or something that contains Land and Fail - Land and Fail each get a percent chance for the computer's
turn
either make it simulate an actual game of skate (tricks get harder as it goes on) or just randomly choose any trick ava-
ilable (different game modes?)
maybe have a berrics rules and an anything goes (no-complies, etc.)
possibly have a list of round 1 tricks and their percentages, round 2, and etc.
"suggest tricks" feature - send me trick suggestions
provide an "about" or "info" section with each trick listed for every difficulty level and such
search suggestions for trick names on the user's turn
have a choice for selecting multiple terrains (flatground & rail, quarterpipe & ledge & manual pad, etc.
have a "bank" terrain
save letters and wins and other stats to a text file - one for the details of each match, one for general statistics like
total letters and total wins and losses and such
for player's turn where they enter a trick: create a dictionary where the trick is the index - {int num, str trick} ->
then use the num you retrieved as the index for the trick LIST to determine what the trick is
maybe use a dictionary or something for the tricks and landing probability values for different turns? i dunno