forked from coronalabs/framework-widget
-
Notifications
You must be signed in to change notification settings - Fork 0
/
slider.lua
152 lines (123 loc) · 4.02 KB
/
slider.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
-- Copyright (C) 2013 Corona Inc. All Rights Reserved.
-- File: newSlider unit test.
local widget = require( "widget" )
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
local USE_ANDROID_THEME = false
local USE_IOS7_THEME = true
local isGraphicsV1 = ( 1 == display.getDefault( "graphicsCompatibility" ) )
local xAnchor, yAnchor
if not isGraphicsV1 then
xAnchor = display.contentCenterX
yAnchor = display.contentCenterY
else
xAnchor = 0
yAnchor = 0
end
--Forward reference for test function timer
local testTimer = nil
function scene:createScene( event )
local group = self.view
--Display an iOS style background
local background
if USE_IOS7_THEME then
background = display.newRect( xAnchor, yAnchor, display.contentWidth, display.contentHeight )
else
background = display.newImage( "unitTestAssets/background.png" )
background.x, background.y = xAnchor, yAnchor
end
group:insert( background )
if USE_IOS7_THEME then
-- create a white background, 40px tall, to mask / hide the scrollView
local topMask = display.newRect( 0, 0, display.contentWidth, 40 )
topMask:setFillColor( 235, 235, 235, 255 )
group:insert( topMask )
end
local backButtonPosition = 5
local backButtonSize = 52
local fontUsed = native.systemFont
if USE_IOS7_THEME then
backButtonPosition = 0
backButtonSize = 40
fontUsed = "HelveticaNeue-Light"
end
-- Test android theme
if USE_ANDROID_THEME then
widget.setTheme( "widget_theme_android" )
end
-- Button to return to unit test listing
local returnToListing = widget.newButton{
id = "returnToListing",
left = display.contentWidth * 0.5,
top = backButtonPosition,
label = "Exit",
width = 200, height = backButtonSize,
cornerRadius = 8,
onRelease = function() storyboard.gotoScene( "unitTestListing" ) end;
}
returnToListing.x = display.contentCenterX
group:insert( returnToListing )
----------------------------------------------------------------------------------------------------------------
-- START OF UNIT TEST
----------------------------------------------------------------------------------------------------------------
--Toggle these defines to execute tests. NOTE: It is recommended to only enable one of these tests at a time
local TEST_SET_VALUE = false
--Create some text to show the sliders output
local sliderResult = display.newEmbossedText( "Slider at 50%", 0, 0, fontUsed, 22 )
sliderResult:setFillColor( 0 )
if isGraphicsV1 then
sliderResult:setReferencePoint( display.CenterReferencePoint )
end
sliderResult.x = 160
sliderResult.y = 250
group:insert( sliderResult )
-- Slider listener function
local function sliderListener( event )
--print( "phase is:", event.phase )
sliderResult:setText( "Slider at " .. event.value .. "%" )
end
-- Create a horizontal slider
local sliderHorizontal = widget.newSlider
{
width = 200,
left = 80,
top = 300,
value = 50,
listener = sliderListener,
}
sliderHorizontal.x = display.contentCenterX
group:insert( sliderHorizontal )
-- Create a vertical slider
local sliderVertical = widget.newSlider
{
height = 150,
top = 130,
left = 50,
value = 80,
orientation = "vertical",
listener = sliderListener,
}
group:insert( sliderVertical )
----------------------------------------------------------------------------------------------------------------
-- TESTS
----------------------------------------------------------------------------------------------------------------
--Test setValue()
if TEST_SET_VALUE then
testTimer = timer.performWithDelay( 1000, function()
sliderHorizontal:setValue( 0 )
sliderVertical:setValue( 0 )
sliderResult:setText( "Slider at " .. sliderHorizontal.value .. "%" )
end, 1 )
end
end
function scene:didExitScene( event )
--Cancel test timer if active
if testTimer ~= nil then
timer.cancel( testTimer )
testTimer = nil
end
storyboard.removeAll()
end
scene:addEventListener( "createScene", scene )
scene:addEventListener( "didExitScene", scene )
return scene