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PyDesigner often outputs metric maps with very high or very low value voxels, typically around the edges of the maps. This is most common in MK and EAS RD.
The text was updated successfully, but these errors were encountered:
Has there been any progress fixing this issue? Or a workaround?
@jdias001 - I'd suggest eroding the brain_mask.nii file by 1 voxel (e.g., with MRtrix3's maskfilter) and using mrmath to multiply the metric maps with the eroded mask.
PyDesigner often outputs metric maps with very high or very low value voxels, typically around the edges of the maps. This is most common in MK and EAS RD.
The text was updated successfully, but these errors were encountered: