-
Notifications
You must be signed in to change notification settings - Fork 0
/
Engine.vcxproj
133 lines (133 loc) · 7.21 KB
/
Engine.vcxproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{27DA110A-38F0-4360-B8F1-8B02E341B35D}</ProjectGuid>
<RootNamespace>Engine</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>glew\include;glfw\include;Simple OpenGL Image Library\src;glm\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>-D_SCL_SECURE_NO_WARNINGS %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>glew\lib\Release\Win32;glfw\lib;Simple OpenGL Image Library\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;SOIL.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>glew\include;glfw\include;Simple OpenGL Image Library\src;glm\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>-D_SCL_SECURE_NO_WARNINGS %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>glew\lib\Release\Win32;glfw\lib;Simple OpenGL Image Library\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.lib;opengl32.lib;SOIL.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\assetmanagers\ModelManager.cpp" />
<ClCompile Include="src\entities\Entity.cpp" />
<ClCompile Include="src\entitysystem\EntitySystem.cpp" />
<ClCompile Include="src\game\CustomGame.cpp" />
<ClCompile Include="src\game\Game.cpp" />
<ClCompile Include="src\main\main.cpp" />
<ClCompile Include="src\physics\PhysicsManager.cpp" />
<ClCompile Include="src\physics\Octree.cpp" />
<ClCompile Include="src\renderer\OpenGL\OpenGLProgram.cpp" />
<ClCompile Include="src\renderer\OpenGL\OpenGLRenderer.cpp" />
<ClCompile Include="src\renderer\OpenGL\OpenGLShader.cpp" />
<ClCompile Include="src\renderer\OpenGL\OpenGLTexture.cpp" />
<ClCompile Include="src\renderer\OpenGL\OpenGLVAO.cpp" />
<ClCompile Include="src\scene\Scene.cpp" />
<ClCompile Include="src\tinyobjloader\tiny_obj_loader.cc" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\assetmanagers\AssetManager.h" />
<ClInclude Include="src\assetmanagers\LoadablesManager.h" />
<ClInclude Include="src\assetmanagers\ModelManager.h" />
<ClInclude Include="src\entities\Entity.h" />
<ClInclude Include="src\entitysystem\EntitySystem.h" />
<ClInclude Include="src\entitysystem\Handle.h" />
<ClInclude Include="src\entitysystem\IEntitySystem.h" />
<ClInclude Include="src\game\CustomGame.h" />
<ClInclude Include="src\game\Game.h" />
<ClInclude Include="src\game\IGame.h" />
<ClInclude Include="src\game\Time.h" />
<ClInclude Include="src\math\Angle.h" />
<ClInclude Include="src\math\Box.h" />
<ClInclude Include="src\math\consts.h" />
<ClInclude Include="src\math\Vector.h" />
<ClInclude Include="src\physics\PhysicsManager.h" />
<ClInclude Include="src\physics\IPhysicsManager.h" />
<ClInclude Include="src\physics\Octree.h" />
<ClInclude Include="src\renderer\IRenderer.h" />
<ClInclude Include="src\renderer\Material.h" />
<ClInclude Include="src\renderer\Model.h" />
<ClInclude Include="src\renderer\OpenGL\OpenGLHeader.h" />
<ClInclude Include="src\renderer\OpenGL\OpenGLProgram.h" />
<ClInclude Include="src\renderer\OpenGL\OpenGLRenderer.h" />
<ClInclude Include="src\renderer\OpenGL\OpenGLShader.h" />
<ClInclude Include="src\renderer\OpenGL\OpenGLTexture.h" />
<ClInclude Include="src\renderer\OpenGL\OpenGLVAO.h" />
<ClInclude Include="src\renderer\Shader.h" />
<ClInclude Include="src\renderer\Loadable.h" />
<ClInclude Include="src\renderer\Texture.h" />
<ClInclude Include="src\renderer\VertexArrayObject.h" />
<ClInclude Include="src\scene\IScene.h" />
<ClInclude Include="src\scene\LightSource.h" />
<ClInclude Include="src\scene\Scene.h" />
<ClInclude Include="src\tinyobjloader\tiny_obj_loader.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>