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b3d-astar-pathfinding

A* Pathfinding implementation for Blitz3D

Features

  • Very fast! (uses Binary Heaps to sort nodes)
  • Allow asyncronous calculation (path can be calculated in multiple iterations)
  • Work with all kinds of map representation (grids, waypoints, navmesh)
  • Allow customization of heuristic function (default: euclidian distance)
  • Allow customization of terrain function (default: always zero)

Requisites

b3d-binary-heaps (already included)

License

GNU LGPLv3