forked from godotengine/godot
-
Notifications
You must be signed in to change notification settings - Fork 0
58 lines (46 loc) · 1.67 KB
/
runner.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
name: 🔗 GHA
on: [push, pull_request, merge_group]
concurrency:
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-runner
cancel-in-progress: true
jobs:
# First stage: Only static checks, fast and prevent expensive builds from running.
static-checks:
if: '!vars.DISABLE_GODOT_CI'
name: 📊 Static checks
uses: ./.github/workflows/static_checks.yml
# Second stage: Run all the builds and some of the tests.
# android-build:
# name: 🤖 Android
# needs: static-checks
# uses: ./.github/workflows/android_builds.yml
# ios-build:
# name: 🍏 iOS
# needs: static-checks
# uses: ./.github/workflows/ios_builds.yml
linux-build:
name: 🐧 Linux
needs: static-checks
uses: ./.github/workflows/linux_builds.yml
macos-build:
name: 🍎 macOS
needs: static-checks
uses: ./.github/workflows/macos_builds.yml
windows-build:
name: 🏁 Windows
needs: static-checks
uses: ./.github/workflows/windows_builds.yml
# web-build:
# name: 🌐 Web
# needs: static-checks
# uses: ./.github/workflows/web_builds.yml
# Third stage: Run auxiliary tests using build artifacts from previous jobs.
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
# godot-cpp-test:
# name: 🪲 Godot CPP
# # This can be changed to depend on another platform, if we decide to use it for
# # godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step
# # appropriately.
# needs: linux-build
# uses: ./.github/workflows/godot_cpp_test.yml