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RenderAssetUsages::default(),// TODO: if there are no CPU image derived features, set to render only
TextureDimension::D2,
bytemuck::cast_slice(cloud.position_visibility.as_slice()).to_vec(),TextureFormat::Rgba32Float,RenderAssetUsages::default(),// TODO: if there are no CPU image derived features, set to render only);
position_visibility.texture_descriptor.usage = TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING;let position_visibility = images.add(position_visibility);
The text was updated successfully, but these errors were encountered:
bevy_gaussian_splatting/src/render/texture.rs
Line 235 in d7ae5c0
The text was updated successfully, but these errors were encountered: