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(Legacy): added formats, mostly PC-98.
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//! \file AudioVOC.cs | ||
//! \date 2023 Oct 19 | ||
//! \brief AyPio ADPCM-compressed audio. | ||
// | ||
// Copyright (C) 2023 by morkt | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to | ||
// deal in the Software without restriction, including without limitation the | ||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | ||
// sell copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in | ||
// all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | ||
// IN THE SOFTWARE. | ||
// | ||
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using GameRes.Utility; | ||
using System.ComponentModel.Composition; | ||
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namespace GameRes.Formats.AyPio | ||
{ | ||
[Export(typeof(AudioFormat))] | ||
public class VocAudio : AudioFormat | ||
{ | ||
public override string Tag => "VOC/UK2"; | ||
public override string Description => "UK2 engine compressed audio"; | ||
public override uint Signature => 0x81564157; // 'WAV\x81' | ||
public override bool CanWrite => false; | ||
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public override SoundInput TryOpen (IBinaryStream file) | ||
{ | ||
var header = file.ReadHeader (0x3C); | ||
if (!header.AsciiEqual (0x38, "RIFF")) | ||
return null; | ||
var decoder = new VocDecoder (file); | ||
var samples = decoder.Decode(); | ||
var stream = new BinMemoryStream (samples, file.Name); | ||
file.Dispose(); | ||
return new RawPcmInput (stream, decoder.Format); | ||
} | ||
} | ||
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internal sealed class VocDecoder | ||
{ | ||
IBinaryStream m_input; | ||
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int m_sample_count; | ||
byte m_channels; | ||
byte m_bits_per_sample; | ||
byte[] m_prev_sample = new byte[2]; | ||
long m_start_pos; | ||
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public WaveFormat Format { get; private set; } | ||
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public VocDecoder (IBinaryStream input) | ||
{ | ||
m_input = input; | ||
var header = input.ReadHeader (0x38); | ||
Format = new WaveFormat { | ||
FormatTag = header.ToUInt16 (0x21), | ||
Channels = header.ToUInt16 (0x23), | ||
SamplesPerSecond = header.ToUInt32 (0x25), | ||
AverageBytesPerSecond = header.ToUInt32 (0x29), | ||
BlockAlign = header.ToUInt16 (0x2D), | ||
BitsPerSample = header.ToUInt16 (0x2F), | ||
}; | ||
m_sample_count = header.ToInt32 (0x18); | ||
m_channels = header[8]; | ||
m_prev_sample[0] = header[0xC]; | ||
m_prev_sample[1] = header[0x10]; | ||
m_bits_per_sample = header[0x20]; | ||
m_output = new byte[m_sample_count << 1]; | ||
m_output[0] = header[0xA]; | ||
m_output[1] = header[0xB]; | ||
m_output[2] = header[0xE]; | ||
m_output[3] = header[0xF]; | ||
m_start_pos = header.ToUInt32 (4) + header.ToUInt32 (0x14); | ||
} | ||
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byte[] m_output; | ||
int[] m_samples; | ||
int m_src; | ||
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public byte[] Decode () | ||
{ | ||
m_input.Position = m_start_pos; | ||
m_src = 0; | ||
BuildSamples(); | ||
int count = m_sample_count - m_channels; | ||
int src = 0; | ||
int pos = 0; | ||
while (src < count) | ||
{ | ||
byte sample = GetSample(); | ||
int v7 = sample & 7; | ||
int channel; | ||
if (m_channels == 1 || (src & 1) == 0) | ||
channel = 0; | ||
else | ||
channel = 1; | ||
byte prev = m_prev_sample[channel]; | ||
int s = m_samples[89 * v7 + prev]; | ||
if ((sample & 8) != 0) | ||
s = -s; | ||
s += m_output.ToInt16 (pos); | ||
pos += 2; | ||
LittleEndian.Pack (Clamp (s), m_output, pos); | ||
int p = IndexTable[v7] + prev; | ||
if (p < 0) | ||
p = 0; | ||
else if (p > 88) | ||
p = 88; | ||
m_prev_sample[channel] = (byte)p; | ||
++src; | ||
} | ||
return m_output; | ||
} | ||
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byte m_current_sample; | ||
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byte GetSample () | ||
{ | ||
if (0 == (m_src & 1)) | ||
m_current_sample = m_input.ReadUInt8(); | ||
++m_src; | ||
byte sample = m_current_sample; | ||
m_current_sample >>= 4; | ||
return sample &= 0xF; | ||
} | ||
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short Clamp (int sample) | ||
{ | ||
if (sample > 0x7FFF) | ||
sample = 0x7FFF; | ||
else if (sample < -0x8000) | ||
sample = -0x8000; | ||
return (short)sample; | ||
} | ||
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void BuildSamples () | ||
{ | ||
int b = 1 << (m_bits_per_sample - 1); | ||
int i = 0; | ||
m_samples = new int[89 * b]; | ||
while (i < 89) | ||
{ | ||
int ii = i; | ||
int j = 0; | ||
while (j < b) | ||
{ | ||
double d = 0.0; | ||
int a = 1; | ||
int c = b; | ||
do | ||
{ | ||
if (j % a >= a / 2) | ||
{ | ||
d += (double)StepTable[ii] / (double)c; | ||
} | ||
a <<= 1; | ||
c >>= 1; | ||
} | ||
while (a <= b); | ||
++j; | ||
m_samples[i] = (int)d; | ||
i += 89; | ||
} | ||
i = ii + 1; | ||
} | ||
} | ||
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static readonly short[] StepTable = { | ||
0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x10, 0x11, 0x13, 0x15, 0x17, 0x19, 0x1C, 0x1F, | ||
0x22, 0x25, 0x29, 0x2D, 0x32, 0x37, 0x3C, 0x42, 0x49, 0x50, 0x58, 0x61, 0x6B, 0x76, 0x82, 0x8F, | ||
0x9D, 0x0AD, 0x0BE, 0x0D1, 0x0E6, 0x0FD, 0x117, 0x133, 0x151, 0x173, 0x198, 0x1C1, 0x1EE, 0x220, | ||
0x256, 0x292, 0x2D4, 0x31C, 0x36C, 0x3C3, 0x424, 0x48E, 0x502, 0x583, 0x610, 0x6AB, 0x756, 0x812, | ||
0x8E0, 0x9C3, 0x0ABD, 0x0BD0, 0x0CFF, 0x0E4C, 0x0FBA, 0x114C, 0x1307, 0x14EE, 0x1706, 0x1954, | ||
0x1BDC, 0x1EA5, 0x21B6, 0x2515, 0x28CA, 0x2CDF, 0x315B, 0x364B, 0x3BB9, 0x41B2, 0x4844, 0x4F7E, | ||
0x5771, 0x602F, 0x69CE, 0x7462, 0x7FFF, | ||
}; | ||
static readonly sbyte[] IndexTable = { -1, -1, -1, -1, 1, 2, 3, 4 }; | ||
} | ||
} |
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