Releases: moo-man/WFRP4e-FoundryVTT
6.2.0
This update is the largest in a long time, thanks to various community contributions
Features
- Character Generation has been entirely revamped! It can still be accessed via the
/char
command or the button in the Actors Tab. Note: For players to complete character generation, a GM must be connected (#1312, #1311) - Added an option to use the overcasting rules specified in Winds of Magic (thanks @silentmark!)
- Added a "Channel Until Ready" checkbox in the channelling dialog that keeps rolling tests until a miscast or the channelling completes (thanks @silentmark)
- Added "Table Settings" accessed in the system settings. These settings tell the system what table to use in the event that there are multiple tables with the same key. An usage example is selecting which species table to use with character generation: Core, Rough Nights & Hard Days, or Archives II
- Improved
/pay
and/credit
command so that it can target specific actors/players (thanks @sladecraven!) - Improved the modifier sources tooltip in the dialog, now it lists the exact effects that are providing the modifiers (thanks @silentmark!)
- Added Engaged Active Effect and provides penalties and bonuses as specified in the Core Rulebook (thanks @silentmark!)
- Hiding a token/combatant now hides the name and token image from opposed tests and other messages (thanks @silentmark!)
- Add the "Size Calculation" Effect trigger that can be used to easily modify an actor's size
- Move GM Notes to the top of the Notes tab for Characters/NPCs
- Adding support for AutomatedAnimation measured templates (Thanks @silentmark)
Fixes
- Fixed an issue when removing Conditions from Items
- Fixed new character actors not having vision enabled
- Fix an issue with channell overrides not finding the correct skill (#1335)
- Fix players applying damage throwing an error (#1318)
- Fix AoE spell templates using WPB radius instead of diameter (#1317)
- The Throw Money option now shows coins to all users (#669)
- Prevent rolling a table that points to an item rendering the item quantity dialog
- Improved Career Selector so that it shows "No Careers Found" instead of "Loading Careers"
- Fix Ammo with damage dice not being applied to damage
- Fix an issue with some effects being invisible
Official Modules
Archives of the Empire Vol. II is now available! A varied collection of excellent and entertaining expansions to any gaming table. Packed with lore, NPCs, and exciting adventure hooks, this collection will kickstart your next adventure!
Core - 3.0.2
- Add missing text back to The Aethyr page in the Magic Chapter (#1325)
- Add missing text/pin for Schilderheim
- Fix core rulebook tables not being put into their folder (#1303)
- Fix Wine & Spirits, Drink price (#1297)
- Move NPC descriptions to GM Notes / Hide Creature Notes
- Fix Gangrene and Buboes symptoms (#1342)
Starter Set - 3.0.0
- Entirely redone to utilize Foundry V10 Journal features!
- Fix Reikhardt's Weapon Skill (#615)
- Fixed characteristic label localizations for various actors (#1212)
- Move NPC descriptions to GM Notes / Hide Creature Notes
Rough Nights & Hard Days- 3.0.0
6.1.4
- Fix an issue when applying Conditions to unlinked tokens
- Fix Practical Quality not negating armour penalties
- Fix background color in adventure document editor
- Fix Header 2 text color within character sheets
- Fix certain default prototype token settings not being used when creating new characters
- Fix issue with Item Dialogs, this will fix the templates provided by The Old World Bundle
- Fix Vehicle Roles not showing image of the actor
- Fix permissions error for players when applying criticals
- Made sheet rendering more robust
- Fix an issue with post-test code being run for the defender in unopposed tests
- Fix an issue with Extended Tests sometimes not showing their progress when completed
- Fixed a misspelling of "Advantage" in the settings
- Fix Vehicle weapons not using the skills of the actor making the test
- Restyled the Document ID button on the top of document sheets (and added it to Item Sheets)
- Module initialization no longer fails when an item with the same ID already exists in the world
- Prevent disabled effects from being executed when applying damage
Official Modules
Core - 3.0.1
- Fix Career tables using the old (now deleted) career description compendium
- Remove deprecated
@Roll
syntax in favor of Foundry's[[/r ]]
syntax - Fixed misspellings
Empire in Ruins - 3.0.1
- Added stats for Ghal Maraz
- Added Roll Formula for Eating Purple Caps table
Full Changelog: 6.1.3...6.1.4
6.1.3
I wanted a full feature release but unfortunately didn't have time!
Features
- The Bug Reporter has gotten some attention and has been rebranded with new features like detecting package versions and showing the user possible duplicate issues.
Fixes
- Fix Various Mounting issues
- Fix inability to unselecte weapon from your offhand.
- Fix Hardy Trait and Talent only applying effect after update to the actor
- Fix issue when importing scene JSON
- Fix Secret block is not shown for the GM in Actor Sheets
- Fix Creating macros via drag and drop
- (Group Advantage) When combat is over, tokens should now lose their advantage
- Fix inability to add Weapon Modifications
- You can now manually remove the called shot penalty
- (Group Advantage) Modifying the advantage value in the Roll Dialog should no longer change the modifier value
- Fix CSS in Detection Mode token settings
- Fix adding passengers to Vehicle Sheets
- Fix custom link types not being created in character sheets
- Added the icons to the Item browser back, denoting which are world or compendium items
- Fix drag and drop XP from chargen not working
- Editing Table keys and columns should now work correctly
- Fix display issues with popped out sidebars
- Fix Morrslieb button not working
- Returned the background on join page
- Charging when you already have maximum Advantages should no longer put you above maximum
Official Modules
Empire in Ruins is now available! - The final part of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures. A number of threats that the Characters may have thought far behind them reassert their influence. Icons of authority and leadership are found wanting, and the greatest nation in the Old World appears destined to shake itself to pieces. Only by undertaking a dangerous journey can the Characters prevent the ruination of all they hold dear.
Core - 3.0.0
- The Core Module has undergone a full V10 rework and now utilizes Foundry V10 Journals, which I think greatly enhances the experience. I wanted to add a few more things (new tokens, maybe some new icons) but that will have to wait unfortunately.
- Migrated all Effects to remove V10 warnings
- Migrated all Skills to references Skill Page
- Fix Quarterstaff typo in Hedge Witch & Witch Career descriptions
- Added missing Range/Duration/Target for Regenerate spell
- Fix Black Bella's movement being 0
- Fix Elf Arrows Qualities (remove Damaging add Penetrating)
- Fix incorrect price and details for Pewter Stein
- Fix Torn Body Muscle (Minor) referincing the head
Full Changelog: 6.1.2...6.1.3
6.1.2
Fixes
- Fix issue when adding a career skill from the character sheet (Thanks @Jagusti!)
- Fix applying Fear & Terror throwing an error
- Fix errors when trying to reload weapons
- Career sheets now properly show earning skills
- Fix sidebar CSS issues (card stacks button when active, chat notification)
- Token sizes now properly scale when small or smaller
- Drag and dropping into containers now works properly
- Vehicle sheets no longer show blank entries for passengers
- Restored token images in chat when rolling
- Fix an issue with migrating armour from V9 data
- Mounting functionality (on canvas and drag and drop) is now restored
- Fix damaging armour via clicking the total armour value throwing an error
- Tidy up Apply Basic Damage chat result (thanks @Jagusti!)
- Items rolled from a table now post to chat instead of just showing a link
- Chat messages with multiple links to the same condition now only show one apply button
- Fix text color in the Edit World menu
Full Changelog: 6.1.1...6.1.2
6.1.1
- Fix clickable AoE templates not working
- Fix start combat actions (such as Fear reminders) not working
- Fix issues with opposed test and unknown skills (such as a creature Dodging when it doesn't have the Dodge skill)
- Fixed issues with
WFRP_Utility
not being found - Fix dropping items into containers not working
- Fix Talents being added via the Talents tab not applying their effects correctly.
Full Changelog: 6.1.0...6.1.1
6.1.0
Some new features and fixes for V10
Features
- When an actor is prompted to roll a skill that they do not own, it should now roll using that skill's characteristic.
- When changing advancement values manually, the user will be prompted to spend experience (or not).
- When a chat message references a condition, there should now be a button to apply that condition
- The ProseMirror editor is now used in actor and item note/description areas
Fixes
- Fix drag and drop from character generation not working
- Fix an error with drawing token effect icons
- Fix career sheets not opening
- General styling fixes
- Fix default actor/item images
- Fix importing data from JSON throwing an error
Full Changelog: 6.0.0...6.1.0
6.0.0
System version 6.x.x introduces Foundry V10 compatibility, as well as a bundler that packs all 70+ JS files into one for release.
What's Changed
- Armour data has been refactored from
maxAP
andcurrentAp
tomaxAP
andAPdamage
- Fix for Blinded effect by @Txus5012 in #1183
- Fix datamodel warnings and roll deprecations by @Jagusti in #1201
Full Changelog: 5.4.1...6.0.0
Hotfix 5.4.1
Just some minor fixes for a final V9 version
- Fix Ranged traits throwing an error regarding ammo
- Fix Blinded effect having the wrong description (thanks @Txus5012)
- Prevent throwing weapons from using throwing ammo, as this is not the intention of the ammo group and causes an infinite loop
- Fix NPC career advancement causing Player clients to throw errors
Release 5.4.0
This release has quite a number of features, one of the biggest updates in a while! It will probably be the last feature update for V9, onto V10!
Features
-
Added a rudimentary implementation of Group Advantage option. You may see this feature expanded when Up In Arms is in development.
-
Roll Dialogs (except spells) can now select a specific hit location to attack, allowing for "Called Shots".
-
The GM can now freely reroll tests from any actor
-
Added the ability for Item Dialogs to modify the items selected (See the Old World Bundle update)
-
Added Unofficial Grimoire optional rules in the Homebrew rule list (thanks @silentmark)
-
Added many localization fixes and cleanup (Thanks @Yasnen!)
-
Hide Channeling CN progress from NPC chat cards
-
Applying Fear now immediately prompts a Cool test
-
Impenetrable is no longer displayed if there was no critical (Thanks @Yasnen!)
-
Damaging/Repairing armour now applies in descending order (Thanks @Yasnen!)
-
The Status chat card displayed on turn start no longer shows disabled effects (Thanks @Yasnen!)
-
Accounted for the durable quality for weapons (armour needs a refactor to support this, will be included in V10)
-
All "applied" effects now show up in the applied effects section of the actor sheet, instead of only item-less effects
-
Added GM Notes to the vehicle description tab
-
Added the money conversion arrows to vehicle sheets
-
Added a catch-all "Special" availability
-
Simple Calendar UI compatibility added (Thanks @ZwS!)
-
Characteristic totals can no longer go below 0
-
Added functionality for ZZAP! and Warpstone qualities
-
Added "Throwing" as a new ammunition group, where throwing weapons can be used as ammo.
-
Traits in the creature overview that have an invoked/applied effect now show an crosshair icon next to them
-
Added compatibility with the Introduce Me module (Thanks @Txus5012!)
-
When deleting traits with the
Del
key, selected tokens will no longer be deleted as well. -
Closing the memorization cost dialog now prevents the spell from being memorized.
Fixes
- Fixed an error message being thrown whenever a player defends in an Opposed Test
- Fixed the Bulky flaw not applying (Thanks @Txus5012)
- Fixed some Invoke effects not having an item reference
- Trait Tests now account for Impenetrable quality (Thanks @Yasnen!)
- The Apply Damage chat card option no longer shows up for every chat card, only the appropriate ones.
- Fixed Applying Damage from normal dice rolls (again)
- Fix Effect Source names not always displaying
- Fix issues with Vehicle over-encumbrance calculations
- The font color for ordered list inside character text editors has been fixed.
- Prevent Prayer AoEs being upcasted
Official Modules
The Horned Rat is now available! The penultimate volume of the five-part series of the Enemy Within campaign. The Characters cannot afford to relax their guard and celebrate their victories, as a new threat emerges from beneath their feet.
General
Core - 2.4.4
- The Venom trait no longer adds Poisoned if the attack did 0 wounds
- The Robust talent no longer reduces Trait attacks to 0 wounds (minimum is 1)
- The Lance weapon is no longer two-handed
- Changed the Menacing talent code to automatically apply if using Intimidate
- Added an Effect for Ranald's Delight
- Added an effect for Stream of Corruption
- Added a price for the Knife weapon
- Fixed Troupe Leader missing the Drive skill in the career description
Starter Set - 2.3.4
- Fixes to Talent/Traits in Core applied
Rough Nights & Hard Days - 2.4.2
- Fixes to Talent/Traits in Core applied
- Fix Bruno's door in the Three Feathers map
Enemy in Shadows - 2.3.4
- Fixes to Talent/Traits in Core applied
- Fix an issue with Dhar overcasting
Death on the Reik - 2.3.4
- Fixes to Talent/Traits in Core applied
Ubersreik Adventures I - 2.3.2
- Fixes to Talent/Traits in Core applied
Middenheim - 2.4.2
- Fixes to Talent/Traits in Core applied
Altdorf - 2.0.2
- Fixes to Talent/Traits in Core applied
Power Behind the Throne - 2.2.3
- Fixes to Talent/Traits in Core applied
- Added the Middenheim map assets so users without the Middenheim module can create a scene to use for their game.
Old World Bundle - 2.0.1
- Template Traits (specifically Warlord and Chief) that give skills such as
Melee (any two) +20
are now provided through another dialog choice. - Fixes to Talent/Traits in Core applied
Release 5.3.0
Hello everyone, sorry about the relatively low feature-time ratio of this release, been very busy with the recent modules. I'm going to try and take a step back from focusing on them, instead of doing modules for all 3 systems, I'll be going back to doing just WFRP modules (mainly to finish TEW) for the time being, as well as system features and improvements (for all systems)
Features
-
Added the ability to define custom qualities/flaws per weapon. If you happen to define certain qualities and flaws, specific things might happen, just saying.
-
Bulky Flaw now adds encumbrance (thanks @fmunoz-geo!)
-
Passive/Temporary effects with the invoke trigger now have a button to invoke them in the Effects tab
Fixes
- Fix an issue with getting an income of half a gold wiping the player's money
- Fix rest and recover (Thanks @Txus5012!)
- Fix Food 2 Icon not showing up (thanks @Kayne!)
- Fixed some errors being thrown during encounters (thanks @kbluck!)
- Fix issue an issue prevent custom career tables from working with character generation
- Applying damage from normal rolls should now work
- Lightweight quality no longer can result in negative encumbrance (thanks @fmunoz-geo)
- Fix an Issue with Haggling not working if the price of an item isn't entirely filled out.
Official Modules
Old World Bundle is now available! Steeped in subterfuge, machinations and kingdom building, stepping into the Old World is no task for the fainthearted - the Old World Bundle contains eight titles previously released as short PDF only options that will help expand your WFRP adventures
Core - 2.4.3
- Fix Bear's weapon damage
- Add missing Dirty Fighting text
- Add missing Writing Kit text
- Fix Career Description of Entertainer not having Animal Care (T3 - Troubadour)
- Added Sharpshooter effect (thanks @Txus5012!)
- Added Sure Shot effect (thanks @Txus5012!)
Starter Set - 2.3.3
- Fix Salundra's token name spelling
Enemy in Shadows - 2.3.3
- Fix Tzeench's physical mutation table which had two mutations in the same table result
- Fix Pink Horror link in the Pink Fire of Tzeentch spell
Death on the Reik - 2.3.3
- Minor journal edits in the Trading Rules section