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script.js
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script.js
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'use strict';
// Selecting elements;
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
const score0El = document.getElementById('score--0');
const score1El = document.getElementById('score--1');
const current0El = document.getElementById('current--0');
const current1El = document.getElementById('current--1');
const diceEl = document.querySelector('.dice');
const btnNew = document.querySelector('.btn--new');
const btnRoll = document.querySelector('.btn--roll');
const bntHold = document.querySelector('.btn--hold');
// Starting Conditions;
let scores;
let currentScore;
let activePlayer;
let playing;
const init = () => {
scores = [0, 0];
currentScore = 0;
activePlayer = 0;
playing = true;
currentScore = 0;
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
diceEl.classList.add('hidden');
player0El.classList.remove('player--winner');
player1El.classList.remove('player--winner');
player0El.classList.add('player--active');
player1El.classList.remove('player--active');
};
init();
const switchPlayer = () => {
document.getElementById(`current--${activePlayer}`).textContent = 0;
currentScore = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
};
const createRandomNumber = () => {
const number = Math.floor(Math.random() * 6) + 1;
return number;
};
const checkIfPlayerWins = () => {
if(currentScore >= 100) {
document.getElementById(`score--${activePlayer}`).innerText = currentScore;
diceEl.classList.add('hidden');
playing = false;
document.querySelector(`.player--${activePlayer}`).classList.add('player--winner');
document.querySelector(`.player--${activePlayer}`).classList.remove('player--active');
}
};
// Rolling dice functionality
btnRoll.addEventListener('click', () => {
if(playing) {
//1. Genarating a random dice roll
const diceNumber = createRandomNumber();
//2. Display dice
diceEl.classList.remove('hidden');
diceEl.src = `dice-${diceNumber}.png`;
//3. Check for rollet 1: If true, switch to next player
if(diceNumber !== 1) {
// Add dice to current score;
currentScore += diceNumber;
document.getElementById(`current--${activePlayer}`).textContent = currentScore;
checkIfPlayerWins();
} else {
// Switch to next player
switchPlayer();
}
}
});
// Functionality for hold btn
bntHold.addEventListener('click', () => {
if(playing) {
// 1. Add to scores, current score;
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent = scores[activePlayer];
//2. Check if the score >= 100;
if(scores[activePlayer] >= 100) {
diceEl.classList.add('hidden');
playing = false;
document.querySelector(`.player--${activePlayer}`).classList.add('player--winner');
document.querySelector(`.player--${activePlayer}`).classList.remove('player--active');
}
//3. Switch Player;
switchPlayer();
}
});
btnNew.addEventListener('click', () => {
init();
});