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build on debian sid #30
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Nope, cant build it with win64 (wine) here. End up at asio:
followed by a couple of other errors mostly related to clashes between mingw.future.h and std::namespace I'm using gcc (x86_64-w64-mingw32-g++) version 13.2.0 |
Bummer, when you compiler it for sid, does it integrate with Jack/pipe wire? When I run the precompiled version, it hijacks my Scarlett and I can't get any other audio to play while the mod desktop is active? |
this is off-topic, sorry. the debian sid issue is related to mingw, the linux build for debian unstable/sid and archlinux has been fixed as far as I know. for your particular issue, you just need to pick "JACK / PipeWire" from the device list. if that option is not available while JACK is running, please open a separate ticket for that instead of hijacking something that is unrelated. thanks |
building mod-app on debian sid gives me some issues. First stop after running make was at liblo -> server.c line 2251. Using pointer after free. Checking the source showed that it = prev; is the issue, I wonder why that is done, and set it to NULL. That makes it compile. Next stop was wired to me, it's fluidsynth didn't find glib-2.0 dependency libpcre2-8. I checked with
pkg-config -cflags libpcre2-8 which was empty, checked with pkg-config -libs libpcre2-8 which return -lpcre2-8.
However, I'm going to hack the fluidsynth CMakeList.txt file line 325, remove the REQUIRED flag from pkg_check_modules and hack in the flags I get from pkg-config -libs -cflags glib-2.0 gthread-2.0 like this:
That makes it compile so far. But the issue returns when I hit the step to compile a-fluidsynth. I tried the same hack, but it wouldn't work here. So I must disable die-plugins in the makefile. Continue with make brings me the mod-app. It seems to run smooth so far. Nice work @falkTX
Now going to try the win64 build, first steps stops me already, let's see what I need to hack to make it build here.
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