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BVV current default rendering of segments looks a bit "flat" #1196
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I am exploring/playing a bit with some other volume rendering methods, like attenuated MIP, MINA, We can also try to introduce lighting, so there is a shade, but that would take some serious rework of the shaders part. |
Interesting. |
On the screenshot, you have extended the alpha slider paned for the groups, |
However, I tried to play with those sliders when rendering some of the tissue segmentation labels and I could not reproduce this nice appearance. But you may be more successful as you better understand what you are doing. I was just randomly moving the sliders. Is there somewhere a documentation/explanation what those sliders do? |
Ok, but this Also, how can I show/select only two segmentations? What is the sequence of actions? For now, I tried to As for the what sliders do, the top slider assigns colors of LUT to each voxel. If the fourth slider value is not 1, instead of linear incread iw would be a power function with its value (like a standard gamma correction). |
Ok, I got it. |
OK, interesting! Thanks for looking in to this!
You can Ctrl+Left-Click on segments the BDV window to select multiple labels. Shall we close the issue? Or shall we leave it open until, maybe, in some future, some more fancy rendering modes might become available. I would tend to leave it open, because users may have a similar experience and then we can point them here. |
Yes, let's keep it open. It will also motivate me to work on adding new rendering methods. |
Would it be possible to have a bit more "texture/shadow" effects for the segments rendering?
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