This is a stealth game where you need to sneak past ghosts to reach the end of the map to win.
Character assets and sounds are from the Unity asset store, scripts/behaviors and everything else is produced by me.
- instantiating unit models and prefabs
- creating/assigning animator states and transitions
- assigning physics to game objects
- scripting object interactions (inside Assets folder)
- character movement in 3D
- creating enemy behaviors with raycasting and waypoints
- win/loss screens from trigger interactions
- creating lighting and navmesh
- assigning a virtual camera
- create win zone (trigger)
- animate enemies
- enhance environment textures
- add additional audio, possibly a soundtrack
- introduce player-world interactivity
- add additional rooms/levels, score capabilities?
- add post processing