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Stealth Game

This is a stealth game where you need to sneak past ghosts to reach the end of the map to win.
Character assets and sounds are from the Unity asset store, scripts/behaviors and everything else is produced by me.

Things I learned creating this game:

  • instantiating unit models and prefabs
  • creating/assigning animator states and transitions
  • assigning physics to game objects
  • scripting object interactions (inside Assets folder)
    • character movement in 3D
    • creating enemy behaviors with raycasting and waypoints
    • win/loss screens from trigger interactions
  • creating lighting and navmesh
  • assigning a virtual camera

TODO List:

  • create win zone (trigger)
  • animate enemies
  • enhance environment textures
  • add additional audio, possibly a soundtrack
  • introduce player-world interactivity
  • add additional rooms/levels, score capabilities?
  • add post processing

Visuals:

Current release (1.0)

View gif

full level gif

Testing enemy waypoint patrolling script

View gif

Waypoints clip gif

Testing static observer/raycasting and game-end scripts

View gif

Observer clip gif

Testing the virtual camera

View gif

Virtual camera gif

Testing player movement/rotation script and lighting

View gif

walk and light gif