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ConcurrentSortedDictionary

ConcurrentSortedDictionary<Key, Value> implementation in (c#, .NET 7).

  • The interface is based on .NET ConcurrentDictionary:
  • The ConcurrentSortedDictionary class is entirely implemented in a single file: ConcurrentSortedDictionary.cs.
  • The ConcurrentSortedDictionary is implemented using a B+tree.
  • Mutual Exclusion is guarenteed via latching using Reader-Writer locks on each tree node.
    • Writers can write concurrently to the tree on different nodes in the tree
    • Writers cannot write concurrently to the same node in the tree
    • Readers have concurrent access with other readers- but not writers on the same node in the tree
    • Readers and writers can always access different tree nodes concurrently.
    • Nodes in the tree have 'k' children determined by constructor arguments.

Properties

long Count { get; }

  • Number of items in the dictionary

int Depth { get; }

  • Depth of the underlying B+Tree

bool IsEmpty { get; }

  • Check if the Dictionary is empty.

Methods

bool TryAdd(K key, V value)

if (!myDict.TryAdd("key1", 345)) {
  Console.WriteLine("Failed to add because the input key already exists!");
}
  • Returns true if the key-value pair was added.
  • Returns false if it already exists.

InsertResult TryAdd(K key, V value, int timeoutMs)

  • InsertResult.success if they key-value pair was successfully inserted.
  • InsertResult.alreadyExists if the key already exists.
  • InsertResult.timedOut if the operation timed out when acquiring locks.

V GetOrAdd(K key, V value)

int myVal = myDict.GetOrAdd("key1", -1);
  • Inserts a new item. Or if it already exists, returns the existing value.

InsertResult GetOrAdd(K key, V value, int timeoutMs, out V val)

  • InsertResult.success if they key-value pair was successfully inserted.
  • InsertResult.alreadyExists if the key already exists.
  • InsertResult.timedOut if the operation timed out when acquiring locks.

void AddOrUpdate(Key key, Value value)

myDict.AddOrUpdate("key1", 100);
  • Insert a new item or overwrite if it already exists.

InsertResult AddOrUpdate(Key key, Value value, int timeoutMs)

  • InsertResult.success if they key-value pair was successfully inserted/updated.
  • InsertResult.timedOut if the operation timed out when acquiring locks.

bool TryGetValue(Key key, out Value value)

int myValue;
if (myDict.TryGetValue("key1", out value)) {
  Console.WriteLine("Key Exists!");
}
  • Returns true if the input key exists and outputs the value.
  • Returns false if the input key did not exist in the collection.

SearchResult TryGetValue(Key key, out Value value, int timeoutMs)

  • SearchResult.success if the input key is found.
  • SearchResult.notFound if the input key is not found.
  • SearchResult.timedOut if the operation timed out when acquiring locks.

bool TryRemove(Key key)

if (!myDict.TryRemove) {
  throw new Exception();
}
  • Returns true if the input key was removed from the collection.
  • Returns false if the input key did not exist in the collection.

RemoveResult TryRemove(Key key, int timeoutMs)

  • RemoveResult.success if the input key was removed.
  • RemoveResult.notFound if the input key is not found.
  • RemoveResult.timedOut if the operation timed out when acquiring locks.

bool ContainsKey(Key key)

if (myDict.ContainsKey("key1")) {
  return true;
}
  • Returns true if the key exists in the collection.

SearchResult ContainsKey(Key key)

  • SearchResult.success if the input key is found.
  • SearchResult.notFound if the input key is not found.
  • SearchResult.timedOut if the operation timed out when acquiring locks.

SearchResult TryPeekMin(out KeyValuePair<Key, Value> result, int timeoutMs = -1)

SearchResult TryPeekMax(out KeyValuePair<Key, Value> result, int timeoutMs = -1)

  • SearchResult.success if there is a minimum value in the collection.
  • SearchResult.notFound if the collection is empty.
  • SearchResult.timedOut if the operation timed out when acquiring locks.

bool PeekMin(out KeyValuePair<Key, Value> result, int timeoutMs = -1)

bool PeekMax(out KeyValuePair<Key, Value> result, int timeoutMs = -1)

  • true if there is a minimum value in the collection.
  • false if the collection is empty.
  • throws TimeoutException if the operation timed out when acquiring locks.

IEnumerator<KeyValuePair<Key, Value>> GetEnumerator()

foreach (KeyValuePair<string, int> pair in myDict) {
  // Do something
}
foreach (KeyValuePair<string, int> pair in myDict.Reversed()) {
  // Do something but iterating in reverse direction
}
foreach (KeyValuePair<string, int> pair in myDict.Range(5, 10)) {
  // iterate through all nodes within the range (inclusive, exclusive)
}
foreach (KeyValuePair<string, int> pair in myDict.Range(99, 10)) {
  // iterate through all nodes within the range (reverse direction)
}
foreach (KeyValuePair<string, int> pair in myDict.StartingWith(55, reverse: true)) {
  // iterate through all nodes starting with a key in the reverse direction
}
foreach (KeyValuePair<string, int> pair in myDict.EndingWith(40)) {
  // iterate through all nodes ending with an exclusive key
}
  • Warning
    • Thread Safety: Do not perform read/write operations inside iterator blocks. Iterator blocks maintain a shared non-recursive read-lock on the tree node for the current item. You cannot access or mutate a different part of the tree inside the iterator scope. Additionally, always make sure to dispose of the iterator because it maintains a read-lock while iterating. Failing to dispose of the enumerator may cause deadlocks!
    • It is generally not recommended to use the enumerators in nested LINQ statements. While this can be done safely, it is easy to deadlock because- again, readlocks are held until the iterator finishes. Lazy execution of LINQ functions can make it difficult to understand when locks are being held.

IEnumerator<KeyValuePair<Key, Value>> GetEnumerator(int timeoutMs)

  • throws a System.TimeoutException if the timeout is reached for any individual node in the tree.

Value this[Key key] { get; set; }

myDict["key1"] = 123;
Console.WriteLine(myDict["key1"]);

Timeout

  • A timeout of '0' will immediately return timeout result without making the calling thread wait
  • A timeout of '-1' will make the calling thread wait forever to acquire locks
  • A timeout > 0 will make the calling wait for the specified milliseconds before timeout occurs
  • Methods that don't allow specifying a timeout will automatically use '-1'

Limitations

  • The tree will allow at most k^30 nodes. This means the default (k=32) will allow 32^30 items in the tree.