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Dr.Jit: 0.4.6
Mitsuba: 3.5.2
Is custom build? False
Compiled with: GNU 10.2.1
Variants:
scalar_rgb
scalar_spectral
cuda_ad_rgb
llvm_ad_rgb
Description
I render two meshes. Their vertices & faces are completely the same, except that one is vertex-colored and the other is texture-mapped.
If open them in meshlab, they look the same.
However, I rendered them by mitsuba but got different result.
(1) the texture-mapped rendering result:
(2) the vertex-colored rendering result:
Everything of the scene keeps the same except the shape(e.g. the mesh). Also I divided the vertex color values by 255 to map it from 0-255 to 0-1.
Summary
System configuration
System information:
CPU: AMD EPYC 7542 32-Core Processor
GPU: NVIDIA GeForce RTX 4090
Python: 3.8.13 (default, Apr 19 2022, 00:53:22) [GCC 7.5.0]
NVidia driver: 535.129.03
LLVM: 10.0.0
Dr.Jit: 0.4.6
Mitsuba: 3.5.2
Is custom build? False
Compiled with: GNU 10.2.1
Variants:
scalar_rgb
scalar_spectral
cuda_ad_rgb
llvm_ad_rgb
Description
I render two meshes. Their vertices & faces are completely the same, except that one is vertex-colored and the other is texture-mapped.
If open them in meshlab, they look the same.
However, I rendered them by mitsuba but got different result.
(1) the texture-mapped rendering result:
(2) the vertex-colored rendering result:
Everything of the scene keeps the same except the shape(e.g. the mesh). Also I divided the vertex color values by 255 to map it from 0-255 to 0-1.
Steps to reproduce
issue.zip
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